Changeset 9171 for code/branches
- Timestamp:
- May 11, 2012, 2:51:22 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/surfaceRace/data/levels/surfaceRace.oxw
r9169 r9171 28 28 ambientlight = "2.0, 2.0, 2.0" 29 29 skybox = "Orxonox/skyBoxClouds" 30 gravity = "0,- 90,0"30 gravity = "0,-75,0" 31 31 negativeWorldRange = "-100000, -100000, -100000" 32 32 positiveWorldRange = " 100000, 100000, 100000" … … 40 40 <SpaceRaceManager> 41 41 <checkpoints> 42 <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="1 20" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">42 <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> 43 43 <attached> 44 44 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 73 73 </RaceCheckPoint> 74 74 75 <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="1 20" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">75 <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> 76 76 <attached> 77 77 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 91 91 92 92 93 <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="1 20" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">94 <attached> 95 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 96 </attached> 97 <collisionShapes> 98 99 100 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 101 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 102 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 103 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 104 105 106 </collisionShapes> 107 108 </RaceCheckPoint> 109 110 111 <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="1 20" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">93 <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 94 <attached> 95 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 96 </attached> 97 <collisionShapes> 98 99 100 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 101 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 102 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 103 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 104 105 106 </collisionShapes> 107 108 </RaceCheckPoint> 109 110 111 <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> 112 112 <attached> 113 113 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 127 127 128 128 129 <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="1 20" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">129 <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 130 130 <attached> 131 131 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 145 145 146 146 147 <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="1 20" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">148 <attached> 149 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 150 </attached> 151 <collisionShapes> 152 153 154 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 155 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 156 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 157 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 158 159 160 </collisionShapes> 161 </RaceCheckPoint> 162 163 164 165 <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="1 20" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">147 <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 148 <attached> 149 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 150 </attached> 151 <collisionShapes> 152 153 154 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 155 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 156 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 157 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 158 159 160 </collisionShapes> 161 </RaceCheckPoint> 162 163 164 165 <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 166 166 <attached> 167 167 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 182 182 183 183 184 <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="1 20" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">185 <attached> 186 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 187 </attached> 188 <collisionShapes> 189 190 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 191 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 192 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 193 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 194 195 </collisionShapes> 196 </RaceCheckPoint> 197 198 199 <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="1 20" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">184 <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> 185 <attached> 186 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 187 </attached> 188 <collisionShapes> 189 190 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 191 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 192 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 193 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 194 195 </collisionShapes> 196 </RaceCheckPoint> 197 198 199 <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> 200 200 <attached> 201 201 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 215 215 216 216 217 <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="1 20" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">218 <attached> 219 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 220 </attached> 221 <collisionShapes> 222 223 224 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 225 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 226 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 227 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 228 229 230 </collisionShapes> 231 232 </RaceCheckPoint> 233 234 <RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="1 0,-1,-1">235 <attached> 236 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 237 </attached> 238 <collisionShapes> 239 240 241 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 242 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 243 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 244 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 245 246 247 </collisionShapes> 248 249 </RaceCheckPoint> 250 251 <RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll=" 90" collisionType="static" scale="4" distance="120" checkpointindex="11" islast="true">217 <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> 218 <attached> 219 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 220 </attached> 221 <collisionShapes> 222 223 224 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 225 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 226 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 227 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 228 229 230 </collisionShapes> 231 232 </RaceCheckPoint> 233 234 <RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> 235 <attached> 236 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 237 </attached> 238 <collisionShapes> 239 240 241 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 242 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 243 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 244 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 245 246 247 </collisionShapes> 248 249 </RaceCheckPoint> 250 251 <RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 252 252 <attached> 253 253 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 264 264 </collisionShapes> 265 265 266 </RaceCheckPoint> 267 268 269 270 <RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> 271 <attached> 272 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 273 </attached> 274 <collisionShapes> 275 276 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 277 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 278 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 279 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 280 281 </collisionShapes> 282 </RaceCheckPoint> 283 284 285 <RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" > 286 <attached> 287 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 288 </attached> 289 <collisionShapes> 290 291 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 292 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 293 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 294 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 295 296 </collisionShapes> 266 297 </RaceCheckPoint> 267 298 … … 314 345 315 346 316 317 <PickupSpawner position="0,8050,-200" triggerDistance="10" respawnTime="10" maxSpawnedItems="99"> 347 <!-- ---------------------PickUp---------------------- --> 348 349 350 <PickupSpawner position="4000,8100,-500" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8"> 318 351 <pickup> 319 352 <SpeedPickup template=smallspeedpickup /> … … 321 354 </PickupSpawner> 322 355 323 <PickupSpawner position="0,8050,-400" triggerDistance="10" respawnTime="10" maxSpawnedItems="99">356 <PickupSpawner position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8"> 324 357 <pickup> 325 358 <SpeedPickup template=mediumspeedpickup /> … … 327 360 </PickupSpawner> 328 361 329 <PickupSpawner position=" 0,8050,-600" triggerDistance="10" respawnTime="10" maxSpawnedItems="99">362 <PickupSpawner position="-4000,8100,4000" triggerDistance="40" respawnTime="60" maxSpawnedItems="5" scale="8"> 330 363 <pickup> 331 <S peedPickup template=hugespeedpickup/>364 <ShrinkPickup template ="mediumshrinkpickup"/> 332 365 </pickup> 333 </PickupSpawner> 366 </PickupSpawner>> 367 334 368 335 369 … … 338 372 339 373 <?lua 340 max = 20374 max = 15 341 375 for i = 0, max, 1 342 376 do 343 377 x=-12000 344 y= 9000378 y=10000 345 379 z=-12000 346 380 … … 357 391 linearDamping = "0.5" 358 392 angularDamping = "0.5" 359 collisiondamage = "1 "393 collisiondamage = "100" 360 394 enablecollisiondamage = "true" 361 395 scale="<?lua print(j * 5) ?>" >
Note: See TracChangeset
for help on using the changeset viewer.