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Ignore:
Timestamp:
Dec 17, 2011, 11:49:36 PM (13 years ago)
Author:
jo
Message:

check to prevent crashes.

File:
1 edited

Legend:

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  • code/branches/presentation2011/src/orxonox/controllers/FormationController.cc

    r8992 r8995  
    4040#include "gametypes/TeamDeathmatch.h"
    4141#include "gametypes/Dynamicmatch.h"
    42 #include "gametypes/Mission.h" TODO: include mission after merging
     42#include "gametypes/Mission.h"
    4343#include "gametypes/Gametype.h"
    4444#include "controllers/WaypointPatrolController.h"
     
    8989        this->speedCounter_ = 0.2f;
    9090        this->targetPosition_ = Vector3::ZERO;
    91         //this->team_=-1;
     91        this->team_=-1;
    9292        this->target_.setCallback(createFunctor(&FormationController::targetDied, this));
    9393  }
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