Changeset 9507 for code/branches/Racingbot/src/modules
- Timestamp:
- Dec 10, 2012, 5:37:23 PM (12 years ago)
- Location:
- code/branches/Racingbot/src/modules/gametypes
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Racingbot/src/modules/gametypes/SpaceRaceController.cc
r9490 r9507 29 29 * -staticCheckPoint= static Point (see def over = constructor) 30 30 */ 31 32 31 33 32 /*TODO: … … 48 47 49 48 const int ADJUSTDISTANCE = 500; 50 const int MINDISTANCE =5;49 const int MINDISTANCE = 5; 51 50 /* 52 51 * Idea: Find static Point (checkpoints the spaceship has to reach) … … 55 54 ArtificialController(creator) 56 55 { 57 RegisterObject(SpaceRaceController) ;58 std::vector<RaceCheckPoint*> checkpoints;56 RegisterObject(SpaceRaceController) 57 ; std::vector<RaceCheckPoint*> checkpoints; 59 58 for (ObjectList<SpaceRaceManager>::iterator it = ObjectList<SpaceRaceManager>::begin(); it!= ObjectList<SpaceRaceManager>::end(); ++it) 60 59 { … … 65 64 OrxAssert(!checkpoints.empty(), "No Checkpoints in Level"); 66 65 checkpoints_=checkpoints; 67 for( std::vector<RaceCheckPoint*>::iterator it = checkpoints.begin(); it!=checkpoints.end(); ++it){ 68 for (std::set<int>::iterator numb = ((*it)->getNextCheckpoints()).begin(); numb!=((*it)->getNextCheckpoints()).end(); ++numb) 69 placeVirtualCheckpoints((*it), findCheckpoint((*numb))); 66 for( std::vector<RaceCheckPoint*>::iterator it = checkpoints.begin(); it!=checkpoints.end(); ++it) 67 { 68 std::set<int> nextCheckPoints = ((*it)->getNextCheckpoints()); 69 if(!nextCheckPoints.empty()) { 70 orxout() << "yay" << endl; 71 for (std::set<int>::iterator numb = nextCheckPoints.begin(); numb!=nextCheckPoints.end(); numb++) { 72 RaceCheckPoint* point2 = findCheckpoint((*numb)); 73 74 if(point2 != NULL) 75 placeVirtualCheckpoints((*it), point2); 76 } 77 } 70 78 } 71 79 staticRacePoints_ = findStaticCheckpoints(checkpoints); … … 81 89 }*/ 82 90 83 virtualCheckPointIndex=-1; 84 } 85 91 virtualCheckPointIndex=-2; 92 } 86 93 87 94 //------------------------------ … … 130 137 int SpaceRaceController::rekSimulationCheckpointsReached(RaceCheckPoint* currentCheckpoint, std::map<RaceCheckPoint*, int>* zaehler) 131 138 { 139 132 140 if (currentCheckpoint->isLast()) 133 141 {// last point reached 142 orxout() << "last one" << endl; 134 143 (*zaehler)[currentCheckpoint] += 1; 135 144 return 1; // 1 Way form the last point to this one … … 140 149 for (std::set<int>::iterator it = currentCheckpoint->getNextCheckpoints().begin(); it!= currentCheckpoint->getNextCheckpoints().end(); ++it) 141 150 { 151 if(currentCheckpoint==findCheckpoint(*it)){ 152 orxout() << currentCheckpoint->getCheckpointIndex()<<endl; 153 continue; 154 } 155 for (std::set<int>::iterator a = currentCheckpoint->getNextCheckpoints().begin(); a!= currentCheckpoint->getNextCheckpoints().end(); ++a){ 156 orxout() << "Nextcheckpoints: "<<(*a) << endl; 157 } 158 orxout() << "currentCheck; " << currentCheckpoint->getCheckpointIndex() << "findCheck; " << findCheckpoint(*it)->getCheckpointIndex() << endl; 142 159 numberOfWays += rekSimulationCheckpointsReached(findCheckpoint(*it), zaehler); 143 160 } … … 146 163 } 147 164 } 148 149 150 165 151 166 //------------------------------------- … … 167 182 RaceCheckPoint* SpaceRaceController::nextPointFind(RaceCheckPoint* raceCheckpoint) 168 183 { 169 int distances[] = { -1, -1, -1}; 184 int distances[] = 185 { -1, -1, -1}; 170 186 int temp_i = 0; 171 187 for (std::set<int>::iterator it =raceCheckpoint->getNextCheckpoints().begin(); it!= raceCheckpoint->getNextCheckpoints().end(); ++it) … … 246 262 247 263 RaceCheckPoint* SpaceRaceController::findCheckpoint(int index) const 248 { 249 for (size_t i = 0; i < this->checkpoints_.size(); ++i) 250 if (this->checkpoints_[i]->getCheckpointIndex() == index) 251 return this->checkpoints_[i]; 252 return NULL; 253 } 254 255 RaceCheckPoint* SpaceRaceController::addVirtualCheckPoint( RaceCheckPoint* previousCheckpoint, int indexFollowingCheckPoint , Vector3 virtualCheckPointPosition ){ 256 257 RaceCheckPoint* newTempRaceCheckPoint = new RaceCheckPoint(this); 264 { 265 for (size_t i = 0; i < this->checkpoints_.size(); ++i) 266 if (this->checkpoints_[i]->getCheckpointIndex() == index) 267 return this->checkpoints_[i]; 268 return NULL; 269 } 270 271 RaceCheckPoint* SpaceRaceController::addVirtualCheckPoint( RaceCheckPoint* previousCheckpoint, int indexFollowingCheckPoint , Vector3 virtualCheckPointPosition ) 272 { 273 RaceCheckPoint* newTempRaceCheckPoint; 274 for (ObjectList<SpaceRaceManager>::iterator it = ObjectList<SpaceRaceManager>::begin(); it!= ObjectList<SpaceRaceManager>::end(); ++it){ 275 newTempRaceCheckPoint = new RaceCheckPoint((*it)); 276 } 258 277 newTempRaceCheckPoint->setPosition(virtualCheckPointPosition); 259 278 newTempRaceCheckPoint->setCheckpointIndex(virtualCheckPointIndex); … … 264 283 checkpoints_.insert(checkpoints_.end(), newTempRaceCheckPoint); 265 284 int positionInNextCheckPoint; 266 for (int i = 0; i <3 ; i++){ 285 for (int i = 0; i <3; i++) 286 { 267 287 if(previousCheckpoint->getNextCheckpointsAsVector3()[i]==indexFollowingCheckPoint) 268 positionInNextCheckPoint=i; 269 } 270 switch(positionInNextCheckPoint){ 288 positionInNextCheckPoint=i; 289 } 290 switch(positionInNextCheckPoint) 291 { 271 292 case 0: temp.x=virtualCheckPointIndex; break; 272 293 case 1: temp.y=virtualCheckPointIndex; break; … … 275 296 previousCheckpoint->setNextCheckpointsAsVector3(temp); 276 297 virtualCheckPointIndex--; 298 OrxAssert(virtualCheckPointIndex < -1, "TO much virtual cp"); 277 299 return newTempRaceCheckPoint; 278 300 } 279 301 280 281 282 302 SpaceRaceController::~SpaceRaceController() 283 303 { 284 for (int i =-1; i>virtualCheckPointIndex ; i--){ 304 for (int i =-1; i>virtualCheckPointIndex; i--) 305 { 285 306 delete findCheckpoint(i); 286 307 } … … 292 313 { orxout()<<this->getControllableEntity()<< " in tick"<<endl; return;} 293 314 //FOR virtual Checkpoints 294 if(nextRaceCheckpoint_->getCheckpointIndex() < 0){ 295 if( distanceSpaceshipToCheckPoint(nextRaceCheckpoint_) < 30){ 315 if(nextRaceCheckpoint_->getCheckpointIndex() < 0) 316 { 317 if( distanceSpaceshipToCheckPoint(nextRaceCheckpoint_) < 30) 318 { 296 319 currentRaceCheckpoint_=nextRaceCheckpoint_; 297 320 nextRaceCheckpoint_ = nextPointFind(nextRaceCheckpoint_); … … 313 336 } 314 337 //TODO: korrigieren! 315 else if((lastPositionSpaceship-this->getControllableEntity()->getPosition()).length()/dt< MINDISTANCE ){ 338 339 else if((lastPositionSpaceship-this->getControllableEntity()->getPosition()).length()/dt< MINDISTANCE ) 340 { 316 341 this->moveToPosition(Vector3(rnd()*100,rnd()*100,rnd()*100)); 317 342 this->spin(); … … 325 350 326 351 // True if a coordinate of 'pointToPoint' is smaller then the corresponding coordinate of 'groesse' 327 bool SpaceRaceController::vergleicheQuader(Vector3 pointToPoint, Vector3 groesse){ 352 bool SpaceRaceController::vergleicheQuader(Vector3 pointToPoint, Vector3 groesse) 353 { 328 354 if(abs(pointToPoint.x)<groesse.x) 329 355 return true; 330 356 if(abs(pointToPoint.y)<groesse.y) 331 357 return true; 332 358 if(abs(pointToPoint.z)<groesse.z) 333 return true; 334 335 } 336 337 void SpaceRaceController::placeVirtualCheckpoints(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2){ 359 return true; 360 361 } 362 363 bool SpaceRaceController::directLinePossible(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2,std::vector<StaticEntity*> allObjects){ 364 365 Vector3 cP1ToCP2=(racepoint2->getPosition()-racepoint1->getPosition()) / (racepoint2->getPosition()-racepoint1->getPosition()).length(); //unit Vector 366 Vector3 centerCP1=racepoint1->getPosition(); 367 btVector3 positionObject; 368 btScalar radiusObject; 369 370 for (std::vector<StaticEntity*>::iterator it = allObjects.begin(); it!=allObjects.end(); ++it){ 371 for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++){ 372 btCollisionShape* currentShape = (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape(); 373 if(currentShape == NULL) 374 continue; 375 376 currentShape->getBoundingSphere(positionObject,radiusObject); 377 Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); 378 if((powf((cP1ToCP2.dotProduct(centerCP1-positionObjectNonBT)),2)-(centerCP1-positionObjectNonBT).dotProduct(centerCP1-positionObjectNonBT)+powf(radiusObject, 2))>0){ 379 return false; 380 } 381 382 } 383 } 384 return true; 385 386 } 387 388 void SpaceRaceController::computeVirtualCheckpoint(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2,std::vector<StaticEntity*> allObjects){ 389 Vector3 cP1ToCP2=(racepoint2->getPosition()-racepoint1->getPosition()) / (racepoint2->getPosition()-racepoint1->getPosition()).length(); //unit Vector 390 Vector3 centerCP1=racepoint1->getPosition(); 391 btVector3 positionObject; 392 btScalar radiusObject; 393 394 for (std::vector<StaticEntity*>::iterator it = allObjects.begin(); it!=allObjects.end(); ++it){ 395 for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++){ 396 btCollisionShape* currentShape = (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape(); 397 if(currentShape == NULL) 398 continue; 399 400 currentShape->getBoundingSphere(positionObject,radiusObject); 401 Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); 402 if((powf((cP1ToCP2.dotProduct(centerCP1-positionObjectNonBT)),2)-(centerCP1-positionObjectNonBT).dotProduct(centerCP1-positionObjectNonBT)+powf(radiusObject, 2))>0){ 403 Vector3 zufall; 404 Vector3 objectmiddle=positionObjectNonBT; 405 do{ 406 zufall=Vector3(rnd(),rnd(),rnd());//random 407 }while((zufall.crossProduct(objectmiddle-racepoint1->getPosition())).length()==0); 408 409 410 Vector3 normalvec=zufall.crossProduct(objectmiddle-racepoint1->getPosition()); 411 // a'/b'=a/b => a' =b'*a/b 412 float laengeNormalvec=(objectmiddle-racepoint1->getPosition()).length()/sqrt((objectmiddle-racepoint1->getPosition()).squaredLength()-radiusObject*radiusObject)*radiusObject; 413 RaceCheckPoint* newVirtualCheckpoint=addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), objectmiddle+normalvec/normalvec.length()*laengeNormalvec); 414 //placeVirtualCheckpoints(newVirtualCheckpoint, racepoint2); 415 return; 416 } 417 418 } 419 } 420 421 } 422 423 424 425 void SpaceRaceController::placeVirtualCheckpoints(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2) 426 { 338 427 Vector3 point1 = racepoint1->getPosition(); 339 428 Vector3 point2 = racepoint2->getPosition(); … … 341 430 342 431 for (ObjectList<StaticEntity>::iterator it = ObjectList<StaticEntity>::begin(); it!= ObjectList<StaticEntity>::end(); ++it) 343 { 344 345 if (dynamic_cast<RaceCheckPoint*>(*it)!=NULL){continue;} // does not work jet 346 347 problematicObjects.insert(problematicObjects.end(), *it); 348 //it->getScale3D();// vector fuer halbe wuerfellaenge 349 } 350 Vector3 richtungen [6]; 351 richtungen[0]= Vector3(1,0,0); 352 richtungen[1]= Vector3(-1,0,0); 353 richtungen[2]= Vector3(0,1,0); 354 richtungen[3]= Vector3(0,-1,0); 355 richtungen[4]= Vector3(0,0,1); 356 richtungen[5]= Vector3(0,0,-1); 357 358 for (int i = 0; i< 6; i++){ 359 const int STEPS=100; 360 const float PHI=1.1; 361 bool collision=false; 362 363 for (int j =0; j<STEPS; j++){ 364 Vector3 tempPosition=(point1 - (point2-point1+richtungen[i]*PHI)*(float)j/STEPS); 365 for (std::vector<StaticEntity*>::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it){ 366 btVector3 positionObject; 367 btScalar radiusObject; 368 //TODO: Probably it points on a wrong object 369 for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++){ 370 (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject); 371 Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); 372 if (((tempPosition - positionObjectNonBT).length()<radiusObject) && (vergleicheQuader((tempPosition-positionObjectNonBT),(*it)->getScale3D()))){ 373 collision=true; break; 374 } 375 } 376 if(collision) break; 377 } 378 if(collision)break; 379 } 380 if(collision) continue; 381 // no collision => possible Way 382 for (float j =0; j<STEPS; j++){ 383 Vector3 possiblePosition=(point1 - (point2-point1+richtungen[i]*PHI)*j/STEPS); 384 collision=false; 385 for(int ij=0; ij<STEPS; j++){ 386 Vector3 tempPosition=(possiblePosition - (point2-possiblePosition)*(float)ij/STEPS); 387 for (std::vector<StaticEntity*>::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it){ 388 btVector3 positionObject; 389 btScalar radiusObject; 390 for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++){ 391 (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject); 392 Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); 393 if (((tempPosition-positionObjectNonBT).length()<radiusObject) && (vergleicheQuader((tempPosition-positionObjectNonBT),(*it)->getScale3D()))){ 394 collision=true; break; 395 } 396 } 397 if(collision) break; 398 } 399 if(collision)break; 400 addVirtualCheckPoint(racepoint1, racepoint2->getCheckpointIndex(), possiblePosition); 401 return; 402 } 403 404 } 405 } 406 432 { 433 434 if (dynamic_cast<RaceCheckPoint*>(*it)!=NULL) 435 { continue;} // does not work jet 436 437 problematicObjects.insert(problematicObjects.end(), *it); 438 //it->getScale3D();// vector fuer halbe wuerfellaenge 439 } 440 441 if(!directLinePossible(racepoint1, racepoint2, problematicObjects)) { 442 computeVirtualCheckpoint(racepoint1, racepoint2, problematicObjects); 443 } 444 445 446 // 447 // do{ 448 // zufall=Vector3(rnd(),rnd(),rnd());//random 449 // }while((zufall.crossProduct(objectmiddle-racepoint1->getPosition())).length()==0); 450 // 451 // Vector3 normalvec=zufall.crossProduct(objectmiddle-racepoint1->getPosition()); 452 // // a'/b'=a/b => a' =b'*a/b 453 // float laengeNormalvec=(objectmiddle-racepoint1->getPosition()).length()/sqrt((objectmiddle-racepoint1->getPosition()).squaredLength()-radius*radius)*radius; 454 // addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), objectmiddle+normalvec/normalvec.length()*laengeNormalvec); 455 456 // Vector3 richtungen [6]; 457 // richtungen[0]= Vector3(1,0,0); 458 // richtungen[1]= Vector3(-1,0,0); 459 // richtungen[2]= Vector3(0,1,0); 460 // richtungen[3]= Vector3(0,-1,0); 461 // richtungen[4]= Vector3(0,0,1); 462 // richtungen[5]= Vector3(0,0,-1); 463 // 464 // for (int i = 0; i< 6; i++) 465 // { 466 // const int STEPS=100; 467 // const float PHI=1.1; 468 // bool collision=false; 469 // 470 // for (int j =0; j<STEPS; j++) 471 // { 472 // Vector3 tempPosition=(point1 - (point2-point1+richtungen[i]*PHI)*(float)j/STEPS); 473 // for (std::vector<StaticEntity*>::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it) 474 // { 475 // btVector3 positionObject; 476 // btScalar radiusObject; 477 // if((*it)==NULL) 478 // { orxout()<<"Problempoint 1.1"<<endl; continue;} 479 // //TODO: Probably it points on a wrong object 480 // for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++) 481 // { 482 // if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==NULL) 483 // { continue;} 484 // 485 // orxout()<<"Problempoint 2.1"<<endl; 486 // (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject); 487 // Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); 488 // if (((tempPosition - positionObjectNonBT).length()<radiusObject) && (vergleicheQuader((tempPosition-positionObjectNonBT),(*it)->getScale3D()))) 489 // { 490 // collision=true; break; 491 // } 492 // } 493 // if(collision) break; 494 // } 495 // if(collision)break; 496 // } 497 // if(collision) continue; 498 // // no collision => possible Way 499 // for (float j =0; j<STEPS; j++) 500 // { 501 // Vector3 possiblePosition=(point1 - (point2-point1+richtungen[i]*PHI)*j/STEPS); 502 // collision=false; 503 // for(int ij=0; ij<STEPS; j++) 504 // { 505 // Vector3 tempPosition=(possiblePosition - (point2-possiblePosition)*(float)ij/STEPS); 506 // for (std::vector<StaticEntity*>::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it) 507 // { 508 // btVector3 positionObject; 509 // btScalar radiusObject; 510 // if((*it)==NULL) 511 // { orxout()<<"Problempoint 1"<<endl; continue;} 512 // for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++) 513 // { 514 // if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==NULL) 515 // { orxout()<<"Problempoint 2.2"<<endl; continue;} 516 // (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject); 517 // Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); 518 // if (((tempPosition-positionObjectNonBT).length()<radiusObject) && (vergleicheQuader((tempPosition-positionObjectNonBT),(*it)->getScale3D()))) 519 // { 520 // collision=true; break; 521 // } 522 // } 523 // if(collision) break; 524 // } 525 // if(collision)break; 526 // //addVirtualCheckPoint(racepoint1, racepoint2->getCheckpointIndex(), possiblePosition); 527 // return; 528 // } 529 // 530 // } 531 // } 407 532 408 533 } -
code/branches/Racingbot/src/modules/gametypes/SpaceRaceController.h
r9487 r9507 50 50 RaceCheckPoint* nextPointFind(RaceCheckPoint*); 51 51 RaceCheckPoint* adjustNextPoint(); 52 std::vector<RaceCheckPoint*> findStaticCheckpoints(std::vector<RaceCheckPoint*>); 52 std::vector<RaceCheckPoint*> findStaticCheckpoints(std::vector< 53 RaceCheckPoint*>); 53 54 std::vector<RaceCheckPoint*> staticCheckpoints(); 54 int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<RaceCheckPoint*, int>*); 55 int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map< 56 RaceCheckPoint*, int>*); 55 57 // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects) 56 58 RaceCheckPoint* findCheckpoint(int index) const; 57 RaceCheckPoint* addVirtualCheckPoint(RaceCheckPoint*, int , Vector3); 58 void placeVirtualCheckpoints(RaceCheckPoint*,RaceCheckPoint*); 59 RaceCheckPoint 60 * addVirtualCheckPoint(RaceCheckPoint*, int , Vector3); 61 void placeVirtualCheckpoints(RaceCheckPoint*, RaceCheckPoint*); 59 62 bool vergleicheQuader(Vector3, Vector3); 63 bool directLinePossible(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>); 64 void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>); 60 65 61 66 public:
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