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Changeset 9124 for code/branches


Ignore:
Timestamp:
Apr 27, 2012, 3:18:31 PM (13 years ago)
Author:
mentzerf
Message:

restored working playfield

Location:
code/branches/newlevel2012
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/newlevel2012/data/levels/towerDefense.oxw

    r9122 r9124  
    3030  <Pawn>
    3131    <camerapositions>
    32       <CameraPosition position="-100,0,250" absolute=true />
     32      <CameraPosition position="200,0,250" absolute=true />
    3333    </camerapositions>
    3434  </Pawn>
     
    6464    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    6565    <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
    66     <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=Pawn pawndesign=playfield />
    67  
     66   
     67    <SpawnPoint team=0 position="200,0,0" lookat="0,0,0" spawnclass=Pawn pawndesign=playfield />
     68   
     69        <!--SpawnPoint team=1 position="0,0,30" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /-->
     70       
     71       
    6872
    6973    <!--StaticEntity position="0,0,0" direction="0,0,0" collistionType=static mass=100000>
  • code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.cc

    r9123 r9124  
    101101        void TowerDefense::spawnEnemy()
    102102        {
    103                 SpawnPoint *sp = *this->spawnpoints_.begin();
    104                 Pawn* p = sp->spawn();
     103        //      SpawnPoint *sp = *this->spawnpoints_.begin();
     104                //Pawn* p = sp->spawn();
    105105        }
    106106
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