Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Nov 4, 2012, 1:51:48 PM (12 years ago)
Author:
davidsa
Message:

Changed shader test level so that it uses a round object, since you can see the glow shader effect a bit better this way

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/shaders/data/levels/shadertest.oxw

    r9423 r9426  
    22 name = "Shader Test"
    33 description = "Level to test shader functionality. Based on Asteroidfields."
    4  tags = "shaders"
     4 tags = "test"
    55 screenshot = "codingtutorial.png"
    66 startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser"
     
    6565<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
    6666  <attached>
    67     <Model scale="1" mesh="drone.mesh" renderQueueGroup="stencil glow" material="glow"/>
    68     <Model scale="1" mesh="drone.mesh" renderQueueGroup="stencil object"/>
     67    <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="stencil glow" material="glow"/>
     68    <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="stencil object"/>
    6969  </attached>
    7070  <collisionShapes>
Note: See TracChangeset for help on using the changeset viewer.