- Timestamp:
- Jul 20, 2006, 10:09:43 AM (18 years ago)
- Location:
- branches/proxy/src/lib/network
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/proxy/src/lib/network/network_stream.cc
r9339 r9340 324 324 clientId = freeSocketSlots.back(); 325 325 freeSocketSlots.pop_back(); 326 peers[clientId].socket = tempNetworkSocket;327 peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );328 peers[clientId].handshake->setUniqueID(clientId);329 330 peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );331 peers[clientId].userId = clientId;332 326 } 333 327 else … … 338 332 if ( it->first >= clientId ) 339 333 clientId = it->first + 1; 340 341 peers[clientId].socket = tempNetworkSocket; 342 // handshake handling 343 peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID()); 344 peers[clientId].handshake->setUniqueID(clientId); 345 346 peers[clientId].connectionMonitor = new ConnectionMonitor( clientId ); 347 peers[clientId].userId = clientId; 348 349 PRINTF(0)("num sync: %d\n", synchronizeables.size()); 350 } 351 334 } 335 336 peers[clientId].socket = tempNetworkSocket; 337 // create new handshake and init its variables 338 peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() ); 339 peers[clientId].handshake->setUniqueID(clientId); 340 341 peers[clientId].connectionMonitor = new ConnectionMonitor( clientId ); 342 peers[clientId].userId = clientId; 343 344 PRINTF(0)("num sync: %d\n", synchronizeables.size()); 352 345 353 346 // get the proxy server informations and write them to the handshake, if any (proxy) -
branches/proxy/src/lib/network/proxy/proxy_settings.cc
r9308 r9340 34 34 /* set the class id for the base object */ 35 35 this->setClassID(CL_PROXY_SETTINGS, "ProxySettings"); 36 // suggest a good standard max players value 37 this->maxPlayer = 10; 36 38 } 37 39 -
branches/proxy/src/lib/network/proxy/proxy_settings.h
r9326 r9340 44 44 45 45 private: 46 47 static ProxySettings* singletonRef; //!< Pointer to the only instance of this Class 48 49 int maxPlayer; //!< maximal number of players 50 46 static ProxySettings* singletonRef; //!< Pointer to the only instance of this Class 47 int maxPlayer; //!< maximal number of players 51 48 std::vector<IPaddress*> proxies; //!< all registered proxies 52 49
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