Changeset 9154 for code/branches/newlevel2012/data
- Timestamp:
- May 4, 2012, 2:51:44 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/newlevel2012/data/levels/towerDefense.oxw
r9149 r9154 25 25 <Pawn> 26 26 <camerapositions> 27 <CameraPosition position="0,0,20 "/>27 <CameraPosition position="0,0,2000"/> 28 28 </camerapositions> 29 29 </Pawn> … … 44 44 <Tower> 45 45 <attached> 46 <Model position="0,0,0" scale= 0.25 mesh="Tower_ME.mesh" />46 <Model position="0,0,0" scale=2.5 mesh="Tower_ME.mesh" /> 47 47 </attached> 48 48 </Tower> … … 70 70 <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> 71 71 72 < !--SpaceShip position="-10,0,20" lookat="0,0,0" scale=0.3>72 <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=10> 73 73 <templates> 74 74 <Template link=spaceshipassff /> 75 75 </templates> 76 76 <controller> 77 <WaypointController accuracy= 3>77 <WaypointController accuracy=40> 78 78 <waypoints> 79 <Model mesh="cube.mesh" scale=0.2 position="-8,-8,3" /> 80 <Model mesh="cube.mesh" scale=0.2 position="8,8,3" /> 81 <Model mesh="cube.mesh" scale=0.2 position="8,-8,3" /> 82 <Model mesh="cube.mesh" scale=0.2 position="-8,8,3" /> 79 <!-- 1,3 10,3 10,11, 13,11 --> 80 <Model mesh="cube.mesh" scale=1 position="-700,-500, 100" /> 81 <Model mesh="cube.mesh" scale=1 position=" 200,-500, 100" /> 82 <Model mesh="cube.mesh" scale=1 position=" 200, 300, 100" /> 83 <Model mesh="cube.mesh" scale=1 position=" 500, 300, 100" /> 83 84 </waypoints> 84 85 </WaypointController> 85 86 </controller> 86 </SpaceShip -->87 </SpaceShip> 87 88 88 89 … … 91 92 name=towerdefensecenter 92 93 width=16 93 height=16 94 height=16 95 tileScale=100 94 96 towerTemplate=towertemplate 95 97 position="0,0,0" … … 99 101 100 102 <attached> 101 <Model position="- 0.5,-0.5,0" mesh="Playfield_ME.mesh" scale=0.8/>103 <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> 102 104 <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape --> 103 105 <!-- This was used to mark the playfield, let's let it be here for now -->
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