Changeset 8980 for code/branches/presentation2011/src
- Timestamp:
- Dec 14, 2011, 2:38:37 PM (13 years ago)
- Location:
- code/branches/presentation2011
- Files:
-
- 25 edited
- 4 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2011 ¶
- Property svn:mergeinfo changed
/code/branches/gamecontent (added) merged: 8893,8895,8899-8901,8904,8907,8909-8910,8922-8924,8930,8932,8941-8942,8950-8951,8956
- Property svn:mergeinfo changed
-
TabularUnified code/branches/presentation2011/src/libraries/core/GUIManager.cc ¶
r8862 r8980 223 223 224 224 GUIManager* GUIManager::singletonPtr_s = 0; 225 /*static*/ const std::string GUIManager::defaultScheme_ = " TaharezGreen";225 /*static*/ const std::string GUIManager::defaultScheme_ = "Orxonox"; //TaharezGreen 226 226 227 227 SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false); -
TabularUnified code/branches/presentation2011/src/modules/pong/Pong.cc ¶
r8858 r8980 37 37 #include "core/EventIncludes.h" 38 38 #include "core/command/Executor.h" 39 #include "core/ConfigValueIncludes.h" 39 40 40 41 #include "gamestates/GSLevel.h" 42 #include "chat/ChatManager.h" 41 43 42 44 #include "PongCenterpoint.h" … … 45 47 #include "PongBot.h" 46 48 #include "PongAI.h" 47 48 49 namespace orxonox 49 50 { … … 75 76 // Set the type of Bots for this particular Gametype. 76 77 this->botclass_ = Class(PongBot); 78 this->scoreLimit_ = 10; 79 this->setConfigValues(); 77 80 } 78 81 … … 280 283 } 281 284 285 // If a palyer gets 21 points, he won the game -> end of game 286 287 PlayerInfo* player1 = this->getLeftPlayer(); 288 PlayerInfo* player2 = this->getRightPlayer(); 289 if(player1==NULL||player2==NULL) return; //safety 290 if(this->getScore(player1) >= scoreLimit_) 291 { 292 std::string name1=player1->getName(); 293 std::string message(name1 + " has won!"); 294 ChatManager::message(message); 295 this->end(); 296 } 297 else if(this->getScore(player2) >= scoreLimit_) 298 { 299 std::string name2=player2->getName(); 300 std::string message2(name2 + " has won!"); 301 ChatManager::message(message2); 302 this->end(); 303 } 282 304 // Restart the timer to start the ball. 283 305 this->starttimer_.startTimer(); 306 284 307 } 285 308 … … 321 344 return 0; 322 345 } 346 347 /** 348 @brief 349 Make scoreLimit_ configurable e.g. in the menu. 350 */ 351 void Pong::setConfigValues() 352 { 353 SetConfigValue(scoreLimit_, 10).description("The player first reaching those points wins."); 354 } 323 355 } -
TabularUnified code/branches/presentation2011/src/modules/pong/Pong.h ¶
r8351 r8980 81 81 void setCenterpoint(PongCenterpoint* center) 82 82 { this->center_ = center; } 83 84 PlayerInfo* getLeftPlayer() const; //!< Get the left player. 83 void setConfigValues(); //!< Makes scoreLimit configurable. 84 85 PlayerInfo* getLeftPlayer() const; //!< Get the left player. 85 86 PlayerInfo* getRightPlayer() const; //!< Get the right player. 86 87 … … 94 95 WeakPtr<PongBall> ball_; //!< The Pong ball. 95 96 WeakPtr<PongBat> bat_[2]; //!< The two bats. 96 Timer starttimer_; //!< A timer to delay the start of the game. 97 Timer starttimer_; //!< A timer to delay the start of the game. 98 int scoreLimit_; //!< If a player scored that much points, the game is ended. 97 99 }; 98 100 } -
TabularUnified code/branches/presentation2011/src/modules/pong/PongAI.h ¶
r8108 r8980 80 80 void delayedMove(); //!< Is called, when a delayed move takes effect. 81 81 82 PongBall* ball_; //!< Apointer to the ball.82 WeakPtr<PongBall> ball_; //!< A weak pointer to the ball. 83 83 Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying. 84 84 float ballEndPosition_; //!< The calculated end position of the ball. -
TabularUnified code/branches/presentation2011/src/modules/pong/PongScore.cc ¶
r8108 r8980 60 60 this->bShowLeftPlayer_ = false; 61 61 this->bShowRightPlayer_ = false; 62 this->player1_ = NULL; 63 this->player2_ = NULL; 62 64 } 63 65 … … 98 100 if (this->owner_ != NULL) 99 101 { 100 // Get the two players. 101 PlayerInfo* player1 = this->owner_->getLeftPlayer(); 102 PlayerInfo* player2 = this->owner_->getRightPlayer(); 103 104 std::string name1; 105 std::string name2; 106 107 std::string score1("0"); 108 std::string score2("0"); 109 110 // Save the name and score of each player as a string. 111 if (player1 != NULL) 102 if(!this->owner_->hasEnded()) 112 103 { 113 name1 = player1->getName(); 114 score1 = multi_cast<std::string>(this->owner_->getScore(player1)); 115 } 116 if (player2 != NULL) 117 { 118 name2 = player2->getName(); 119 score2 = multi_cast<std::string>(this->owner_->getScore(player2)); 104 //get the two players 105 player1_ = this->owner_->getLeftPlayer(); 106 player2_ = this->owner_->getRightPlayer(); 120 107 } 121 108 122 // Assemble the strings, depending on what should all be displayed. 123 std::string output1; 124 if (this->bShowLeftPlayer_) 109 if(this->owner_->hasStarted()) 125 110 { 126 if (this->bShowName_ && this->bShowScore_ && player1 != NULL) 127 output1 = name1 + " - " + score1; 128 else if (this->bShowScore_) 129 output1 = score1; 130 else if (this->bShowName_) 131 output1 = name1; 132 } 111 // Get the two players. 133 112 134 std::string output2; 135 if (this->bShowRightPlayer_) 136 { 137 if (this->bShowName_ && this->bShowScore_ && player2 != NULL) 113 std::string name1; 114 std::string name2; 115 116 std::string score1("0"); 117 std::string score2("0"); 118 119 // Save the name and score of each player as a string. 120 if (player1_ != NULL) 121 { 122 name1 = player1_->getName(); 123 score1 = multi_cast<std::string>(this->owner_->getScore(player1_)); 124 } 125 if (player2_ != NULL) 126 { 127 name2 = player2_->getName(); 128 score2 = multi_cast<std::string>(this->owner_->getScore(player2_)); 129 } 130 131 // Assemble the strings, depending on what should all be displayed. 132 std::string output1; 133 if (this->bShowLeftPlayer_) 134 { 135 if (this->bShowName_ && this->bShowScore_ && player1_ != NULL) 136 output1 = name1 + " - " + score1; 137 else if (this->bShowScore_) 138 output1 = score1; 139 else if (this->bShowName_) 140 output1 = name1; 141 } 142 143 std::string output2; 144 if (this->bShowRightPlayer_) 145 { 146 if (this->bShowName_ && this->bShowScore_ && player2_ != NULL) 138 147 output2 = score2 + " - " + name2; 139 148 else if (this->bShowScore_) … … 143 152 } 144 153 145 std::string output("PONG"); 146 if (this->bShowName_ || this->bShowScore_) 147 { 148 if (this->bShowLeftPlayer_ && this->bShowRightPlayer_) 149 output = output1 + ':' + output2; 150 else if (this->bShowLeftPlayer_ || this->bShowRightPlayer_) 151 output = output1 + output2; 154 std::string output("PONG"); 155 if (this->bShowName_ || this->bShowScore_) 156 { 157 if (this->bShowLeftPlayer_ && this->bShowRightPlayer_) 158 output = output1 + ':' + output2; 159 else if (this->bShowLeftPlayer_ || this->bShowRightPlayer_) 160 output = output1 + output2; 161 } 162 this->setCaption(output); 152 163 } 153 154 this->setCaption(output);155 164 } 156 165 } -
TabularUnified code/branches/presentation2011/src/modules/pong/PongScore.h ¶
r8108 r8980 122 122 bool bShowLeftPlayer_; //!< Whether the left player is shown. 123 123 bool bShowRightPlayer_; //!< Whether the right player is shown. 124 PlayerInfo* player1_; //!< Store information about left player permanently. 125 PlayerInfo* player2_; //!< Same for the right player. To end the game properly. 124 126 }; 125 127 } -
TabularUnified code/branches/presentation2011/src/modules/weapons/projectiles/Rocket.cc ¶
r8891 r8980 66 66 this->localAngularVelocity_ = 0; 67 67 this->lifetime_ = 100.0f; 68 this->bIsRocket_= true;69 68 70 69 if (GameMode::isMaster()) … … 135 134 if(this->isInitialized()) 136 135 { 137 this->bIsRocket_= false;138 136 if (GameMode::isMaster()) 139 137 { -
TabularUnified code/branches/presentation2011/src/modules/weapons/weaponmodes/LightningGun.cc ¶
r8855 r8980 52 52 this->reloadTime_ = 1.0f; 53 53 this->damage_ = 0.0f; 54 this->speed_ = 250.0f;54 this->speed_ = 700.0f; 55 55 56 56 this->setMunitionName("LaserMunition"); -
TabularUnified code/branches/presentation2011/src/orxonox/controllers/AIController.cc ¶
r8891 r8980 74 74 } 75 75 76 // search enemy 77 random = rnd(maxrand); 78 if (random < (15 + botlevel_* 20) && (!this->target_)) 79 this->searchNewTarget(); 80 81 // forget enemy 82 random = rnd(maxrand); 83 if (random < ((1-botlevel_)*6) && (this->target_)) 84 this->forgetTarget(); 85 86 // next enemy 87 random = rnd(maxrand); 88 if (random < (botlevel_*20) && (this->target_)) 89 this->searchNewTarget(); 90 91 // fly somewhere 92 random = rnd(maxrand); 93 if (random < 50 && (!this->bHasTargetPosition_ && !this->target_)) 94 this->searchRandomTargetPosition(); 95 96 // stop flying 97 random = rnd(maxrand); 98 if (random < 10 && (this->bHasTargetPosition_ && !this->target_)) 99 this->bHasTargetPosition_ = false; 100 101 // fly somewhere else 102 random = rnd(maxrand); 103 if (random < 30 && (this->bHasTargetPosition_ && !this->target_)) 104 this->searchRandomTargetPosition(); 105 106 // shoot 107 random = rnd(maxrand); 108 if (!(this->passive_) && random < (75 + botlevel_*25) && (this->target_ && !this->bShooting_)) 109 this->bShooting_ = true; 110 111 // stop shooting 112 random = rnd(maxrand); 113 if (random < ((1 - botlevel_)*25) && (this->bShooting_)) 114 this->bShooting_ = false; 115 116 // boost 117 random = rnd(maxrand); 118 if (random < botlevel_*100 ) 119 this->boostControl(); 120 121 // update Checkpoints 122 /*random = rnd(maxrand); 123 if (this->defaultWaypoint_ && random > (maxrand-10)) 124 this->manageWaypoints(); 125 else //if(random > maxrand-10) //CHECK USABILITY!!*/ 126 if (this->waypoints_.size() == 0 ) 127 this->manageWaypoints(); 128 76 this->defaultBehaviour(maxrand); 129 77 } 130 78 … … 136 84 if (this->state_ == MASTER) 137 85 { 138 139 140 86 this->commandSlaves(); 141 87 … … 170 116 this->searchNewMaster(); 171 117 172 // search enemy 173 random = rnd(maxrand); 174 if (random < (botlevel_)*25 && (!this->target_)) 175 this->searchNewTarget(); 176 177 // forget enemy 178 random = rnd(maxrand); 179 if (random < (1-botlevel_)*6 && (this->target_)) 180 this->forgetTarget(); 181 182 // next enemy 183 random = rnd(maxrand); 184 if (random < 10 && (this->target_)) 185 this->searchNewTarget(); 186 187 // fly somewhere 188 random = rnd(maxrand); 189 if (random < 50 && (!this->bHasTargetPosition_ && !this->target_)) 190 this->searchRandomTargetPosition(); 191 192 193 // fly somewhere else 194 random = rnd(maxrand); 195 if (random < 30 && (this->bHasTargetPosition_ && !this->target_)) 196 this->searchRandomTargetPosition(); 197 198 // shoot 199 random = rnd(maxrand); 200 if (!(this->passive_) && random < 25*(botlevel_)+1 && (this->target_ && !this->bShooting_)) 201 { 202 this->bShooting_ = true; 203 this->forceFreeSlaves(); 204 } 205 206 // stop shooting 207 random = rnd(maxrand); 208 if (random < ( (1- botlevel_)*25 ) && (this->bShooting_)) 209 this->bShooting_ = false; 210 211 // boost 212 random = rnd(maxrand); 213 if (random < botlevel_*100 ) 214 this->boostControl(); 215 216 // update Checkpoints 217 /*random = rnd(maxrand); 218 if (this->defaultWaypoint_ && random > (maxrand-10)) 219 this->manageWaypoints(); 220 else //if(random > maxrand-10) //CHECK USABILITY!!*/ 221 if (this->waypoints_.size() == 0 ) 222 this->manageWaypoints(); 118 this->defaultBehaviour(maxrand); 223 119 } 224 120 } 225 226 121 } 227 122 … … 321 216 { //Vector-implementation: mode_.back() == ROCKET; 322 217 if(controllable) 323 { 324 if(controllable->getRocket())//Check wether the bot is controlling the rocket and if the timeout is over. 218 {//Check wether the bot is controlling the rocket and if the timeout is over. 219 if(controllable->getIdentifier() == ClassByString("Rocket")) 220 325 221 { 326 222 this->follow(); … … 342 238 } 343 239 240 void AIController::defaultBehaviour(float maxrand) 241 { float random; 242 // search enemy 243 random = rnd(maxrand); 244 if (random < (botlevel_* 100) && (!this->target_)) 245 this->searchNewTarget(); 246 247 // forget enemy 248 random = rnd(maxrand); 249 if (random < ((1-botlevel_)*20) && (this->target_)) 250 this->forgetTarget(); 251 252 // next enemy 253 random = rnd(maxrand); 254 if (random < (botlevel_*30) && (this->target_)) 255 this->searchNewTarget(); 256 257 // fly somewhere 258 random = rnd(maxrand); 259 if (random < 50 && (!this->bHasTargetPosition_ && !this->target_)) 260 this->searchRandomTargetPosition(); 261 262 // stop flying 263 random = rnd(maxrand); 264 if (random < 10 && (this->bHasTargetPosition_ && !this->target_)) 265 this->bHasTargetPosition_ = false; 266 267 // fly somewhere else 268 random = rnd(maxrand); 269 if (random < 30 && (this->bHasTargetPosition_ && !this->target_)) 270 this->searchRandomTargetPosition(); 271 272 if (this->state_ == MASTER) // master: shoot 273 { 274 random = rnd(maxrand); 275 if (!(this->passive_) && random < (100*botlevel_) && (this->target_ && !this->bShooting_)) 276 { 277 this->bShooting_ = true; 278 this->forceFreeSlaves(); 279 } 280 } 281 else 282 { 283 // shoot 284 random = rnd(maxrand); 285 if (!(this->passive_) && random < (botlevel_*100) && (this->target_ && !this->bShooting_)) 286 this->bShooting_ = true; 287 } 288 289 // stop shooting 290 random = rnd(maxrand); 291 if (random < ((1 - botlevel_)*50) && (this->bShooting_)) 292 this->bShooting_ = false; 293 294 // boost 295 random = rnd(maxrand); 296 if (random < botlevel_*50 ) 297 this->boostControl(); 298 299 // update Checkpoints 300 /*random = rnd(maxrand); 301 if (this->defaultWaypoint_ && random > (maxrand-10)) 302 this->manageWaypoints(); 303 else //if(random > maxrand-10) //CHECK USABILITY!!*/ 304 if (this->waypoints_.size() == 0 ) 305 this->manageWaypoints(); 306 } 307 344 308 } -
TabularUnified code/branches/presentation2011/src/orxonox/controllers/AIController.h ¶
r8729 r8980 44 44 virtual ~AIController(); 45 45 46 virtual void tick(float dt); 46 virtual void tick(float dt); //<! Carrying out the targets set in action(). 47 47 48 48 protected: 49 virtual void action(); 49 virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets. 50 void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot. 50 51 51 52 private: 52 53 static const float ACTION_INTERVAL; 53 54 54 Timer actionTimer_; 55 Timer actionTimer_; //<! Regularly calls action(). 55 56 }; 56 57 } -
TabularUnified code/branches/presentation2011/src/orxonox/controllers/ArtificialController.cc ¶
r8892 r8980 42 42 #include "gametypes/TeamDeathmatch.h" 43 43 #include "gametypes/Dynamicmatch.h" 44 #include "gametypes/Mission.h" 44 45 #include "controllers/WaypointPatrolController.h" 45 46 #include "controllers/NewHumanController.h" … … 92 93 this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); 93 94 this->bSetupWorked = false; 94 this->botlevel_ = 0. 2f;95 this->botlevel_ = 0.5f; 95 96 this->mode_ = DEFAULT;////Vector-implementation: mode_.push_back(DEFAULT); 96 97 this->timeout_ = 0; … … 998 999 } 999 1000 1001 Mission* miss = orxonox_cast<Mission*>(gametype); 1002 if (miss) 1003 { 1004 if (entity1->getPlayer()) 1005 team1 = miss->getTeam(entity1->getPlayer()); 1006 1007 if (entity2->getPlayer()) 1008 team2 = miss->getTeam(entity2->getPlayer()); 1009 } 1010 1000 1011 TeamBaseMatchBase* base = 0; 1001 1012 base = orxonox_cast<TeamBaseMatchBase*>(entity1); … … 1110 1121 { 1111 1122 Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); 1112 if(pawn )1123 if(pawn && pawn->isA(Class(SpaceShip))) //fix for First Person Mode: check for SpaceShip 1113 1124 { 1114 1125 this->weaponModes_.clear(); // reset previous weapon information -
TabularUnified code/branches/presentation2011/src/orxonox/controllers/ArtificialController.h ¶
r8891 r8980 51 51 void abandonTarget(Pawn* target); 52 52 53 inline void setTeam(int team) 53 inline void setTeam(int team) //TODO: write through to controllable entity. 54 54 { this->team_ = team; } 55 55 inline int getTeam() const -
TabularUnified code/branches/presentation2011/src/orxonox/controllers/HumanController.cc ¶
r8858 r8980 195 195 this->boosting_ = true; 196 196 this->boostingTimeout_.startTimer(); 197 198 this->controllableEntity_->boost(this->boosting_);197 if(this->controllableEntity_) 198 this->controllableEntity_->boost(this->boosting_); 199 199 // orxout() << "Start boosting" << endl; 200 200 } … … 209 209 this->boosting_ = false; 210 210 this->boostingTimeout_.stopTimer(); 211 212 this->controllableEntity_->boost(this->boosting_);211 if(this->controllableEntity_) 212 this->controllableEntity_->boost(this->boosting_); 213 213 // orxout() << "Stop boosting" << endl; 214 214 } -
TabularUnified code/branches/presentation2011/src/orxonox/controllers/WaypointPatrolController.cc ¶
r7184 r8980 42 42 RegisterObject(WaypointPatrolController); 43 43 44 //this->team_ = 0;45 44 this->alertnessradius_ = 500; 46 45 … … 53 52 54 53 XMLPortParam(WaypointPatrolController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f); 55 // XMLPortParam(WaypointPatrolController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(0);56 54 } 57 55 -
TabularUnified code/branches/presentation2011/src/orxonox/controllers/WaypointPatrolController.h ¶
r7163 r8980 46 46 virtual void tick(float dt); 47 47 48 /* inline void setTeam(int team)49 { this->team_ = team; }50 inline int getTeam() const51 { return this->team_; } */52 53 48 inline void setAlertnessRadius(float radius) 54 49 { this->alertnessradius_ = radius; } … … 59 54 void searchEnemy(); 60 55 61 //int team_;62 56 float alertnessradius_; 63 57 Timer patrolTimer_; -
TabularUnified code/branches/presentation2011/src/orxonox/gametypes/CMakeLists.txt ¶
r8178 r8980 9 9 LastManStanding.cc 10 10 LastTeamStanding.cc 11 TeamGametype.cc 12 Mission.cc 11 13 ) -
TabularUnified code/branches/presentation2011/src/orxonox/gametypes/Gametype.cc ¶
r8858 r8980 85 85 this->dedicatedKillBots_ = createConsoleCommand( "dedicatedKillBots", createExecutor( createFunctor(&Gametype::killBots, this) ) ); 86 86 /* HACK HACK HACK */ 87 //this->numberOfPlayers_ = 0; 87 88 } 88 89 … … 132 133 this->gtinfo_->playerReadyToSpawn(it->first); 133 134 } 134 135 135 136 this->checkStart(); 136 137 } … … 439 440 if(player->isHumanPlayer()) 440 441 this->gtinfo_->playerSpawned(player); 441 442 442 443 this->playerPostSpawn(player); 443 444 } -
TabularUnified code/branches/presentation2011/src/orxonox/gametypes/Gametype.h ¶
r8706 r8980 123 123 { return this->gtinfo_->getHUDTemplate(); } 124 124 125 v oid addBots(unsigned int amount);125 virtual void addBots(unsigned int amount); 126 126 void killBots(unsigned int amount = 0); 127 128 inline unsigned int getNumberOfPlayers() const129 { return this->players_.size(); }130 127 131 128 virtual void addTime(float t); … … 151 148 152 149 //inline bool getForceSpawn() 153 // { return this->bForceSpawn_; } 150 // { return this->bForceSpawn_; } 154 151 155 152 virtual void resetTimer(); 156 153 virtual void resetTimer(float t); 154 inline unsigned int getNumberOfPlayers() 155 { return this->gtinfo_->getNumberOfPlayers(); } 157 156 158 157 protected: … … 192 191 ConsoleCommand* dedicatedKillBots_; 193 192 /* HACK HACK HACK */ 193 194 194 }; 195 195 } -
TabularUnified code/branches/presentation2011/src/orxonox/gametypes/TeamDeathmatch.h ¶
r5781 r8980 56 56 57 57 int getTeam(PlayerInfo* player); 58 59 58 inline const ColourValue& getTeamColour(int teamnr) const 60 59 { return this->teamcolours_[teamnr]; } -
TabularUnified code/branches/presentation2011/src/orxonox/infos/GametypeInfo.h ¶
r8706 r8980 119 119 inline const std::string& getHUDTemplate() const 120 120 { return this->hudtemplate_; } 121 122 inline unsigned int getNumberOfPlayers() const 123 { return this->spawnedPlayers_.size(); } 121 124 122 125 void sendAnnounceMessage(const std::string& message); -
TabularUnified code/branches/presentation2011/src/orxonox/worldentities/ControllableEntity.cc ¶
r8891 r8980 74 74 this->bMouseLook_ = false; 75 75 this->mouseLookSpeed_ = 200; 76 this->bIsRocket_ = false;77 76 78 77 this->server_position_ = Vector3::ZERO; … … 88 87 this->setPriority( Priority::VeryHigh ); 89 88 this->registerVariables(); 89 this->team_ = -1; 90 90 } 91 91 … … 120 120 SUPER(ControllableEntity, XMLPort, xmlelement, mode); 121 121 122 XMLPortParam(ControllableEntity, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); 122 123 XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); 123 124 XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemplate, xmlelement, mode); -
TabularUnified code/branches/presentation2011/src/orxonox/worldentities/ControllableEntity.h ¶
r8891 r8980 163 163 { return this->target_.get(); } 164 164 void setTargetInternal( uint32_t targetID ); 165 inline bool getRocket() const 166 { return this-> bIsRocket_; } 165 166 inline void setTeam(int team) 167 { this->team_ = team; } 168 inline float getTeam() const 169 { return this->team_; } 167 170 168 171 protected: … … 183 186 184 187 Ogre::SceneNode* cameraPositionRootNode_; 185 bool bIsRocket_; //Workaround to see, if the controllable entity is a Rocket.186 188 187 189 private: … … 240 242 CameraPosition* reverseCamera_; 241 243 WeakPtr<WorldEntity> target_; 244 245 int team_ ; //<! teamnumber 242 246 }; 243 247 } -
TabularUnified code/branches/presentation2011/src/orxonox/worldentities/pawns/Pawn.cc ¶
r8891 r8980 129 129 XMLPortParam(Pawn, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0); 130 130 XMLPortParam(Pawn, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f); 131 132 131 133 } 132 134 … … 455 457 SUPER(Pawn, changedActivity); 456 458 457 this->setRadarVisibility(this->is Active());459 this->setRadarVisibility(this->isVisible()); 458 460 } 459 461 -
TabularUnified code/branches/presentation2011/src/orxonox/worldentities/pawns/Pawn.h ¶
r8891 r8980 53 53 inline bool isAlive() const 54 54 { return this->bAlive_; } 55 55 56 56 57 virtual void setHealth(float health); … … 194 195 { return NULL; } 195 196 197 196 198 float health_; 197 199 float maxHealth_;
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