- Timestamp:
- Mar 30, 2012, 3:58:16 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/surfaceRace/data/levels/surfaceRace.oxw
r9070 r9071 15 15 ?> 16 16 17 <Level> 17 18 19 <Level 20 gametype = "OldSpaceRace" 21 > 22 18 23 <templates> 19 24 <Template link=lodtemplate_default /> … … 31 36 32 37 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 38 <!-- ------------------SpawnPoint----------------- --> 39 <SpawnPoint team=0 position="0,5050,0" lookat="0,5070,5070" spawnclass=SpaceShip pawndesign=spaceshipRace active="true" > 40 <events> 41 <activity> 42 <EventTrigger invert="true"> 43 <events> 44 <trigger> 45 <EventListener event="checkpoint2" /> 46 </trigger> 47 </events> 48 </EventTrigger> 49 </activity> 50 </events> 51 </SpawnPoint> 33 52 34 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 > 53 <!-- ------------------CheckPoints----------------- --> 54 <OldRaceCheckPoint name="checkpoint1" position="100,5100,0" direction="0,0,0" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false"> 55 <attached> 56 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 57 </attached> 58 <collisionShapes> 59 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 60 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 61 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 62 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 63 </collisionShapes> 64 </OldRaceCheckPoint> 65 66 <OldRaceCheckPoint name="checkpoint2" position="500,5100,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> 67 <attached> 68 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 69 <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 70 <events> 71 <activity> 72 <Trigger mode="xor" invert="true" > 73 <EventTrigger> 74 <events> 75 <trigger> 76 <EventListener event="checkpoint2" /> 77 </trigger> 78 </events> 79 </EventTrigger> 80 <EventTrigger invert="true"> 81 <events> 82 <trigger> 83 <EventListener event="checkpoint3" /> 84 </trigger> 85 </events> 86 </EventTrigger> 87 </Trigger> 88 </activity> 89 </events> 90 </SpawnPoint> 91 </attached> 92 <collisionShapes> 93 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 94 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 95 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 96 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 97 </collisionShapes> 98 </OldRaceCheckPoint> 99 100 101 102 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 35 103 <attached> 36 104 <Model position="0,0,0" mesh="testcube.mesh" scale3D="5000,5000,5000" /> … … 40 108 <collisionShapes> 41 109 <BoxCollisionShape position="0,50,0" halfExtents="5000,5000,5000" /> 42 </collisionShapes> -->110 </collisionShapes> 43 111 44 45 <!-- ------------------obere Begrenzung----------------- --> 46 <collisionShapes> 47 <BoxCollisionShape position="0,70,0" halfExtents="5000,10,5000" /> 48 </collisionShapes> 112 49 113 </StaticEntity> 50 51 114 <!-- -----------------------Zylinder---------------------------- --> 52 115 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 > … … 54 117 <Model position="1000,5100,1000" mesh="cylinder.mesh" scale3D="1000,1000,1000" /> 55 118 </attached> 56 57 119 </StaticEntity> 58 120 59 60 <SpawnPoint team=0 position="0,5050,0" lookat="0,5070,5070" spawnclass=SpaceShip pawndesign=spaceshipRace />61 62 121 </Scene> 63 122 </Level>
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