- Timestamp:
- Jul 25, 2006, 11:37:41 PM (19 years ago)
- Location:
- branches/proxy/src/lib/network
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/proxy/src/lib/network/network_game_manager.cc
r9476 r9477 261 261 void NetworkGameManager::prefereTeam( int teamId ) 262 262 { 263 if ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive())263 if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) 264 264 setPreferedTeam( SharedNetworkData::getInstance()->getHostID(), teamId ); 265 265 else … … 305 305 { 306 306 PRINTF(0)("NetworkGameManager::chatMessageHandler %d %d\n", userId, SharedNetworkData::getInstance()->getHostID() ); 307 if ( (SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive()) && userId != SharedNetworkData::getInstance()->getHostID() )307 if ( (SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) && userId != SharedNetworkData::getInstance()->getHostID() ) 308 308 { 309 309 MessageManager::getInstance()->sendMessage( messageId, data, dataLength, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); … … 347 347 assert( Converter::stringToByteArray(message, buf+2*INTSIZE, message.length()+INTSIZE) == message.length()+INTSIZE ); 348 348 349 if ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive())349 if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) 350 350 MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_ME, 0, MP_HIGHBANDWIDTH ); 351 351 else -
branches/proxy/src/lib/network/network_manager.cc
r9476 r9477 133 133 this->networkStream = new NetworkStream(NET_PROXY_SERVER_ACTIVE ); 134 134 // first connect to the master server for synchronization 135 //this->networkStream->connectToMasterServer(NetworkSettings::getInstance()->getMasterAddr().ipString(), 10000);135 this->networkStream->connectToMasterServer(NetworkSettings::getInstance()->getMasterAddr().ipString(), 10000); 136 136 // start the handshake with the master server 137 //this->networkStream->startHandshake(NET_ID_MASTER_SERVER);137 this->networkStream->startHandshake(NET_ID_MASTER_SERVER); 138 138 139 139 140 140 // then start the server 141 this->networkStream->createServer( port, port +1);141 // this->networkStream->createServer( port, port +1); 142 142 143 143 … … 146 146 147 147 // start the network game manager 148 this->networkStream->createNetworkGameManager();148 // this->networkStream->createNetworkGameManager(); 149 149 150 150
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