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Ignore:
Timestamp:
Jul 3, 2006, 1:35:40 PM (18 years ago)
Author:
snellen
Message:

added some methods to generic npcs scriptable

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/single_player_map/src/lib/collision_reaction/cr_object_damage.cc

    r9008 r9031  
    5656  float damage = 0.0f;
    5757
    58   PRINTF(0)("Dealing damage - Handling collision: %s vs %s\n",
    59             collision->getEntityA()->getClassName(),
    60             collision->getEntityB()->getClassName());
     58 // PRINTF(0)("Dealing damage - Handling collision: %s vs %s\n",
     59        //    collision->getEntityA()->getClassName(),
     60        //    collision->getEntityB()->getClassName());
    6161
    6262  // the collision damage been dealed by the entity
     
    6565    collision->getEntityA()->hit(damage, collision->getEntityB());
    6666  }
    67   PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassName());
     67 // PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassName());
    6868
    6969  if( collision->isEntityBCollide()) {
     
    7171    collision->getEntityB()->hit(damage, collision->getEntityA());
    7272  }
    73   PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassName());
     73 // PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassName());
    7474
    7575  collision->flushCollisionEvents();
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