- Timestamp:
- Jul 5, 2006, 6:43:09 AM (19 years ago)
- Location:
- branches/presentation/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/presentation/src/defs/class_id.h
r9180 r9185 221 221 CL_FPS_SNIPER_RIFLE = 0x000003a7, 222 222 CL_FPS_LASER_RIFLE = 0x000003a8, 223 CL_AIMING_SYSTEM = 0x000003a9, 223 224 224 225 // Projectiles -
branches/presentation/src/lib/collision_reaction/cr_object_damage.cc
r9166 r9185 56 56 float damage = 0.0f; 57 57 58 PRINTF( 5)("Dealing damage - Handling collision: %s vs %s\n",58 PRINTF(4)("Dealing damage - Handling collision: %s vs %s\n", 59 59 collision->getEntityA()->getClassName(), 60 60 collision->getEntityB()->getClassName()); -
branches/presentation/src/world_entities/creatures/fps_player.cc
r9183 r9185 269 269 } 270 270 } 271 272 WorldEntity* target = this->aimingSystem->getNearestTarget();273 if( target != NULL)274 {275 PRINTF(0)("hit hit hit, got: %s\n", target->getClassName());276 }277 278 271 279 272 -
branches/presentation/src/world_entities/weapons/aiming_system.cc
r9184 r9185 54 54 void AimingSystem::init() 55 55 { 56 this->setClassID(CL_ CROSSHAIR, "AimingSystem");56 this->setClassID(CL_AIMING_SYSTEM, "AimingSystem"); 57 57 this->setName("AimingSystem"); 58 58 … … 118 118 { 119 119 this->selectionList.push_back(killer); 120 121 PRINTF(0)("hit hit hit, got: %s\n", killer->getClassName()); 120 122 } 121 123
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