- Timestamp:
- Mar 22, 2008, 9:17:34 PM (17 years ago)
- Location:
- code/branches/network
- Files:
-
- 2 added
- 13 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/network/src/network/Client.h
r917 r918 16 16 #include <string> 17 17 18 #include "NetworkPrereqs.h" 19 18 20 #include "core/Tickable.h" 19 20 #include "NetworkPrereqs.h"21 21 #include "ClientConnection.h" 22 22 #include "PacketManager.h" -
code/branches/network/src/network/Server.cc
r917 r918 13 13 #include <iostream> 14 14 15 #include "util/Sleep.h"16 15 #include "ConnectionManager.h" 17 16 #include "PacketTypes.h" … … 19 18 #include "ClientInformation.h" 20 19 //#include "NetworkFrameListener.h" 20 #include "util/Sleep.h" 21 21 #include "Server.h" 22 22 -
code/branches/network/src/network/Server.h
r917 r918 16 16 #include <string> 17 17 18 #include "NetworkPrereqs.h" 19 18 20 #include "core/Tickable.h" 19 20 21 #include "PacketManager.h" 21 #include "NetworkPrereqs.h"22 22 23 23 -
code/branches/network/src/orxonox/Main.cc
r790 r918 76 76 #define WIN32_LEAN_AND_MEAN 77 77 #endif 78 #include "windows.h"78 #include <windows.h> 79 79 INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) 80 80 { -
code/branches/network/src/orxonox/Orxonox.cc
r917 r918 64 64 #include "network/Server.h" 65 65 #include "network/Client.h" 66 #include "network/NetworkPrereqs.h"67 66 network::Client *client_g; 68 67 network::Server *server_g; … … 79 78 #include "hud/HUD.h" 80 79 #include "objects/weapon/BulletManager.h" 81 #include "GraphicsEngine.h"82 80 83 81 #include "Orxonox.h" … … 434 432 /** 435 433 Main loop of the orxonox game. 436 This is a new solution, using the ogre engine instead of be eing used by it.434 This is a new solution, using the ogre engine instead of being used by it. 437 435 An alternative solution would be to simply use the timer of the Root object, 438 436 but that implies using Ogre in any case. There would be no way to test -
code/branches/network/src/orxonox/Orxonox.h
r917 r918 15 15 16 16 #include "OrxonoxPrereqs.h" 17 //#include "loader/LoaderPrereqs.h"18 17 #include "audio/AudioPrereqs.h" 19 18 -
code/branches/network/src/orxonox/OrxonoxStableHeaders.h
r917 r918 41 41 42 42 // not including the entire Ogre.h doesn't exceed the default heap size for pch 43 #ifndef WIN32_LEAN_AND_MEAN 44 // prevent Ogre from including winsock.h that messes with winsock2.h from enet 45 # define WIN32_LEAN_AND_MEAN 46 #endif 43 47 //#include <Ogre.h> 44 #include <OgreBillboardSet.h>45 #include <OgreCamera.h>46 #include <OgreConfigFile.h>48 //#include <OgreBillboardSet.h> 49 //#include <OgreCamera.h> 50 //#include <OgreConfigFile.h> 47 51 #include <OgreEntity.h> 48 52 #include <OgreException.h> 49 #include <OgreFrameListener.h>53 //#include <OgreFrameListener.h> 50 54 #include <OgreLight.h> 51 #include <OgreOverlay.h>52 #include <OgreOverlayElement.h>53 #include <OgreOverlayManager.h>55 //#include <OgreOverlay.h> 56 //#include <OgreOverlayElement.h> 57 //#include <OgreOverlayManager.h> 54 58 #include <OgreParticleEmitter.h> 55 59 #include <OgreParticleSystem.h> 56 60 #include <OgrePlatform.h> 57 61 #include <OgrePrerequisites.h> 58 #include <OgreRenderWindow.h>59 #include <OgreRoot.h>62 //#include <OgreRenderWindow.h> 63 //#include <OgreRoot.h> 60 64 #include <OgreSceneManager.h> 61 65 #include <OgreSceneNode.h> 62 66 #include <OgreStringConverter.h> 63 #include <OgreTextureManager.h>64 #include <OgreViewport.h>67 //#include <OgreTextureManager.h> 68 //#include <OgreViewport.h> 65 69 66 70 #include <OIS/OIS.h> … … 68 72 /** 69 73 * Some of the not so stable header files. 70 * But it's not very useful to include them anyway..74 * It's not very useful to include them anyway.. 71 75 **/ 72 73 //#include "audio/AudioManager.h"74 76 75 77 #include "core/CoreIncludes.h" 76 78 #include "core/BaseObject.h" 77 //#include "core/ArgReader.h"79 #include "core/Tickable.h" 78 80 #include "core/Error.h" 79 81 #include "core/Loader.h" 80 82 #include "core/XMLPort.h" 81 #include "core/Tickable.h"82 83 83 84 #include "network/Synchronisable.h" … … 100 101 #include "util/tinyxml/tinyxml.h" 101 102 102 //#include "hud/HUD.h"103 //#include "loader/LevelLoader.h"104 //#include "objects/weapon/AmmunitionDump.h"105 //#include "objects/weapon/BarrelGun.h"106 //#include "objects/weapon/Bullet.h"107 //#include "objects/weapon/BulletManager.h"108 //#include "objects/weapon/WeaponStation.h"109 //#include "objects/Ambient.h"110 //#include "objects/Camera.h"111 //#include "objects/Explosion.h"112 //#include "objects/Fighter.h"113 103 #include "objects/Model.h" 114 //#include "objects/NPC.h"115 //#include "objects/Projectile.h"116 //#include "objects/Skybox.h"117 //#include "objects/SpaceShipSteeringObject.h"118 104 #include "objects/WorldEntity.h" 119 //#include "particle/ParticleInterface.h"120 //#include "tools/BillboardSet.h"121 //#include "tools/Light.h"122 //#include "tools/Mesh.h"123 //#include "tools/Timer.h"124 //#include "GraphicsEngine.h"125 //#include "InputManager.h"126 //#include "Orxonox.h"127 //#include "SpaceshipSteering.h"128 105 129 106 #endif -
code/branches/network/src/orxonox/PrecompiledHeaderFiles.cc
r790 r918 27 27 28 28 /** 29 @file PrecompiledHeaderFiles.cc29 @file 30 30 @brief This file actually generates the precompiled header file 31 31 */ -
code/branches/network/src/orxonox/core/BaseObject.cc
r871 r918 27 27 28 28 /** 29 @file BaseObject.cc29 @file 30 30 @brief Implementation of the BaseObject class. 31 31 */ -
code/branches/network/src/orxonox/core/Tickable.cc
r917 r918 26 26 */ 27 27 28 #include "OrxonoxStableHeaders.h"29 30 28 #include "core/CoreIncludes.h" 31 29 #include "Tickable.h" -
code/branches/network/src/orxonox/core/Tickable.h
r917 r918 41 41 #define _Tickable_H__ 42 42 43 #include " ../OrxonoxPrereqs.h"43 #include "CorePrereqs.h" 44 44 #include "core/OrxonoxClass.h" 45 45 -
code/branches/network/visual_studio/network_properties.vsprops
r790 r918 8 8 <Tool 9 9 Name="VCCLCompilerTool" 10 PreprocessorDefinitions="NETWORK_SHARED_BUILD; WIN32_LEAN_AND_MEAN; ZLIB_WINAPI"10 PreprocessorDefinitions="NETWORK_SHARED_BUILD; ZLIB_WINAPI;WIN32_LEAN_AND_MEAN" 11 11 /> 12 12 <Tool -
code/branches/network/visual_studio/vc8/orxonox.vcproj
r917 r918 285 285 </File> 286 286 <File 287 RelativePath="..\..\src\orxonox\InputHandler.cc" 288 > 289 </File> 290 <File 287 291 RelativePath="..\..\src\orxonox\InputManager.cc" 288 292 > … … 655 659 </File> 656 660 <File 661 RelativePath="..\..\src\orxonox\InputHandler.h" 662 > 663 </File> 664 <File 657 665 RelativePath="..\..\src\orxonox\InputManager.h" 658 666 >
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