Changeset 9416 for code/trunk/data/levels
- Timestamp:
- Oct 25, 2012, 9:33:56 PM (12 years ago)
- Location:
- code/trunk/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/includes/weaponSettingsEscort.oxi
r9415 r9416 15 15 <Weapon> 16 16 <attached> 17 < Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,0,0" />17 <!--Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,0,0" /> 18 18 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /> 19 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 / >19 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /--> 20 20 </attached> 21 21 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> … … 25 25 <Weapon> 26 26 <attached> 27 < Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,0,0" />27 <!--Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,0,0" /> 28 28 <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /> 29 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 / >29 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /--> 30 30 </attached> 31 31 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> -
code/trunk/data/levels/templates/spaceshipEscort.oxt
r9415 r9416 45 45 <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" /> 46 46 <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" /> 47 <!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" /> 48 <Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" /> 49 <Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" /> 50 <Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /--> 47 51 </attached> 48 52 <collisionShapes> 49 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 50 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 51 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 52 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 53 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 54 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 53 <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" /> 54 <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/> 55 <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/> 56 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 55 57 </collisionShapes> 56 58 <?lua … … 63 65 <SpaceShip> 64 66 <camerapositions> 65 <CameraPosition position="0,1 1, 40" drag=true mouselook=true />67 <CameraPosition position="0,13, 40" drag=true mouselook=true /> 66 68 <CameraPosition position="0,20, 80" drag=true mouselook=true /> 67 69 <CameraPosition position="0,30,120" drag=true mouselook=true />
Note: See TracChangeset
for help on using the changeset viewer.