Changeset 9213
- Timestamp:
- May 18, 2012, 4:07:37 PM (13 years ago)
- Location:
- code/branches/newlevel2012
- Files:
-
- 2 added
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/newlevel2012/data/levels/includes/towerWeaponSettings.oxi
r9175 r9213 1 1 <weaponslots> 2 2 <WeaponSlot position="-15.0,-1.5,0" /> 3 < !--WeaponSlot position=" 15.0,-1.5,0" /-->4 < !--WeaponSlot position=" 0, 0,0" /-->3 <WeaponSlot position=" 15.0,-1.5,0" /> 4 <WeaponSlot position=" 0, 0,0" /> 5 5 </weaponslots> 6 6 <weaponsets> … … 20 20 <Weapon> 21 21 <attached> 22 <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" scale= 1/>23 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale= 1/>24 <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1, 0.3" scale=100 />22 <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" scale=20/> 23 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale=20 /> 24 <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1,200" scale=20 /> 25 25 </attached> 26 <HsW01 mode=0 munitionpershot=0 delay=0. 125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />27 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3 .14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />26 <HsW01 mode=0 munitionpershot=0 delay=0.005 damage=31.4159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 <HsW01 mode=0 munitionpershot=0 delay=0 damage=314.159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 28 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 29 </Weapon> 30 30 31 < !--Weapon>31 <Weapon> 32 32 <attached> 33 33 <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /> … … 38 38 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 39 39 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 40 </Weapon -->41 < !--Weapon>40 </Weapon> 41 <Weapon> 42 42 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 43 43 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 44 </Weapon -->44 </Weapon> 45 45 46 46 </WeaponPack> -
code/branches/newlevel2012/data/levels/templates/spaceshipPirate.oxt
r8858 r9213 35 35 angularDamping = 0.9999999 36 36 > 37 37 38 <engines> 38 39 <MultiStateEngine position=" 0, 0, 0" template=spaceshippirateengine /> 39 40 </engines> 40 41 <attached> 41 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale= 4mesh="pirate.mesh" />42 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=20 mesh="pirate.mesh" /> 42 43 <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 /> 43 44 <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/> -
code/branches/newlevel2012/data/levels/templates/tower.oxt
r9175 r9213 9 9 10 10 collisionType = "dynamic" 11 team = 13 11 team = 2 12 12 13 13 14 > 14 15 15 <controller> 16 17 18 <controller> 16 19 <WaypointPatrolController alertnessradius=10000 team=5> 17 20 <waypoints> 21 <Model mesh="cube.mesh" scale=20 position=" 700, 200, 100" /> 22 </waypoints> 18 23 </WaypointPatrolController> 19 24 </controller> … … 21 26 22 27 <attached> 23 <Model position="0,0,0" scale= 50 mesh="Tower_ME.mesh" />28 <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> 24 29 </attached> 25 30 -
code/branches/newlevel2012/data/levels/towerDefense.oxw
r9175 r9213 76 76 <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> 77 77 78 <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale= 10>78 <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=2 team=1 > 79 79 <templates> 80 80 <Template link=spaceshipassff /> 81 81 </templates> 82 82 <controller> 83 <WaypointController accuracy= 40>83 <WaypointController accuracy=60> 84 84 <waypoints> 85 85 <!-- 1,3 10,3 10,11, 13,11 --> -
code/branches/newlevel2012/src/modules/towerdefense/CMakeLists.txt
r9207 r9213 5 5 TowerDefenseHUDController.cc 6 6 TowerDefensePlayerStats.cc 7 7 8 ) 8 9 -
code/branches/newlevel2012/src/modules/towerdefense/Tower.cc
r9175 r9213 28 28 this->setCollisionType(WorldEntity::Dynamic); 29 29 30 30 //this->removeAllEngines(); 31 31 32 32 /*
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