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Ignore:
Timestamp:
Apr 29, 2012, 10:06:09 AM (13 years ago)
Author:
mentzerf
Message:

Fixed oxw file:

  • Camera is now focus on 0,0,0 and locked on a crate.mesh, not on the playfield.mesh. This allows us to insert the playfield.mesh after the player has pressed the mouse button. Later the crate can me made invisible

+ Playfield.mesh is inserted as StaticEntity

  • Commented out the waypoints for now
  • TowerDefense is not using SpawnPoint any more, as it is not needed
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.cc

    r9129 r9133  
    103103        void TowerDefense::spawnEnemy()
    104104        {
    105                 SpawnPoint *sp = *this->spawnpoints_.begin();
     105                //SpawnPoint *sp = *this->spawnpoints_.begin();
    106106
    107                 Pawn* p = sp->spawn();
     107                //Pawn* p = sp->spawn();
    108108        }
    109109
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