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Changeset 9130 for code


Ignore:
Timestamp:
Apr 27, 2012, 4:11:30 PM (13 years ago)
Author:
laumerf
Message:

added new checkpoints

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/surfaceRace/data/levels/surfaceRace.oxw

    r9121 r9130  
    3939<SpaceRaceManager>
    4040 <checkpoints> 
    41         <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="1" islast="false" nextcheckpoints="1,-1,-1">
     41        <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
    4242        <attached>
    4343            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    6969
    7070
    71 <RaceCheckPoint name="checkpoint2" position="0,8050, -2000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="2" islast="false" nextcheckpoints="2,-1,-1">
    72         <attached>
    73             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    74         </attached>
    75         <collisionShapes>
    76             <!--
    77                 <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    78                 <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
    79                 <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    80                 <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
    81                 <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
    82 
    83                 -->
    84         </collisionShapes>
    85     </RaceCheckPoint>
    86 
    87 <RaceCheckPoint name="checkpoint3" position="0,8050,-3000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="3" islast="false" nextcheckpoints="3,-1,-1">
    88         <attached>
    89             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    90         </attached>
    91         <collisionShapes>
    92             <!--
    93                 <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    94                 <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
    95                 <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    96                 <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
    97                 <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
    98 
    99                 -->
    100         </collisionShapes>
    101     </RaceCheckPoint>
    102 
    103 
    104 
    105 <RaceCheckPoint name="checkpoint4" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="4" islast="false" nextcheckpoints="4,-1,-1">
    106         <attached>
    107             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    108         </attached>
    109         <collisionShapes>
    110             <!--
    111                 <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    112                 <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
    113                 <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    114                 <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
    115                 <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
    116 
    117                 -->
    118         </collisionShapes>
    119     </RaceCheckPoint>
    120 
    121 
    122 <RaceCheckPoint name="checkpoint5" position="2000,8050, -5000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="5" islast="false" nextcheckpoints="5,-1,-1">
    123         <attached>
    124             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    125         </attached>
    126         <collisionShapes>
    127             <!--
    128                 <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    129                 <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
    130                 <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    131                 <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
    132                 <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
    133 
    134                 -->
    135         </collisionShapes>
    136     </RaceCheckPoint>
    137 
    138 <RaceCheckPoint name="checkpoint6" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="6" islast="false" nextcheckpoints="6,-1,-1">
    139         <attached>
    140             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    141         </attached>
    142         <collisionShapes>
    143             <!--
    144                 <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    145                 <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
    146                 <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    147                 <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
    148                 <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
    149 
    150                 -->
    151         </collisionShapes>
    152     </RaceCheckPoint>
    153 
    154 <RaceCheckPoint name="checkpoint7" position="4000,8050,-3000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="7" islast="false" nextcheckpoints="7,-1,-1">
    155         <attached>
    156             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    157         </attached>
    158         <collisionShapes>
    159             <!--
    160                 <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    161                 <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
    162                 <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    163                 <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
    164                 <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
    165 
    166                 -->
    167         </collisionShapes>
    168     </RaceCheckPoint>
    169 
    170 
    171 
    172 
    173 <RaceCheckPoint name="checkpoint8" position="4000,8050,-2000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="8" islast="false" nextcheckpoints="8,-1,-1">
     71<RaceCheckPoint name="checkpoint2" position="0,8050, -2000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
     72        <attached>
     73            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     74        </attached>
     75        <collisionShapes>
     76            <!--
     77                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     78                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     79                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     80                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     81                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     82
     83                -->
     84        </collisionShapes>
     85    </RaceCheckPoint>
     86
     87<RaceCheckPoint name="checkpoint3" position="0,8050,-3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
     88        <attached>
     89            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     90        </attached>
     91        <collisionShapes>
     92            <!--
     93                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     94                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     95                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     96                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     97                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     98
     99                -->
     100        </collisionShapes>
     101    </RaceCheckPoint>
     102
     103
     104
     105<RaceCheckPoint name="checkpoint4" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
     106        <attached>
     107            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     108        </attached>
     109        <collisionShapes>
     110            <!--
     111                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     112                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     113                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     114                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     115                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     116
     117                -->
     118        </collisionShapes>
     119    </RaceCheckPoint>
     120
     121
     122<RaceCheckPoint name="checkpoint5" position="2000,8050, -5000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
     123        <attached>
     124            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     125        </attached>
     126        <collisionShapes>
     127            <!--
     128                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     129                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     130                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     131                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     132                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     133
     134                -->
     135        </collisionShapes>
     136    </RaceCheckPoint>
     137
     138<RaceCheckPoint name="checkpoint6" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
     139        <attached>
     140            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     141        </attached>
     142        <collisionShapes>
     143            <!--
     144                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     145                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     146                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     147                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     148                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     149
     150                -->
     151        </collisionShapes>
     152    </RaceCheckPoint>
     153
     154<RaceCheckPoint name="checkpoint7" position="4000,8050,-3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
     155        <attached>
     156            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     157        </attached>
     158        <collisionShapes>
     159            <!--
     160                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     161                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     162                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     163                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     164                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     165
     166                -->
     167        </collisionShapes>
     168    </RaceCheckPoint>
     169
     170
     171
     172
     173<RaceCheckPoint name="checkpoint8" position="4000,8050,-2000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
    174174        <attached>
    175175            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    188188
    189189
    190 <RaceCheckPoint name="checkpoint9" position="4000,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="9" islast="false" nextcheckpoints="9,-1,-1">
     190<RaceCheckPoint name="checkpoint9" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
    191191        <attached>
    192192            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    205205
    206206
    207 <RaceCheckPoint name="checkpoint10" position="4000,8050,0" direction="0,1,0" collisionType="static" scale="4" distance="100" islast="false" checkpointindex="10" nextcheckpoints="11,-1,-1">
     207<RaceCheckPoint name="checkpoint10" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
    208208        <attached>
    209209            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    222222
    223223
    224 <RaceCheckPoint name="checkpoint11" position="3000,8050,1000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="11" islast="false" nextcheckpoints=",-1,-1">
    225         <attached>
    226             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    227         </attached>
    228         <collisionShapes>
    229             <!--
    230                 <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    231                 <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
    232                 <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    233                 <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
    234                 <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
    235 
    236                 -->
    237         </collisionShapes>
    238     </RaceCheckPoint>
    239 
    240 
    241 
    242 <!-- last -->
    243 
    244 <RaceCheckPoint name="checkpoint11" position="X,X,X" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="X" islast="true">
     224<RaceCheckPoint name="checkpoint11" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
     225        <attached>
     226            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     227        </attached>
     228        <collisionShapes>
     229            <!--
     230                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     231                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     232                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     233                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     234                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     235
     236                -->
     237        </collisionShapes>
     238    </RaceCheckPoint>
     239
     240
     241<RaceCheckPoint name="checkpoint12" position="2000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
     242        <attached>
     243            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     244        </attached>
     245        <collisionShapes>
     246            <!--
     247                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     248                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     249                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     250                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     251                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     252
     253                -->
     254        </collisionShapes>
     255    </RaceCheckPoint>
     256
     257<RaceCheckPoint name="checkpoint13" position="1000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
     258        <attached>
     259            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     260        </attached>
     261        <collisionShapes>
     262            <!--
     263                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     264                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     265                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     266                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     267                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     268
     269                -->
     270        </collisionShapes>
     271    </RaceCheckPoint>
     272
     273<RaceCheckPoint name="checkpoint14" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
     274        <attached>
     275            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     276        </attached>
     277        <collisionShapes>
     278            <!--
     279                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     280                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     281                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     282                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     283                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     284
     285                -->
     286        </collisionShapes>
     287    </RaceCheckPoint>
     288
     289<RaceCheckPoint name="checkpoint15" position="-3000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
     290        <attached>
     291            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     292        </attached>
     293        <collisionShapes>
     294            <!--
     295                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     296                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     297                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     298                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     299                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     300
     301                -->
     302        </collisionShapes>
     303    </RaceCheckPoint>
     304
     305<RaceCheckPoint name="checkpoint16" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1">
     306        <attached>
     307            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     308        </attached>
     309        <collisionShapes>
     310            <!--
     311                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     312                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     313                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     314                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     315                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     316
     317                -->
     318        </collisionShapes>
     319    </RaceCheckPoint>
     320
     321<RaceCheckPoint name="checkpoint17" position="-5000,8050,4000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1">
     322        <attached>
     323            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     324        </attached>
     325        <collisionShapes>
     326            <!--
     327                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     328                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     329                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     330                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     331                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     332
     333                -->
     334        </collisionShapes>
     335    </RaceCheckPoint>
     336
     337<RaceCheckPoint name="checkpoint18" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="17" islast="false" nextcheckpoints="18,-1,-1">
     338        <attached>
     339            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     340        </attached>
     341        <collisionShapes>
     342            <!--
     343                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     344                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     345                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     346                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     347                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     348
     349                -->
     350        </collisionShapes>
     351    </RaceCheckPoint>
     352
     353
     354<RaceCheckPoint name="checkpoint19" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="18" islast="false" nextcheckpoints="19,-1,-1">
     355        <attached>
     356            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     357        </attached>
     358        <collisionShapes>
     359            <!--
     360                <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     361                <BoxCollisionShape position="27.5,0,-27.5"      halfExtents="55, 10, 10" />
     362                <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     363                <BoxCollisionShape position="-27.5,0,-27.5"      halfExtents="10, 10, 55" />
     364                <BoxCollisionShape position="-55,0,0"     halfExtents="55, 10, 10" />
     365
     366                -->
     367        </collisionShapes>
     368    </RaceCheckPoint>
     369
     370
     371
     372<RaceCheckPoint name="checkpoint20" position="6000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="19" islast="true">
    245373        <attached>
    246374            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    276404  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
    277405     <attached>
    278         <Model position="0,0,0" mesh="testcube.mesh" scale3D="8000,8000,8000" />
     406        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" />
    279407      </attached>
    280408      <collisionShapes>
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