Changeset 9107
- Timestamp:
- Apr 20, 2012, 4:32:47 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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code/branches/surfaceRace/data/levels/surfaceRace.oxw
r9071 r9107 1 1 <LevelInfo 2 2 name = "Surface Race" 3 description = " Race on a surface of a planet"3 description = "in progress..." 4 4 tags = "Race" 5 5 screenshot = "emptylevel.png" … … 7 7 8 8 <?lua 9 include("stats.oxo") 9 10 include("HUDTemplates3.oxo") 10 include(" stats.oxo")11 include("templates/lodInformation.oxt") 11 12 include("templates/spaceshipRace.oxt") 12 include("templates/lodInformation.oxt") 13 14 13 15 14 ?> 16 15 17 16 18 19 17 <Level 20 gametype = "OldSpaceRace" 18 gametype = SpaceRace 21 19 > 22 20 … … 36 34 37 35 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 38 <!-- ------------------SpawnPoint----------------- --> 39 <SpawnPoint team=0 position="0,5050,0" lookat="0,5070,5070" spawnclass=SpaceShip pawndesign=spaceshipRace active="true" > 40 <events> 41 <activity> 42 <EventTrigger invert="true"> 43 <events> 44 <trigger> 45 <EventListener event="checkpoint2" /> 46 </trigger> 47 </events> 48 </EventTrigger> 49 </activity> 50 </events> 51 </SpawnPoint> 52 53 <!-- ------------------CheckPoints----------------- --> 54 <OldRaceCheckPoint name="checkpoint1" position="100,5100,0" direction="0,0,0" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false"> 55 <attached> 56 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 57 </attached> 58 <collisionShapes> 59 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 60 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 61 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 62 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 63 </collisionShapes> 64 </OldRaceCheckPoint> 65 66 <OldRaceCheckPoint name="checkpoint2" position="500,5100,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> 67 <attached> 68 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 69 <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 70 <events> 71 <activity> 72 <Trigger mode="xor" invert="true" > 73 <EventTrigger> 74 <events> 75 <trigger> 76 <EventListener event="checkpoint2" /> 77 </trigger> 78 </events> 79 </EventTrigger> 80 <EventTrigger invert="true"> 81 <events> 82 <trigger> 83 <EventListener event="checkpoint3" /> 84 </trigger> 85 </events> 86 </EventTrigger> 87 </Trigger> 88 </activity> 89 </events> 90 </SpawnPoint> 91 </attached> 92 <collisionShapes> 93 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 94 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 95 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 96 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 97 </collisionShapes> 98 </OldRaceCheckPoint> 99 100 101 36 37 38 39 <SpaceRaceManager> 40 <checkpoints> 41 <RaceCheckPoint name="checkpoint1" position="0,5050,-300" direction="0,1,0" collisionType="static" scale="4" distance="160" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> 42 <attached> 43 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 44 45 <!-- 46 <Model position="27.5,0,-27.5" mesh="testcube.mesh" scale3D="10,10,10" /> 47 <Model position="55,0,0" mesh="testcube.mesh" scale3D="10,10,10" /> 48 <Model position="-27.5,0,-27.5" mesh="testcube.mesh" scale3D="10,10,10" /> 49 <Model position="-55,0,0" mesh="testcube.mesh" scale3D="10,10,10" /> 50 51 --> 52 53 </attached> 54 55 <collisionShapes> 56 57 <!-- 58 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 59 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 60 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 61 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 62 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 63 64 --> 65 </collisionShapes> 66 67 68 </RaceCheckPoint> 69 70 71 <RaceCheckPoint name="checkpoint2" position="0,5050,-800" direction="0,1,0" collisionType="static" scale="4" distance="160" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> 72 <attached> 73 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 74 </attached> 75 <collisionShapes> 76 <!-- 77 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 78 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 79 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 80 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 81 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 82 83 --> 84 </collisionShapes> 85 </RaceCheckPoint> 86 87 <RaceCheckPoint name="checkpoint3" position="0,5050,-1300" direction="0,1,0" collisionType="static" scale="4" distance="160" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 88 <attached> 89 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 90 </attached> 91 <collisionShapes> 92 <!-- 93 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 94 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 95 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 96 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 97 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 98 99 --> 100 </collisionShapes> 101 </RaceCheckPoint> 102 103 104 105 <RaceCheckPoint name="checkpoint4" position="500,5050,-1300" direction="0,0.5,0" collisionType="static" scale="4" distance="160" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> 106 <attached> 107 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 108 </attached> 109 <collisionShapes> 110 <!-- 111 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 112 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 113 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 114 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 115 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 116 117 --> 118 </collisionShapes> 119 </RaceCheckPoint> 120 121 122 <RaceCheckPoint name="checkpoint5" position="1000,5050,-1300" direction="0,1,0" collisionType="static" scale="4" distance="160" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 123 <attached> 124 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 125 </attached> 126 <collisionShapes> 127 <!-- 128 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 129 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 130 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 131 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 132 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 133 134 --> 135 </collisionShapes> 136 </RaceCheckPoint> 137 138 <RaceCheckPoint name="checkpoint6" position="1000,5050,-800" direction="0,1,0" collisionType="static" scale="4" distance="160" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 139 <attached> 140 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 141 </attached> 142 <collisionShapes> 143 <!-- 144 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 145 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 146 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 147 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 148 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 149 150 --> 151 </collisionShapes> 152 </RaceCheckPoint> 153 154 <RaceCheckPoint name="checkpoint7" position="1000,5050,-500" direction="0,1,0" collisionType="static" scale="4" distance="160" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 155 <attached> 156 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 157 </attached> 158 <collisionShapes> 159 <!-- 160 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 161 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 162 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 163 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 164 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 165 166 --> 167 </collisionShapes> 168 </RaceCheckPoint> 169 170 171 172 173 <RaceCheckPoint name="checkpoint8" position="1000,5050,-200" direction="0,1,0" collisionType="static" scale="4" distance="160" checkpointindex="7" islast="true"> 174 <attached> 175 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 176 </attached> 177 <collisionShapes> 178 <!-- 179 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 180 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 181 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 182 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 183 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 184 185 --> 186 </collisionShapes> 187 </RaceCheckPoint> 188 189 </checkpoints> 190 </SpaceRaceManager> 191 192 <SpawnPoint team=0 position="0,5050,0" lookat="0,5000,-5000" spawnclass=SpaceShip pawndesign=spaceshipRace /> 193 194 195 <!-- -----------------------Zylinder---------------------------- 196 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 > 197 <attached> 198 <Model position="0,5100,-1300" mesh="cylinder.mesh" scale3D="100,100,100" /> 199 </attached> 200 </StaticEntity> 201 --> 202 203 <!-- ------------------Boden----------------- --> 102 204 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 103 205 <attached> 104 206 <Model position="0,0,0" mesh="testcube.mesh" scale3D="5000,5000,5000" /> 105 207 </attached> 106 107 <!-- ------------------Boden----------------- -->108 208 <collisionShapes> 109 209 <BoxCollisionShape position="0,50,0" halfExtents="5000,5000,5000" /> 110 210 </collisionShapes> 111 112 113 </StaticEntity> 114 <!-- -----------------------Zylinder---------------------------- --> 115 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 > 116 <attached> 117 <Model position="1000,5100,1000" mesh="cylinder.mesh" scale3D="1000,1000,1000" /> 118 </attached> 119 </StaticEntity> 211 </StaticEntity> 120 212 121 213 </Scene>
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