- Timestamp:
- Apr 27, 2012, 3:18:31 PM (13 years ago)
- Location:
- code/branches/newlevel2012
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/newlevel2012/data/levels/towerDefense.oxw
r9122 r9124 30 30 <Pawn> 31 31 <camerapositions> 32 <CameraPosition position=" -100,0,250" absolute=true />32 <CameraPosition position="200,0,250" absolute=true /> 33 33 </camerapositions> 34 34 </Pawn> … … 64 64 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 65 65 <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> 66 <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=Pawn pawndesign=playfield /> 67 66 67 <SpawnPoint team=0 position="200,0,0" lookat="0,0,0" spawnclass=Pawn pawndesign=playfield /> 68 69 <!--SpawnPoint team=1 position="0,0,30" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> 70 71 68 72 69 73 <!--StaticEntity position="0,0,0" direction="0,0,0" collistionType=static mass=100000> -
code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.cc
r9123 r9124 101 101 void TowerDefense::spawnEnemy() 102 102 { 103 SpawnPoint *sp = *this->spawnpoints_.begin();104 Pawn* p = sp->spawn();103 // SpawnPoint *sp = *this->spawnpoints_.begin(); 104 //Pawn* p = sp->spawn(); 105 105 } 106 106
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