Changeset 9159 in orxonox.OLD for branches/presentation/src/world_entities/weapons
- Timestamp:
- Jul 4, 2006, 5:38:24 PM (18 years ago)
- Location:
- branches/presentation/src/world_entities/weapons
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/presentation/src/world_entities/weapons/laser_cannon.cc
r9131 r9159 33 33 CREATE_FACTORY(LaserCannon, CL_LASER_CANNON); 34 34 35 /**36 * standard constructor37 38 creates a new weapon39 */40 LaserCannon::LaserCannon ( int leftRight)41 : Weapon()42 {43 this->init();44 45 46 this->leftRight = leftRight;47 48 this->objectComponent1 = new PNode();49 Animation3D* animation1 = this->getAnimation(WS_SHOOTING, this->objectComponent1);50 Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this);51 Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this);52 //parent->addChild(this->objectComponent1, PNODE_ALL);53 this->addChild(this->objectComponent1);54 55 animation1->setInfinity(ANIM_INF_CONSTANT);56 animation2->setInfinity(ANIM_INF_CONSTANT);57 animation3->setInfinity(ANIM_INF_CONSTANT);58 59 if( this->leftRight == W_LEFT)60 {61 this->setEmissionPoint(1.0, -0.6, -0.2);62 63 animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL);64 animation1->addKeyFrame(Vector(-0.4, 0, 0), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL);65 animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.0, ANIM_LINEAR, ANIM_NULL);66 67 animation2->addKeyFrame(Vector(0.0, 0.0, -1.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);68 animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);69 70 animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);71 animation3->addKeyFrame(Vector(0.0, 0.0, -1.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);72 }73 else if( this->leftRight == W_RIGHT)74 {75 this->setEmissionPoint(1.0, -0.6, 0.3);76 77 this->objectComponent1->setRelCoor(Vector(0,0,0.35));78 animation1->addKeyFrame(Vector(0, 0, .5), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL);79 animation1->addKeyFrame(Vector(-0.4, 0, .5), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL);80 animation1->addKeyFrame(Vector(0, 0, .5), Quaternion(), 0.0, ANIM_LINEAR, ANIM_NULL);81 82 animation2->addKeyFrame(Vector(.0, .0, 1.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);83 animation2->addKeyFrame(Vector(.0, .0, .0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);84 85 animation3->addKeyFrame(Vector(.0, .0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);86 animation3->addKeyFrame(Vector(.0, .0, 1.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);87 }88 }89 90 35 91 36 LaserCannon::LaserCannon(const TiXmlElement* root) … … 111 56 // this->model = (Model*)ResourceManager::getInstance()->load("models/guns/laser_cannon.obj", OBJ, RP_CAMPAIGN); 112 57 113 this->loadModel("models/guns/laser _cannon.obj");58 this->loadModel("models/guns/lasercannon.obj", 5.0f); 114 59 115 60 this->setStateDuration(WS_SHOOTING, .1); … … 129 74 this->setProjectileType(CL_LASER); 130 75 this->prepareProjectiles(100); 131 76 this->setEmissionPoint(Vector(2.8,0,0) * 5.0); 132 77 } 133 78 … … 184 129 pj->activate(); 185 130 } 186 187 188 189 /**190 * this will draw the weapon191 */192 void LaserCannon::draw () const193 {194 /* draw gun body */195 glMatrixMode(GL_MODELVIEW);196 glPushMatrix();197 glTranslatef (this->getAbsCoor ().x,198 this->getAbsCoor ().y,199 this->getAbsCoor ().z);200 201 Vector tmpRot = this->getAbsDir().getSpacialAxis();202 glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );203 204 if( this->leftRight == W_RIGHT)205 glScalef(1.0, 1.0, -1.0);206 static_cast<StaticModel*>(this->getModel())->draw(1);207 glPopMatrix();208 209 /* draw objectComponent1: gun coil - animated stuff */210 glPushMatrix();211 glTranslatef (this->objectComponent1->getAbsCoor ().x,212 this->objectComponent1->getAbsCoor ().y,213 this->objectComponent1->getAbsCoor ().z);214 tmpRot = this->objectComponent1->getAbsDir().getSpacialAxis();215 glRotatef (this->objectComponent1->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );216 static_cast<StaticModel*>(this->getModel())->draw(0);217 glPopMatrix();218 }219 -
branches/presentation/src/world_entities/weapons/laser_cannon.h
r9131 r9159 27 27 28 28 29 //! a weapon can be left or right sided30 /**31 * @todo this will be reset with mirror X/Y/Z32 */33 #define W_LEFT 034 #define W_RIGHT 135 36 37 29 class LaserCannon : public Weapon 38 30 { 39 31 public: 40 LaserCannon (int leftRight); 41 LaserCannon (const TiXmlElement* root); 32 LaserCannon (const TiXmlElement* root = NULL); 42 33 virtual ~LaserCannon (); 43 34 … … 50 41 virtual void fire(); 51 42 52 virtual void draw() const;53 54 43 private: 55 44 PNode* objectComponent1; //<! the gun is made of multiple parts, these PNodes represent their location and orientation 45 }; 56 46 57 int leftRight; // this will become an enum58 };59 47 #endif /* _LASER_CANNON_H */
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