- Timestamp:
- Jul 5, 2006, 2:06:21 PM (18 years ago)
- Location:
- branches/presentation/src/world_entities
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/presentation/src/world_entities/creatures/fps_player.cc
r9225 r9229 264 264 this->getWeaponManager().setSlotPosition(1, Vector(5.0, box->halfLength[1] * v, 0.0)); 265 265 } 266 }267 268 if( this->bJump)269 {270 printf("fleemechanic:runTo( %f, mtheight, %f)\n",this->getAbsCoorX(),this->getAbsCoorZ());271 266 } 272 267 -
branches/presentation/src/world_entities/npcs/gate.cc
r9222 r9229 115 115 ((InteractiveModel*)this->getModel(0))->tick(time); 116 116 117 117 118 if( !this->bOpen) 118 119 { … … 130 131 } 131 132 133 132 134 } 133 135 -
branches/presentation/src/world_entities/weapons/fps_sniper_rifle.cc
r9213 r9229 33 33 #include "fps_sniper_rifle.h" 34 34 35 36 #include "effects/explosion.h" 35 37 36 38 using namespace std; … … 145 147 return; 146 148 149 // Explosion::explode(this, Vector(0.1,0.1,0.1)); 150 147 151 pj->setParent(this); 148 152 pj->setParentMode(PNODE_ROTATE_AND_MOVE);
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