- Timestamp:
- Jul 4, 2006, 4:19:27 PM (19 years ago)
- Location:
- branches/presentation/src
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/presentation/src/lib/graphics/importer/bsp_manager.cc
r9110 r9151 101 101 return 0; 102 102 } 103 104 103 105 /* 104 106 BspManager::BspManager(const char* fileName, float scale) -
branches/presentation/src/lib/graphics/importer/bsp_manager.h
r9146 r9151 29 29 30 30 #define BSP_X_OFFSET 20.0f 31 #define BSP_Y_OFFSET 80.0f31 #define BSP_Y_OFFSET 40.0f 32 32 #define BSP_Z_OFFSET 20.0f 33 33 -
branches/presentation/src/world_entities/creatures/fps_player.cc
r9150 r9151 240 240 } 241 241 242 243 244 242 245 Playable::tick( time ); 243 246 … … 324 327 this->fallVelocity = 0.0f; 325 328 } 326 327 329 328 330 this->shiftCoor( velocity*time ); … … 405 407 void FPSPlayer::respawn( ) 406 408 { 407 toList( OM_PLAYERS ); 408 } 409 409 if( State::isOnline()) 410 toList( OM_PLAYERS ); 411 } 412
Note: See TracChangeset
for help on using the changeset viewer.