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Ignore:
Timestamp:
Jul 5, 2006, 8:05:48 AM (18 years ago)
Author:
patrick
Message:

aiming works almost

File:
1 edited

Legend:

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  • branches/presentation/src/world_entities/weapons/aiming_system.cc

    r9191 r9192  
    101101  }
    102102
    103 
     103  PRINTF(0)("entity: %s\n", nearestEntity->getClassName());
    104104    return nearestEntity;
    105105}
     
    114114{
    115115  if( this->owner != killer)
     116  {
     117    PRINTF(0)("real hit: %s\n", killer->getClassName());
     118
    116119    this->selectionList.push_back(killer);
     120  }
     121  PRINTF(0)("no hit: %s\n", killer->getClassName());
    117122}
    118123
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