- Timestamp:
- Jul 26, 2006, 10:54:34 AM (19 years ago)
- File:
-
- 1 edited
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TabularUnified branches/proxy/src/lib/network/README.NETWORK ¶
r9480 r9486 5 5 ============== 6 6 - it works to connecto to a master server which is connected to a proxy itself 7 - it doesn't work to connecto to a proxy which is connected to the master : 8 segfault during the handshake handling 9 => investigate the handshake handling (especialy the getRemoteAddress ) 10 => probably its a problem with the userId's 7 11 8 12 9 … … 15 12 - what if the proxy server gets a new client and wants to add it to the game? There are some problems waiting in the network game manager 16 13 - actualy the whole message sending system won't work in this network topic. proxys have to relay messages to clients 17 14 - the clients cant get its ip in the handleHandshakes without throuwing sigseg 18 15 19 16
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