- Timestamp:
- Apr 27, 2012, 4:11:30 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/surfaceRace/data/levels/surfaceRace.oxw
r9121 r9130 39 39 <SpaceRaceManager> 40 40 <checkpoints> 41 <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex=" 1" islast="false" nextcheckpoints="1,-1,-1">41 <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> 42 42 <attached> 43 43 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 69 69 70 70 71 <RaceCheckPoint name="checkpoint2" position="0,8050, -2000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="2" islast="false" nextcheckpoints="2,-1,-1">72 <attached> 73 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 74 </attached> 75 <collisionShapes> 76 <!-- 77 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 78 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 79 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 80 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 81 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 82 83 --> 84 </collisionShapes> 85 </RaceCheckPoint> 86 87 <RaceCheckPoint name="checkpoint3" position="0,8050,-3000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="3" islast="false" nextcheckpoints="3,-1,-1">88 <attached> 89 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 90 </attached> 91 <collisionShapes> 92 <!-- 93 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 94 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 95 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 96 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 97 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 98 99 --> 100 </collisionShapes> 101 </RaceCheckPoint> 102 103 104 105 <RaceCheckPoint name="checkpoint4" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex=" 4" islast="false" nextcheckpoints="4,-1,-1">106 <attached> 107 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 108 </attached> 109 <collisionShapes> 110 <!-- 111 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 112 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 113 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 114 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 115 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 116 117 --> 118 </collisionShapes> 119 </RaceCheckPoint> 120 121 122 <RaceCheckPoint name="checkpoint5" position="2000,8050, -5000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex=" 5" islast="false" nextcheckpoints="5,-1,-1">123 <attached> 124 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 125 </attached> 126 <collisionShapes> 127 <!-- 128 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 129 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 130 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 131 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 132 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 133 134 --> 135 </collisionShapes> 136 </RaceCheckPoint> 137 138 <RaceCheckPoint name="checkpoint6" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex=" 6" islast="false" nextcheckpoints="6,-1,-1">139 <attached> 140 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 141 </attached> 142 <collisionShapes> 143 <!-- 144 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 145 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 146 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 147 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 148 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 149 150 --> 151 </collisionShapes> 152 </RaceCheckPoint> 153 154 <RaceCheckPoint name="checkpoint7" position="4000,8050,-3000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="7" islast="false" nextcheckpoints="7,-1,-1">155 <attached> 156 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 157 </attached> 158 <collisionShapes> 159 <!-- 160 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 161 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 162 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 163 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 164 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 165 166 --> 167 </collisionShapes> 168 </RaceCheckPoint> 169 170 171 172 173 <RaceCheckPoint name="checkpoint8" position="4000,8050,-2000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="8" islast="false" nextcheckpoints="8,-1,-1">71 <RaceCheckPoint name="checkpoint2" position="0,8050, -2000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> 72 <attached> 73 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 74 </attached> 75 <collisionShapes> 76 <!-- 77 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 78 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 79 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 80 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 81 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 82 83 --> 84 </collisionShapes> 85 </RaceCheckPoint> 86 87 <RaceCheckPoint name="checkpoint3" position="0,8050,-3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 88 <attached> 89 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 90 </attached> 91 <collisionShapes> 92 <!-- 93 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 94 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 95 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 96 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 97 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 98 99 --> 100 </collisionShapes> 101 </RaceCheckPoint> 102 103 104 105 <RaceCheckPoint name="checkpoint4" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> 106 <attached> 107 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 108 </attached> 109 <collisionShapes> 110 <!-- 111 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 112 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 113 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 114 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 115 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 116 117 --> 118 </collisionShapes> 119 </RaceCheckPoint> 120 121 122 <RaceCheckPoint name="checkpoint5" position="2000,8050, -5000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 123 <attached> 124 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 125 </attached> 126 <collisionShapes> 127 <!-- 128 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 129 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 130 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 131 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 132 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 133 134 --> 135 </collisionShapes> 136 </RaceCheckPoint> 137 138 <RaceCheckPoint name="checkpoint6" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 139 <attached> 140 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 141 </attached> 142 <collisionShapes> 143 <!-- 144 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 145 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 146 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 147 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 148 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 149 150 --> 151 </collisionShapes> 152 </RaceCheckPoint> 153 154 <RaceCheckPoint name="checkpoint7" position="4000,8050,-3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 155 <attached> 156 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 157 </attached> 158 <collisionShapes> 159 <!-- 160 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 161 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 162 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 163 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 164 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 165 166 --> 167 </collisionShapes> 168 </RaceCheckPoint> 169 170 171 172 173 <RaceCheckPoint name="checkpoint8" position="4000,8050,-2000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> 174 174 <attached> 175 175 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 188 188 189 189 190 <RaceCheckPoint name="checkpoint9" position="4000,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="9" islast="false" nextcheckpoints="9,-1,-1">190 <RaceCheckPoint name="checkpoint9" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> 191 191 <attached> 192 192 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 205 205 206 206 207 <RaceCheckPoint name="checkpoint10" position="4000,8050,0" direction="0,1,0" collisionType="static" scale="4" distance="100" islast="false" checkpointindex="10" nextcheckpoints="11,-1,-1">207 <RaceCheckPoint name="checkpoint10" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> 208 208 <attached> 209 209 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 222 222 223 223 224 <RaceCheckPoint name="checkpoint11" position="3000,8050,1000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="11" islast="false" nextcheckpoints=",-1,-1"> 225 <attached> 226 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 227 </attached> 228 <collisionShapes> 229 <!-- 230 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 231 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 232 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 233 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 234 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 235 236 --> 237 </collisionShapes> 238 </RaceCheckPoint> 239 240 241 242 <!-- last --> 243 244 <RaceCheckPoint name="checkpoint11" position="X,X,X" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="X" islast="true"> 224 <RaceCheckPoint name="checkpoint11" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> 225 <attached> 226 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 227 </attached> 228 <collisionShapes> 229 <!-- 230 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 231 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 232 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 233 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 234 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 235 236 --> 237 </collisionShapes> 238 </RaceCheckPoint> 239 240 241 <RaceCheckPoint name="checkpoint12" position="2000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 242 <attached> 243 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 244 </attached> 245 <collisionShapes> 246 <!-- 247 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 248 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 249 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 250 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 251 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 252 253 --> 254 </collisionShapes> 255 </RaceCheckPoint> 256 257 <RaceCheckPoint name="checkpoint13" position="1000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> 258 <attached> 259 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 260 </attached> 261 <collisionShapes> 262 <!-- 263 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 264 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 265 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 266 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 267 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 268 269 --> 270 </collisionShapes> 271 </RaceCheckPoint> 272 273 <RaceCheckPoint name="checkpoint14" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1"> 274 <attached> 275 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 276 </attached> 277 <collisionShapes> 278 <!-- 279 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 280 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 281 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 282 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 283 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 284 285 --> 286 </collisionShapes> 287 </RaceCheckPoint> 288 289 <RaceCheckPoint name="checkpoint15" position="-3000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1"> 290 <attached> 291 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 292 </attached> 293 <collisionShapes> 294 <!-- 295 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 296 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 297 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 298 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 299 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 300 301 --> 302 </collisionShapes> 303 </RaceCheckPoint> 304 305 <RaceCheckPoint name="checkpoint16" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1"> 306 <attached> 307 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 308 </attached> 309 <collisionShapes> 310 <!-- 311 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 312 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 313 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 314 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 315 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 316 317 --> 318 </collisionShapes> 319 </RaceCheckPoint> 320 321 <RaceCheckPoint name="checkpoint17" position="-5000,8050,4000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1"> 322 <attached> 323 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 324 </attached> 325 <collisionShapes> 326 <!-- 327 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 328 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 329 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 330 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 331 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 332 333 --> 334 </collisionShapes> 335 </RaceCheckPoint> 336 337 <RaceCheckPoint name="checkpoint18" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="17" islast="false" nextcheckpoints="18,-1,-1"> 338 <attached> 339 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 340 </attached> 341 <collisionShapes> 342 <!-- 343 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 344 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 345 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 346 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 347 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 348 349 --> 350 </collisionShapes> 351 </RaceCheckPoint> 352 353 354 <RaceCheckPoint name="checkpoint19" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="18" islast="false" nextcheckpoints="19,-1,-1"> 355 <attached> 356 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 357 </attached> 358 <collisionShapes> 359 <!-- 360 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 361 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 362 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 363 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 364 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 365 366 --> 367 </collisionShapes> 368 </RaceCheckPoint> 369 370 371 372 <RaceCheckPoint name="checkpoint20" position="6000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="19" islast="true"> 245 373 <attached> 246 374 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 276 404 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 277 405 <attached> 278 <Model position="0,0,0" mesh=" testcube.mesh" scale3D="8000,8000,8000" />406 <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" /> 279 407 </attached> 280 408 <collisionShapes>
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