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Changeset 9416 for code/trunk/data


Ignore:
Timestamp:
Oct 25, 2012, 9:33:56 PM (12 years ago)
Author:
jo
Message:

Adjusting the Escort ship's collisionshapes.

Location:
code/trunk/data/levels
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/data/levels/includes/weaponSettingsEscort.oxi

    r9415 r9416  
    1515        <Weapon>
    1616          <attached>
    17             <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,0,0" />
     17            <!--Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,0,0" />
    1818            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
    19             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
     19            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /-->
    2020          </attached>
    2121          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     
    2525        <Weapon>
    2626          <attached>
    27             <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,0,0" />
     27            <!--Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,0,0" />
    2828            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
    29             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
     29            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /-->
    3030          </attached>
    3131          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
  • code/trunk/data/levels/templates/spaceshipEscort.oxt

    r9415 r9416  
    4545      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
    4646      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
     47<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
     48<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
     49<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
     50<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
    4751    </attached>
    4852    <collisionShapes>
    49       <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
    50       <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
    51       <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
    52       <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
    53       <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
    54       <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
     53      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
     54      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
     55      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
     56      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
    5557    </collisionShapes>
    5658<?lua
     
    6365  <SpaceShip>
    6466    <camerapositions>
    65       <CameraPosition position="0,11, 40" drag=true mouselook=true />
     67      <CameraPosition position="0,13, 40" drag=true mouselook=true />
    6668      <CameraPosition position="0,20, 80" drag=true mouselook=true />
    6769      <CameraPosition position="0,30,120" drag=true mouselook=true />
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