Changeset 8995 for code/branches/presentation2011
- Timestamp:
- Dec 17, 2011, 11:49:36 PM (13 years ago)
- Location:
- code/branches/presentation2011/src
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2011/src/modules/overlays/hud/HUDEnemyHealthBar.cc
r8987 r8995 119 119 120 120 // get mouse position 121 currentYaw = dynamic_cast<NewHumanController*>(dynamic_cast<ControllableEntity*>(this->getOwner())->getController())->getCurrentYaw(); 122 currentPitch = dynamic_cast<NewHumanController*>(dynamic_cast<ControllableEntity*>(this->getOwner())->getController())->getCurrentPitch(); 123 121 if(this->getOwner() && dynamic_cast<ControllableEntity*>(this->getOwner())->getController() && dynamic_cast<NewHumanController*>(dynamic_cast<ControllableEntity*>(this->getOwner())->getController())) 122 { 123 currentYaw = dynamic_cast<NewHumanController*>(dynamic_cast<ControllableEntity*>(this->getOwner())->getController())->getCurrentYaw(); 124 currentPitch = dynamic_cast<NewHumanController*>(dynamic_cast<ControllableEntity*>(this->getOwner())->getController())->getCurrentPitch(); 125 } 124 126 // Compare cursor position to object position 125 127 if ( fabs(pos.x - currentYaw) < sens_ && fabs(pos.y - currentPitch) < sens_ ) -
code/branches/presentation2011/src/orxonox/controllers/FormationController.cc
r8992 r8995 40 40 #include "gametypes/TeamDeathmatch.h" 41 41 #include "gametypes/Dynamicmatch.h" 42 #include "gametypes/Mission.h" TODO: include mission after merging42 #include "gametypes/Mission.h" 43 43 #include "gametypes/Gametype.h" 44 44 #include "controllers/WaypointPatrolController.h" … … 89 89 this->speedCounter_ = 0.2f; 90 90 this->targetPosition_ = Vector3::ZERO; 91 //this->team_=-1;91 this->team_=-1; 92 92 this->target_.setCallback(createFunctor(&FormationController::targetDied, this)); 93 93 } -
code/branches/presentation2011/src/orxonox/gametypes/TeamGametype.cc
r8980 r8995 311 311 void TeamGametype::colourPawn(Pawn* pawn, int teamNr) 312 312 {// catch no-colouring-case and wrong input 313 if(teamNr < 0 || pawn == NULL) return;313 if(teamNr < 0 || teamNr+1 > this->teamcolours_.size() ||pawn == NULL) return; 314 314 pawn->setRadarObjectColour(this->teamcolours_[teamNr]); 315 315
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