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Timestamp:
Dec 15, 2012, 4:44:09 PM (12 years ago)
Author:
jo
Message:

Small adjustmenst on the new SpaceShip Templates and Weaponsettings.

Location:
code/branches/presentationHS12/data/levels
Files:
7 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentationHS12/data/levels/collateralDamageDemo.oxw

    r9516 r9518  
    1313
    1414<?lua
    15   include("templates/spaceshipAssff2.oxt")
     15  include("templates/spaceshipAssff.oxt")
    1616  include("templates/spaceshipPirate.oxt")
    1717  include("templates/spaceshipCollateralDamage.oxt")
  • code/branches/presentationHS12/data/levels/emptyLevel.oxw

    r9415 r9518  
    11<LevelInfo
    2  name = "Empty level"
    3  description = "A level with absolutely nothing in it."
    4  tags = "test"
     2 name = "Presentation HS 2012"
     3 description = "Orxonox Proudly Presents"
     4 tags = "presentation"
    55 screenshot = "emptylevel.png"
    66/>
  • code/branches/presentationHS12/data/levels/includes/weaponSettingsEscort.oxi

    r9505 r9518  
    1414        </links>
    1515        <Weapon>
    16           <attached>
    17             <!--Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,0,0" />
    18             <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
    19             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /-->
    20           </attached>
    21           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam.mesh" />
    22           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam.mesh" />
    23           <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
     16          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam.mesh" />
     17          <!--HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam.mesh" /-->
    2418        </Weapon>
    2519        <Weapon>
    26           <attached>
    27             <!--Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,0,0" />
    28             <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
    29             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /-->
    30           </attached>
    31           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam.mesh" />
    32           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam.mesh" />
    33           <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
     20          <HsW01 mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam.mesh" />
     21          <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam.mesh" /-->
    3422        </Weapon>
    3523      </WeaponPack>
  • code/branches/presentationHS12/data/levels/templates/bigship.oxt

    r9501 r9518  
    22  <SpaceShip
    33   hudtemplate            = spaceshiphud
    4    camerapositiontemplate = spaceshipassffcameras
     4   camerapositiontemplate = bigshipcameras
    55   spawnparticlesource    = "Orxonox/fairytwirl"
    66   spawnparticleduration  = 3
     
    2525   stallSpeed = 220;
    2626
    27    boostPower            = 15
    28    boostPowerRate        = 1
    29    boostRate             = 5
     27   boostPower            = 30
     28   boostPowerRate        = 1.5
     29   boostRate             = 4
    3030   boostCooldownDuration = 10
    3131
     
    3939  >
    4040    <engines>
    41       <MultiStateEngine position=" 15, 0, 0" template=spaceshipassffengine />
    42       <MultiStateEngine position="-15, 0, 0" template=spaceshipassffengine />
     41      <MultiStateEngine position=" 15, 0, 0" template=bigshipengine />
     42      <MultiStateEngine position="-15, 0, 0" template=bigshipengine />
    4343    </engines>
    4444    <attached>
     
    8989</Template>
    9090
    91 <Template name=spaceshipassffcameras defaults=0>
     91<Template name=bigshipcameras defaults=0>
    9292  <SpaceShip>
    9393    <camerapositions>
    9494      <CameraPosition position="0,30, 50" drag=true mouselook=true />
    95       <CameraPosition position="0,40, 80" drag=true mouselook=true />
    9695      <CameraPosition position="0,10,80" drag=true mouselook=true />
     96      <CameraPosition position="0,40,120" drag=true mouselook=true />
    9797    </camerapositions>
    9898  </SpaceShip>
    9999</Template>
    100100
    101 <Template name=spaceshipassffengine baseclass=MultiStateEngine>
     101<Template name=bigshipengine baseclass=MultiStateEngine>
    102102  <MultiStateEngine
    103103   boostfactor    = 2
  • code/branches/presentationHS12/data/levels/templates/spaceshipCollateralDamage.oxt

    r9516 r9518  
    33  <SpaceShip
    44   hudtemplate            = spaceshiphud
    5    camerapositiontemplate = spaceshipassffcameras
     5   camerapositiontemplate = spaceshipCDcameras
    66   spawnparticlesource    = "Orxonox/fairytwirl"
    77   spawnparticleduration  = 3
    88   explosionchunks        = 6
    99
    10    health            = 100
    11    maxhealth         = 200
    12    initialhealth     = 100
     10   health            = 200
     11   maxhealth         = 400
     12   initialhealth     = 200
    1313
    1414   shieldhealth        = 30
     
    4040  >
    4141    <engines>
    42       <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
    43       <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
     42      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipCDengine />
     43      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipCDengine />
    4444    </engines>
    4545    <attached>
     
    7171</Template>
    7272
    73 <Template name=spaceshipassffcameras defaults=0>
     73<Template name=spaceshipCDcameras defaults=0>
    7474  <SpaceShip>
    7575    <camerapositions>
     
    8282</Template>
    8383
    84 <Template name=spaceshipassffengine baseclass=MultiStateEngine>
     84<Template name=spaceshipCDengine baseclass=MultiStateEngine>
    8585  <MultiStateEngine
    8686   boostfactor    = 5
     
    118118
    119119    <EffectContainer condition="normal or boost">
    120       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare2" />
    121       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare2" />
     120      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare1" />
     121      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare1" />
    122122
    123123      <FadingBillboard mainstate=activity active=false scale=0.05 position="8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 />
  • code/branches/presentationHS12/data/levels/templates/spaceshipEscort.oxt

    r9416 r9518  
    22  <SpaceShip
    33   hudtemplate            = spaceshiphud
    4    camerapositiontemplate = spaceshipassffcameras
     4   camerapositiontemplate = spaceshipescortcameras
    55   spawnparticlesource    = "Orxonox/fairytwirl"
    66   spawnparticleduration  = 3
     
    3939  >
    4040    <engines>
    41       <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
    42       <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
     41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
     42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
    4343    </engines>
    4444    <attached>
     
    6262</Template>
    6363
    64 <Template name=spaceshipassffcameras defaults=0>
     64<Template name=spaceshipescortcameras defaults=0>
    6565  <SpaceShip>
    6666    <camerapositions>
    67       <CameraPosition position="0,13, 40" drag=true mouselook=true />
    68       <CameraPosition position="0,20, 80" drag=true mouselook=true />
     67      <CameraPosition position="0,15, 60" drag=true mouselook=true />
     68      <CameraPosition position="0,20, 90" drag=true mouselook=true />
    6969      <CameraPosition position="0,30,120" drag=true mouselook=true />
    7070    </camerapositions>
     
    7272</Template>
    7373
    74 <Template name=spaceshipassffengine baseclass=MultiStateEngine>
     74<Template name=spaceshipescortengine baseclass=MultiStateEngine>
    7575  <MultiStateEngine
    7676   boostfactor    = 2.2
  • code/branches/presentationHS12/data/levels/templates/spaceshipTurret.oxt

    r9503 r9518  
    22  <SpaceShip
    33   hudtemplate            = spaceshiphud
    4    camerapositiontemplate = spaceshipassffcameras
     4   camerapositiontemplate = spaceshipturretcameras
    55   spawnparticlesource    = "Orxonox/fairytwirl"
    66   spawnparticleduration  = 3
     
    4949  </SpaceShip>
    5050</Template>
     51
     52<Template name=spaceshipturretcameras defaults=0>
     53  <SpaceShip>
     54    <camerapositions>
     55      <CameraPosition position="0,10, 40" drag=true mouselook=true />
     56      <CameraPosition position="0,20, 80" drag=true mouselook=true />
     57      <CameraPosition position="0,30,120" drag=true mouselook=true />
     58    </camerapositions>
     59  </SpaceShip>
     60</Template>
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