Changeset 9162 for code/branches/surfaceRace
- Timestamp:
- May 4, 2012, 4:27:06 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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code/branches/surfaceRace/data/levels/surfaceRace.oxw
r9150 r9162 2 2 name = "Surface Race" 3 3 description = "in progress..." 4 tags = "Race"5 4 screenshot = "emptylevel.png" 5 tags = "gametype" 6 6 /> 7 7 … … 11 11 include("templates/lodInformation.oxt") 12 12 include("templates/spaceshipRace.oxt") 13 include("templates/pickupRepresentationTemplates.oxt") 13 14 14 15 ?> … … 27 28 ambientlight = "2.0, 2.0, 2.0" 28 29 skybox = "Orxonox/skyBoxClouds" 29 gravity = "0,- 70,0"30 gravity = "0,-90,0" 30 31 negativeWorldRange = "-100000, -100000, -100000" 31 32 positiveWorldRange = " 100000, 100000, 100000" … … 39 40 <SpaceRaceManager> 40 41 <checkpoints> 41 <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="1 00" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">42 <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="120" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> 42 43 <attached> 43 44 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 44 45 45 <!-- 46 <!-- 46 47 <Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" /> 47 48 <Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" /> … … 49 50 <Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" /> 50 51 51 52 52 --> 53 53 … … 60 60 61 61 62 62 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 63 63 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 64 64 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> … … 73 73 </RaceCheckPoint> 74 74 75 76 <RaceCheckPoint name="checkpoint2" position="0,8050, -2000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> 75 <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="120" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> 76 <attached> 77 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 78 </attached> 79 80 81 <collisionShapes> 82 83 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 84 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 85 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 86 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 87 88 </collisionShapes> 89 </RaceCheckPoint> 90 91 92 93 <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="120" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 94 <attached> 95 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 96 </attached> 97 <collisionShapes> 98 99 100 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 101 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 102 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 103 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 104 105 106 </collisionShapes> 107 108 </RaceCheckPoint> 109 110 111 <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="120" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> 77 112 <attached> 78 113 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 79 114 </attached> 80 115 <collisionShapes> 81 <!-- 82 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 83 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 84 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 85 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 86 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 87 88 --> 89 </collisionShapes> 90 </RaceCheckPoint> 91 92 <RaceCheckPoint name="checkpoint3" position="0,8050,-3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 116 117 118 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 119 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 120 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 121 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 122 123 124 </collisionShapes> 125 126 </RaceCheckPoint> 127 128 129 <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="120" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 93 130 <attached> 94 131 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 95 132 </attached> 96 133 <collisionShapes> 97 <!-- 98 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 99 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 100 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 101 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 102 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 103 104 --> 105 </collisionShapes> 106 </RaceCheckPoint> 107 108 109 110 <RaceCheckPoint name="checkpoint4" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> 111 <attached> 112 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 113 </attached> 114 <collisionShapes> 115 <!-- 116 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 117 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 118 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 119 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 120 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 121 122 --> 123 </collisionShapes> 124 </RaceCheckPoint> 125 126 127 <RaceCheckPoint name="checkpoint5" position="2000,8050, -5000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 128 <attached> 129 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 130 </attached> 131 <collisionShapes> 132 <!-- 133 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 134 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 135 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 136 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 137 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 138 139 --> 140 </collisionShapes> 141 </RaceCheckPoint> 142 143 <RaceCheckPoint name="checkpoint6" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 144 <attached> 145 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 146 </attached> 147 <collisionShapes> 148 <!-- 149 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 150 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 151 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 152 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 153 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 154 155 --> 156 </collisionShapes> 157 </RaceCheckPoint> 158 159 <RaceCheckPoint name="checkpoint7" position="4000,8050,-3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 160 <attached> 161 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 162 </attached> 163 <collisionShapes> 164 <!-- 165 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 166 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 167 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 168 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 169 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 170 171 --> 172 </collisionShapes> 173 </RaceCheckPoint> 174 175 176 177 178 <RaceCheckPoint name="checkpoint8" position="4000,8050,-2000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> 179 <attached> 180 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 181 </attached> 182 <collisionShapes> 183 <!-- 184 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 185 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 186 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 187 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 188 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 189 190 --> 191 </collisionShapes> 192 </RaceCheckPoint> 193 194 195 <RaceCheckPoint name="checkpoint9" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> 196 <attached> 197 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 198 </attached> 199 <collisionShapes> 200 <!-- 201 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 202 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 203 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 204 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 205 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 206 207 --> 208 </collisionShapes> 209 </RaceCheckPoint> 210 211 212 <RaceCheckPoint name="checkpoint10" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> 213 <attached> 214 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 215 </attached> 216 <collisionShapes> 217 <!-- 218 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 219 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 220 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 221 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 222 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 223 224 --> 225 </collisionShapes> 226 </RaceCheckPoint> 227 228 229 <RaceCheckPoint name="checkpoint11" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> 230 <attached> 231 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 232 </attached> 233 <collisionShapes> 234 <!-- 235 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 236 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 237 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 238 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 239 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 240 241 --> 242 </collisionShapes> 243 </RaceCheckPoint> 244 245 246 <RaceCheckPoint name="checkpoint12" position="2000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 247 <attached> 248 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 249 </attached> 250 <collisionShapes> 251 <!-- 252 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 253 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 254 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 255 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 256 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 257 258 --> 259 </collisionShapes> 260 </RaceCheckPoint> 261 262 <RaceCheckPoint name="checkpoint13" position="1000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> 263 <attached> 264 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 265 </attached> 266 <collisionShapes> 267 <!-- 268 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 269 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 270 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 271 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 272 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 273 274 --> 275 </collisionShapes> 276 </RaceCheckPoint> 277 278 <RaceCheckPoint name="checkpoint14" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1"> 279 <attached> 280 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 281 </attached> 282 <collisionShapes> 283 <!-- 284 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 285 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 286 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 287 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 288 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 289 290 --> 291 </collisionShapes> 292 </RaceCheckPoint> 293 294 <RaceCheckPoint name="checkpoint15" position="-3000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1"> 295 <attached> 296 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 297 </attached> 298 <collisionShapes> 299 <!-- 300 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 301 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 302 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 303 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 304 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 305 306 --> 307 </collisionShapes> 308 </RaceCheckPoint> 309 310 <RaceCheckPoint name="checkpoint16" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1"> 311 <attached> 312 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 313 </attached> 314 <collisionShapes> 315 <!-- 316 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 317 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 318 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 319 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 320 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 321 322 --> 323 </collisionShapes> 324 </RaceCheckPoint> 325 326 <RaceCheckPoint name="checkpoint17" position="-5000,8050,4000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1"> 327 <attached> 328 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 329 </attached> 330 <collisionShapes> 331 <!-- 332 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 333 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 334 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 335 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 336 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 337 338 --> 339 </collisionShapes> 340 </RaceCheckPoint> 341 342 <RaceCheckPoint name="checkpoint18" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="17" islast="false" nextcheckpoints="18,-1,-1"> 343 <attached> 344 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 345 </attached> 346 <collisionShapes> 347 <!-- 348 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 349 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 350 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 351 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 352 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 353 354 --> 355 </collisionShapes> 356 </RaceCheckPoint> 357 358 359 <RaceCheckPoint name="checkpoint19" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="18" islast="false" nextcheckpoints="19,-1,-1"> 360 <attached> 361 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 362 </attached> 363 <collisionShapes> 364 <!-- 365 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 366 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 367 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 368 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 369 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 370 371 --> 372 </collisionShapes> 373 </RaceCheckPoint> 374 375 376 377 <RaceCheckPoint name="checkpoint20" position="6000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="19" islast="true"> 378 <attached> 379 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 380 </attached> 381 <collisionShapes> 382 <!-- 383 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 384 <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> 385 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 386 <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> 387 <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> 388 389 --> 390 </collisionShapes> 134 135 136 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 137 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 138 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 139 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 140 141 142 </collisionShapes> 143 144 </RaceCheckPoint> 145 146 147 <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="120" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 148 <attached> 149 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 150 </attached> 151 <collisionShapes> 152 153 154 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 155 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 156 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 157 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 158 159 160 </collisionShapes> 161 </RaceCheckPoint> 162 163 164 165 <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 166 <attached> 167 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 168 </attached> 169 <collisionShapes> 170 171 172 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 173 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 174 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 175 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 176 177 178 </collisionShapes> 179 180 </RaceCheckPoint> 181 182 183 184 <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="120" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> 185 <attached> 186 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 187 </attached> 188 <collisionShapes> 189 190 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 191 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 192 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 193 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 194 195 </collisionShapes> 196 </RaceCheckPoint> 197 198 199 <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="120" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> 200 <attached> 201 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 202 </attached> 203 <collisionShapes> 204 205 206 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 207 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 208 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 209 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 210 211 212 </collisionShapes> 213 214 </RaceCheckPoint> 215 216 217 <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> 218 <attached> 219 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 220 </attached> 221 <collisionShapes> 222 223 224 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 225 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 226 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 227 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 228 229 230 </collisionShapes> 231 232 </RaceCheckPoint> 233 234 235 236 <RaceCheckPoint name="checkpoint11" position="6000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="true"> 237 <attached> 238 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 239 </attached> 240 <collisionShapes> 241 242 243 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 244 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 245 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 246 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 247 248 249 </collisionShapes> 250 391 251 </RaceCheckPoint> 392 252 … … 416 276 </StaticEntity> 417 277 278 279 280 <PickupSpawner position="0,8050,-200" triggerDistance="10" respawnTime="10" maxSpawnedItems="99"> 281 <pickup> 282 <SpeedPickup template=smallspeedpickup /> 283 </pickup> 284 </PickupSpawner> 285 286 <PickupSpawner position="0,8050,-400" triggerDistance="10" respawnTime="10" maxSpawnedItems="99"> 287 <pickup> 288 <SpeedPickup template=mediumspeedpickup /> 289 </pickup> 290 </PickupSpawner> 291 292 <PickupSpawner position="0,8050,-600" triggerDistance="10" respawnTime="10" maxSpawnedItems="99"> 293 <pickup> 294 <SpeedPickup template=hugespeedpickup /> 295 </pickup> 296 </PickupSpawner> 297 298 299 300 <!-- ---------------asteroid ellipse----------------- --> 301 302 <?lua 303 max = 20 304 for i = 0, max, 1 305 do 306 x=-12000 307 y=9000 308 z=-12000 309 310 ?> 311 <?lua 312 for k = 1, 15, 1 313 do 314 j = math.random() 315 ?> 316 317 <MovableEntity 318 position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>" 319 collisionType = "dynamic" 320 linearDamping = "0.5" 321 angularDamping = "0.5" 322 collisiondamage = "1" 323 enablecollisiondamage = "true" 324 scale="<?lua print(j * 5) ?>" > 325 <attached> 326 <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> 327 <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- --> 328 <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> 329 </attached> <?lua end ?> 330 </Model> 331 </attached> 332 <collisionShapes> 333 <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> 334 </collisionShapes> 335 </MovableEntity> 336 <?lua 337 end 338 ?> 339 <?lua end ?> 340 418 341 </Scene> 419 342 </Level>
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