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Changeset 9077 in orxonox.OLD for branches/presentation/src/world_entities


Ignore:
Timestamp:
Jul 4, 2006, 12:28:22 AM (18 years ago)
Author:
bensch
Message:

orxonox/presentation: The Playmode is reset correctly, smoothly, and a real fealing of a Arcade game comes up :)

File:
1 edited

Legend:

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  • branches/presentation/src/world_entities/space_ships/spacecraft_2d.cc

    r9075 r9077  
    371371        this->velocity += (accelerationDir - damping)* dt;
    372372        this->shiftCoor (this->velocity * dt);
    373 
    374         // limit the maximum rotation speed.
    375         if (this->rotation != 0.0f)
    376         {
    377           float maxRot = 10.0 * dt;
    378           if (unlikely(this->rotation > maxRot)) this->rotation = maxRot;
    379           if (unlikely(this->rotation < -maxRot)) this->rotation = -maxRot;
    380           this->direction *= Quaternion(-M_PI/4.0*this->rotation, Vector(0,1,0));
    381 
    382           this->rotation = 0.0f;
    383         }
    384 
    385         this->setRelDirSoft(this->direction, 5);
     373        this->setRelDirSoft(Quaternion(0, Vector(0,0,0)), 1.0f);
    386374      }
    387375      break;
     
    415403  else if( event.type == EV_MOUSE_MOTION)
    416404  {
    417     float xMouse, yMouse;
    418     xMouse = event.xRel*mouseSensitivity;
    419     yMouse = event.yRel*mouseSensitivity;
    420 
    421     // rotate the Player around the y-axis
    422     this->rotation += xMouse;
    423 
    424     this->cameraLook += yMouse;
    425     // rotate the Camera around the z-axis
    426     if (cameraLook > M_PI_4)
    427       cameraLook = M_PI_4;
    428     else if (cameraLook < -M_PI_4)
    429       cameraLook = -M_PI_4;
    430     //this->cameraNode.setRelDirSoft(this->direction,10);
    431   }
    432 }
     405
     406
     407
     408    if (this->getPlaymode() == Playable::Full3D)
     409    {
     410      float xMouse, yMouse;
     411      xMouse = event.xRel*mouseSensitivity;
     412      yMouse = event.yRel*mouseSensitivity;
     413
     414      // rotate the Player around the y-axis
     415      this->rotation += xMouse;
     416
     417      this->cameraLook += yMouse;
     418      // rotate the Camera around the z-axis
     419      if (cameraLook > M_PI_4)
     420        cameraLook = M_PI_4;
     421      else if (cameraLook < -M_PI_4)
     422        cameraLook = -M_PI_4;
     423      //this->cameraNode.setRelDirSoft(this->direction,10);
     424    }
     425  }
     426}
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