Changeset 9245 for code/branches/presentation2012/data/levels
- Timestamp:
- May 24, 2012, 10:07:43 PM (13 years ago)
- Location:
- code/branches/presentation2012
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2012
- Property svn:mergeinfo changed
/code/branches/newlevel2012 merged: 9236
- Property svn:mergeinfo changed
-
code/branches/presentation2012/data/levels/includes/towerWeaponSettings.oxi
r9229 r9245 20 20 <Weapon> 21 21 <attached> 22 <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3, 0" scale=20/>23 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3, 0" scale=20/>24 <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1,200" scale= 20 />22 <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,200" scale=1/> 23 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,200" scale=1 /> 24 <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1,200" scale=10 /> 25 25 </attached> 26 26 <HsW01 mode=0 munitionpershot=0 delay=0.005 damage=31.4159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> -
code/branches/presentation2012/data/levels/templates/tower.oxt
r9229 r9245 5 5 explosionchunks = 6 6 6 7 reloadrate = 17 reloadrate = 3 8 8 reloadwaittime = 1 9 9 … … 13 13 14 14 > 15 16 17 18 <controller> 19 <WaypointPatrolController alertnessradius=10000 team=5> 20 <waypoints> 21 <Model mesh="cube.mesh" scale=20 position=" 700, 200, 100" /> 22 </waypoints> 23 </WaypointPatrolController> 24 </controller> 15 <controller> 16 <WaypointPatrolController alertnessradius=1000 team=5> 17 <waypoints> 18 <Model mesh="cube.mesh" scale=0 position=" 700, 200, 100" /> 19 </waypoints> 20 </WaypointPatrolController> 21 </controller> 25 22 26 23 27 24 <attached> 28 25 <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> 29 26 </attached> 30 27 -
code/branches/presentation2012/data/levels/towerDefense.oxw
r9229 r9245 27 27 <Pawn> 28 28 <camerapositions> 29 <CameraPosition position="0,0, 2000"/>29 <CameraPosition position="0,0,1500"/> 30 30 </camerapositions> 31 31 </Pawn> … … 76 76 <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> 77 77 78 <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale= 2team=1 >78 <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 > 79 79 <templates> 80 80 <Template link=spaceshipassff /> … … 84 84 <waypoints> 85 85 <!-- 1,3 10,3 10,11, 13,11 --> 86 <Model mesh="cube.mesh" scale=20 position="-700,-500, 100" /> 87 <Model mesh="cube.mesh" scale=20 position=" 200,-500, 100" /> 88 <Model mesh="cube.mesh" scale=20 position=" 200, 300, 100" /> 89 <Model mesh="cube.mesh" scale=20 position=" 500, 300, 100" /> 86 <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" /> 87 <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" /> 88 <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" /> 89 <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" /> 90 <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" /> 90 91 </waypoints> 91 92 </WaypointController> … … 99 100 <attached> 100 101 <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> 102 <!-- Base --> 103 <Model position="500,700,100" mesh="sphere.mesh" scale=80 /> 101 104 <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape --> 102 105 <!-- This was used to mark the playfield, let's let it be here for now -->
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