Changeset 9208
- Timestamp:
- May 18, 2012, 3:39:47 PM (13 years ago)
- Location:
- code/branches/presentation2012
- Files:
-
- 7 edited
- 4 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2012
- Property svn:mergeinfo changed
/code/branches/shipSelection (added) merged: 9038-9039,9045-9046,9057,9074,9101,9127-9128,9157,9185,9201
- Property svn:mergeinfo changed
-
code/branches/presentation2012/data/gui/scripts/SingleplayerMenu.lua
r9050 r9208 2 2 3 3 local P = createMenuSheet("SingleplayerMenu") 4 4 P.loadAlong = {"ShipSelectionMenu"} 5 5 P.levelList = {} 6 6 P.activeTabIndexes = {} 7 7 P.scrollbarWidth = 13 8 selectedlevel = {} -- level for ship selection 8 9 9 10 function P.onLoad() … … 46 47 while index < size do 47 48 level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index) 48 if level ~= nil then 49 if (level ~= nil and level:getXMLFilename() ~= "_temp.oxw") then 50 --os.execute("echo " .. level:getXMLFilename() .." >> ~/outputorx") 49 51 local levelXMLFilename = level:getXMLFilename() 50 52 -- create an imageset for each screenshot … … 141 143 142 144 function P.SingleplayerStartButton_clicked(e) 143 local level = P.SingleplayerGetSelectedLevel() 144 if level ~= nil then 145 orxonox.execute("startGame " .. level:getXMLFilename()) 146 hideAllMenuSheets() 145 selectedlevel = P.SingleplayerGetSelectedLevel() 146 if selectedlevel ~= nil then 147 if selectedlevel:hasTag("shipselection") then 148 local shipSelectionMenu = showMenuSheet("ShipSelectionMenu", true) 149 shipSelectionMenu:update() 150 else 151 orxonox.execute("startGame " .. selectedlevel:getXMLFilename()) 152 hideAllMenuSheets() 153 end 147 154 end 148 155 end -
code/branches/presentation2012/data/levels/tutorial.oxw
r9016 r9208 2 2 name = "Coding Tutorial" 3 3 description = "Level for the coding tutorial." 4 tags = "tutorial "4 tags = "tutorial, shipselection" 5 5 screenshot = "codingtutorial.png" 6 startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser" 6 7 /> 7 8 … … 10 11 include("stats.oxo") 11 12 include("templates/spaceshipAssff.oxt") 13 include("templates/spaceshipGhost.oxt") 14 include("templates/spaceshipSpacecruiser.oxt") 12 15 include("templates/lodInformation.oxt") 13 16 ?> … … 23 26 skybox = "Orxonox/skypanoramagen1" 24 27 > 25 26 27 28 29 28 <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7"> 30 29 <attached> … … 53 52 for i = 1, 10, 1 do 54 53 ?> 55 <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=s paceshipassff/>54 <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=shipselection /> 56 55 <?lua end ?> 57 56 -
code/branches/presentation2012/src/libraries/core/Loader.cc
r8858 r9208 222 222 223 223 orxout(verbose, context::loader) << "Namespace-tree:" << '\n' << rootNamespace->toString(" ") << endl; 224 224 225 225 return true; 226 226 } -
code/branches/presentation2012/src/orxonox/LevelInfo.cc
r9016 r9208 93 93 LevelInfoItem::possibleTags_s.insert("gametype"); 94 94 LevelInfoItem::possibleTags_s.insert("minigame"); 95 LevelInfoItem::possibleTags_s.insert("shipselection"); 95 96 } 96 97 } … … 110 111 111 112 this->tagsUpdated(); 113 } 114 /** 115 @brief 116 Set the starting ship models of the level 117 @param tags 118 A comma-seperated string of all the allowed ship models for the shipselection. 119 */ 120 void LevelInfoItem::setShips(const std::string& ships) 121 { 122 SubString substr = SubString(ships, ",", " "); // Split the string into tags. 123 const std::vector<std::string>& strings = substr.getAllStrings(); 124 for(std::vector<std::string>::const_iterator it = strings.begin(); it != strings.end(); it++) 125 this->addShip(*it, false); 126 127 this->shipsUpdated(); 112 128 } 113 129 … … 137 153 /** 138 154 @brief 155 Add a ship model to allowed models for the shipselection 156 @param ship 157 The ship model to be added. 158 @param update 159 Whether the comma-seperated string of all ship models should be updated. Default is true. 160 @return 161 Returns true if the ship was successfully added, if the ship was already present it returns false. 162 */ 163 bool LevelInfoItem::addShip(const std::string& ship, bool update) 164 { 165 bool success = this->ships_.insert(ship).second; 166 if(update && success) 167 this->shipsUpdated(); 168 169 return success; 170 } 171 172 173 /** 174 @brief 139 175 Updates the comma-seperated string of all tags, if the set of tags has changed. 140 176 */ … … 155 191 } 156 192 193 /** 194 @brief 195 Updates the comma-seperated string of all ships, if the set of tags has changed. 196 */ 197 void LevelInfoItem::shipsUpdated(void) 198 { 199 std::stringstream stream; 200 std::set<std::string>::iterator temp; 201 for(std::set<std::string>::iterator it = this->ships_.begin(); it != this->ships_.end(); ) 202 { 203 temp = it; 204 if(++it == this->ships_.end()) // If this is the last ship we don't add a comma. 205 stream << *temp; 206 else 207 stream << *temp << ", "; 208 } 209 210 this->startingShipsString_ = std::string(stream.str()); 211 } 157 212 // LevelInfo 158 213 … … 192 247 XMLPortParam(LevelInfo, "screenshot", setScreenshot, getScreenshot, xmlelement, mode); 193 248 XMLPortParam(LevelInfo, "tags", setTags, getTags, xmlelement, mode); 249 XMLPortParam(LevelInfo, "startingships", setShips, getShips, xmlelement, mode); 194 250 } 195 251 … … 207 263 info->setScreenshot(this->getScreenshot()); 208 264 info->setTags(this->getTags()); 265 info->setShips(this->getShips()); 209 266 return info; 210 267 } -
code/branches/presentation2012/src/orxonox/LevelInfo.h
r9016 r9208 24 24 * Co-authors: 25 25 * ... 26 * 26 * 27 27 */ 28 28 … … 43 43 44 44 #include "core/BaseObject.h" 45 #include <iostream> 46 #include <fstream> 45 47 #include "core/OrxonoxClass.h" 46 48 … … 115 117 */ 116 118 inline bool hasTag(const std::string& tag) const { return this->tags_.find(tag) != this->tags_.end(); } // tolua_export 117 119 120 void setShips(const std::string& ships); //!< Set the starting ship models of the level 121 bool addShip(const std::string& ship, bool update = true); //!< Add a model to shipselection 122 /** 123 @brief Get the set of starting ship models the Level allows 124 @return Returns a comma-seperated string of all the allowed ship models for the shipselection. 125 */ 126 inline const std::string& getShips(void) const 127 { return this->startingShipsString_; } 128 /** 129 @brief Get whether the Level allows a specific starting ship model 130 @param ship The ship model for which is checked. 131 @return Returns true if the Level allows the input ship model 132 */ 133 inline bool hasShip(const std::string& ship) const { return this->ships_.find(ship) != this->ships_.end(); } // tolua_export 118 134 /** 119 135 @brief Get the XML-filename of the Level. 120 136 @return Returns the XML-filename (including *.oxw extension) of the Level. 121 137 */ 138 122 139 inline const std::string& getXMLFilename(void) const { return this->xmlfilename_; } // tolua_export 140 inline void selectShip (const std::string& ship) { this->changeShip(ship); } // tolua_export 141 123 142 124 143 protected: … … 133 152 134 153 private: 154 155 inline void changeShip (const std::string& model) { 156 static std::string shipSelectionTag = "shipselection"; 157 //HACK: Read Level XML File, find "shipselection", replace with ship model 158 std::string levelPath = "../levels/"; 159 levelPath.append(this->getXMLFilename()); 160 std::string tempPath = "../levels/"; 161 tempPath.append("_temp.oxw"); 162 orxout(user_status) << levelPath << endl; 163 orxout(user_status) << tempPath << endl; 164 std::ifstream myLevel (levelPath.c_str()); 165 std::ofstream tempLevel (tempPath.c_str()); 166 while(!myLevel.eof()) 167 { 168 std::string buff; 169 std::getline(myLevel, buff); 170 std::string pawndesignString = "pawndesign="; 171 size_t found = buff.find(pawndesignString.append(shipSelectionTag)); 172 if (found!= std::string::npos) 173 buff = buff.substr(0, found + 11) + model + buff.substr(found+11+shipSelectionTag.length(), std::string::npos); 174 tempLevel.write(buff.c_str(), buff.length()); 175 tempLevel << std::endl; 176 } 177 myLevel.close(); 178 tempLevel.close(); 179 orxout(user_status) << "done" << endl; 180 } 135 181 void tagsUpdated(void); //!< Updates the comma-seperated string of all tags, if the set of tags has changed. 136 182 void shipsUpdated(void); //!< Updates the comma-seperated string of all tags, if the set of tags has changed. 137 183 static void initializeTags(void); //!< Initialize the set of allowed tags. 138 184 /** … … 152 198 std::set<std::string> tags_; //!< The set of tags the Level is tagged with. 153 199 std::string tagsString_; //!< The comma-seperated string of all the tags the Level is tagged with. 200 std::set<std::string> ships_; //!< The set of starting ship models the Level allows. 201 std::string startingShipsString_; //!< The comma-seperated string of all the allowed ship models for the shipselection. 154 202 }; // tolua_export 155 203 … … 161 209 - @b description The description of the level. 162 210 - @b screenshot The screenshot of the level. 163 - @b tags A comma-seperated string of tags. Allowed tags are: <em>test</em>, <em>singleplayer</em>, <em>multiplayer</em>, <em>showcase</em>, <em>tutorial</em>, <em>presentation</em> .164 211 - @b tags A comma-seperated string of tags. Allowed tags are: <em>test</em>, <em>singleplayer</em>, <em>multiplayer</em>, <em>showcase</em>, <em>tutorial</em>, <em>presentation</em>, <em>shipselection</em>. 212 - @b (optional) startingships The comma-seperated string of starting ship models 165 213 An example would be: 166 214 @code … … 176 224 @author 177 225 Damian 'Mozork' Frick 178 226 @edit 227 Matthias Hutter 179 228 @ingroup Orxonox 180 229 */ … … 223 272 inline const std::string& getTags(void) const 224 273 { return this->LevelInfoItem::getTags(); } 225 274 /** 275 @brief Set the starting ship models of the level 276 @param A comma-seperated string of all the allowed ship models for the shipselection. 277 */ 278 inline void setShips(const std::string& ships) 279 { this->LevelInfoItem::setShips(ships); } 280 /** 281 @brief Get the starting ship models of the level 282 @return Returns a comma-seperated string of all the allowed ship models for the shipselection. 283 */ 284 inline const std::string& getShips(void) const 285 { return this->LevelInfoItem::getShips(); } 226 286 LevelInfoItem* copy(void); //!< Copies the contents of this LevelInfo object to a new LevelInfoItem object. 227 228 287 }; 229 288 -
code/branches/presentation2012/src/orxonox/LevelManager.cc
r8891 r9208 256 256 { 257 257 // TODO: Replace with tag? 258 if (it->find("old/") != 0 )258 if (it->find("old/") != 0 ) 259 259 { 260 260 LevelInfoItem* info = NULL;
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