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Ignore:
Timestamp:
Jul 1, 2006, 2:48:17 PM (19 years ago)
Author:
snellen
Message:

perpared possibility to add the script object to the lua script itself (so that all objects can be added from within the script ), prepared possibility to create triggers form within a script

Location:
branches/single_player_map/src/world_entities
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • branches/single_player_map/src/world_entities/script_trigger.cc

    r8894 r8978  
    1414*/
    1515
    16 
    1716#include "script_trigger.h"
    1817#include "class_list.h"
     
    2322
    2423CREATE_SCRIPTABLE_CLASS(ScriptTrigger, CL_SCRIPT_TRIGGER,
    25                             addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor))
    26                             ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX))
    27                             ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY))
    28                             ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ))
     24                          //Position
     25                     addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor))
     26                     ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX))
     27                     ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY))
     28                     ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ))
     29                     //Set values
     30                    // ->addMethod("setTarget", ExecutorLua1<ScriptTrigger, std::string >(&ScriptTrigger::setTarget))
     31                    // ->addMethod("setTriggerParent", ExecutorLua1<ScriptTrigger, std::string >(&ScriptTrigger::setTriggerParent))
     32                     ->addMethod("setTriggerLasts", ExecutorLua1<ScriptTrigger, bool >(&ScriptTrigger::setTriggerLasts))
     33                     ->addMethod("setInvert", ExecutorLua1<ScriptTrigger, bool >(&ScriptTrigger::setInvert))
     34                     ->addMethod("setRadius", ExecutorLua1<ScriptTrigger, float >(&ScriptTrigger::setRadius))
     35                     //->addMethod("setScript", ExecutorLua1<ScriptTrigger, std::string >(&ScriptTrigger::setScript))
     36                     //->addMethod("setFunction", ExecutorLua1<ScriptTrigger, std::string >(&ScriptTrigger::setFunction))
     37                     ->addMethod("setDebugDraw", ExecutorLua1<ScriptTrigger, bool >(&ScriptTrigger::setInvert))
    2938                       );
    3039
     
    92101    LoadParam(root, "radius", this, ScriptTrigger, setRadius)
    93102        .describe("the fileName of the script, that should be triggered by this script trigger")
    94         .defaultValues(0);
    95     LoadParam(root, "delay", this, ScriptTrigger, setDelay)
    96         .describe("the delay after which the funtion sould be triggered")
    97103        .defaultValues(0);
    98104    LoadParam(root, "worldentity", this, ScriptTrigger, setTarget)
  • branches/single_player_map/src/world_entities/script_trigger.h

    r8894 r8978  
    3838    void setInvert(const bool inv) { this->invert = invert; }
    3939    void setRadius(const float radius) { if(radius>0) this->radius = radius; }
    40     void setDelay(const float time){if(delay>0) this->delay = delay; }
    4140    void setScript(const std::string& file);
    4241    void setFunction(const std::string& function){ this->functionName = function;}
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