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Ignore:
Timestamp:
Dec 10, 2012, 4:51:44 PM (12 years ago)
Author:
jo
Message:

Enabling more variable projectile behaviour for HSW01

Location:
code/branches/presentationHS12/data/levels
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentationHS12/data/levels/gallery.oxw

    r9350 r9505  
    6868      <Model position="0,20,-40" yaw="90" pitch="-90" roll="0" scale="2" mesh="LightningGun.mesh" />
    6969      <Model position="0,40,-40" yaw="90" pitch="-90" roll="0" scale="2" mesh="LightningGun-s.mesh" />
    70       <Model position="0,60,-40" yaw="90" pitch="-90" roll="0" scale="1.5" mesh="laserbeam.mesh" />
     70      <Model position="0,60,-40" yaw="90" pitch="-90" roll="0" scale="1.5" mesh="LaserBeam.mesh" />
    7171      <Model position="0,80,-40" yaw="90" pitch="-90" roll="0" scale="2" mesh="rocket.mesh" />
    7272      <Model position="0,-20,-40" yaw="90" pitch="-90" roll="0" scale="5" mesh="hs-w01.mesh" />
  • code/branches/presentationHS12/data/levels/includes/weaponSettingsEscort.oxi

    r9416 r9505  
    1919            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /-->
    2020          </attached>
    21           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    22           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     21          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam.mesh" />
     22          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam.mesh" />
    2323          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    2424        </Weapon>
     
    2929            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /-->
    3030          </attached>
    31           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    32           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     31          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam.mesh" />
     32          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam.mesh" />
    3333          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    3434        </Weapon>
  • code/branches/presentationHS12/data/levels/templates/lodInformation.oxt

    r9503 r9505  
    1616      <MeshLodInformation mesh=HydroHarvester.mesh enabled=false />
    1717      <MeshLodInformation mesh=turretHead.mesh enabled=false />
     18      <MeshLodInformation mesh=LaserBeam.mesh enabled=false/>
    1819
    1920      <!-- disable LOD for some debris meshes which caused a crash (fixed in Ogre 1.7.3) -->
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