- Timestamp:
- Dec 18, 2011, 3:22:43 PM (13 years ago)
- Location:
- code/branches/presentation2011
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2011/data/levels/spaceRace.oxw
r8977 r8999 1 1 <LevelInfo 2 name = " Space Race"2 name = "Old Space Race" 3 3 description = "Have a furious Race in Space: Reach the checkpoints as fast as possible." 4 4 tags = "gametype" … … 18 18 19 19 <Level 20 gametype = " SpaceRace"20 gametype = "OldSpaceRace" 21 21 > 22 22 <templates> … … 52 52 53 53 <!-- ------------------CheckPoints----------------- --> 54 < RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">55 <attached> 56 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 57 </attached> 58 <collisionShapes> 59 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 60 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 61 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 62 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 63 </collisionShapes> 64 </ RaceCheckPoint>65 66 < RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">54 <OldRaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false"> 55 <attached> 56 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 57 </attached> 58 <collisionShapes> 59 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 60 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 61 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 62 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 63 </collisionShapes> 64 </OldRaceCheckPoint> 65 66 <OldRaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> 67 67 <attached> 68 68 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 96 96 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 97 97 </collisionShapes> 98 </ RaceCheckPoint>99 100 < RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">98 </OldRaceCheckPoint> 99 100 <OldRaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false"> 101 101 <attached> 102 102 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 130 130 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 131 131 </collisionShapes> 132 </ RaceCheckPoint>133 134 < RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">132 </OldRaceCheckPoint> 133 134 <OldRaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false"> 135 135 <attached> 136 136 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 165 165 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 166 166 </collisionShapes> 167 </ RaceCheckPoint>168 169 < RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">167 </OldRaceCheckPoint> 168 169 <OldRaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false"> 170 170 <attached> 171 171 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 200 200 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 201 201 </collisionShapes> 202 </ RaceCheckPoint>203 204 < RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">202 </OldRaceCheckPoint> 203 204 <OldRaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false"> 205 205 <attached> 206 206 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 235 235 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 236 236 </collisionShapes> 237 </ RaceCheckPoint>238 239 < RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">237 </OldRaceCheckPoint> 238 239 <OldRaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false"> 240 240 <attached> 241 241 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 270 270 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 271 271 </collisionShapes> 272 </ RaceCheckPoint>273 274 < RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">272 </OldRaceCheckPoint> 273 274 <OldRaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false"> 275 275 <attached> 276 276 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 305 305 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 306 306 </collisionShapes> 307 </ RaceCheckPoint>308 309 < RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">307 </OldRaceCheckPoint> 308 309 <OldRaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false"> 310 310 <attached> 311 311 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 331 331 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 332 332 </collisionShapes> 333 </ RaceCheckPoint>334 335 < RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">333 </OldRaceCheckPoint> 334 335 <OldRaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150"> 336 336 <attached> 337 337 < Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 343 343 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 344 344 </collisionShapes> 345 </ RaceCheckPoint>345 </OldRaceCheckPoint> 346 346 347 347 <!-- ------------------Planet----------------- --> -
code/branches/presentation2011/src/modules/gametypes/CMakeLists.txt
r8998 r8999 3 3 RaceCheckPoint.cc 4 4 SpaceRaceManager.cc 5 OldSpaceRace.cc 6 OldRaceCheckPoint.cc 5 7 ) 6 8 -
code/branches/presentation2011/src/modules/gametypes/GametypesPrereqs.h
r8706 r8999 66 66 { 67 67 class SpaceRace; 68 class OldSpaceRace; 68 69 } 69 70 -
code/branches/presentation2011/src/orxonox/controllers/FormationController.h
r8992 r8999 77 77 78 78 inline void setTeam(int team) 79 { this->team_ = team; 80 orxout(debug_output) << "Set team to: "<<team<<" in "<<this<< endl;} 79 { this->team_ = team; } 81 80 inline int getTeam() const 82 81 { return this->team_; } … … 87 86 Defend-just defend the master 88 87 Attack-leave formation, attack every target 89 */ 88 */ 90 89 enum FormationMode {NORMAL,DEFEND,ATTACK}; 91 90 92 91 /** 93 92 @brief Sets the new mode. If master, set it for all slaves. … … 104 103 int freedomCount_; 105 104 enum State {SLAVE, MASTER, FREE}; 106 105 107 106 State state_; 108 107 std::vector<FormationController*> slaves_; … … 135 134 136 135 void takeLeadOfFormation(); 137 void masterAttacked(Pawn* originator); 136 void masterAttacked(Pawn* originator); 138 137 139 138 void specificMasterActionHold(); … … 155 154 156 155 static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack 157 156 158 157 159 158 void setTarget(Pawn* target); … … 162 161 163 162 void targetDied(); 164 163 165 164 bool bHasTargetPosition_; 166 165 Vector3 targetPosition_;
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