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Timestamp:
Jul 4, 2006, 2:23:01 PM (19 years ago)
Author:
patrick
Message:

different collision reactions for npcs and full walk ability

File:
1 edited

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  • branches/presentation/src/lib/collision_reaction/cr_engine.h

    r8190 r9126  
    3030    CR_PHYSICS_MOMENTUM   = 0,    //!< physical reaction: conservervation of momentum
    3131    CR_PHYSICS_STEP_BACK,         //!< physical reaction: just go to the last position without collisions
    32     CR_PHYSICS_GROUND,            //!< physical reaction: stand on the ground, no movement: simulating simple normal force away from the gravity force
    33     CR_PHYSICS_GROUND_WALK,       //!< physical reaction: walking on the ground (inkl. hills etc)
     32    CR_PHYSICS_GROUND_WALK,       //!< physical reaction: stand on the ground, no movement: simulating simple normal force away from the gravity force
     33    CR_PHYSICS_FULL_WALK,         //!< physical reaction: walking on the ground (inkl. hills etc)
    3434    CR_PHYSICS_DAMAGE,            //!< physical reaction: daling damage according to the object energy and their structural stability
    3535
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