Changeset 9518 for code/branches/presentationHS12/data/levels
- Timestamp:
- Dec 15, 2012, 4:44:09 PM (12 years ago)
- Location:
- code/branches/presentationHS12/data/levels
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS12/data/levels/collateralDamageDemo.oxw
r9516 r9518 13 13 14 14 <?lua 15 include("templates/spaceshipAssff 2.oxt")15 include("templates/spaceshipAssff.oxt") 16 16 include("templates/spaceshipPirate.oxt") 17 17 include("templates/spaceshipCollateralDamage.oxt") -
code/branches/presentationHS12/data/levels/emptyLevel.oxw
r9415 r9518 1 1 <LevelInfo 2 name = " Empty level"3 description = " A level with absolutely nothing in it."4 tags = " test"2 name = "Presentation HS 2012" 3 description = "Orxonox Proudly Presents" 4 tags = "presentation" 5 5 screenshot = "emptylevel.png" 6 6 /> -
code/branches/presentationHS12/data/levels/includes/weaponSettingsEscort.oxi
r9505 r9518 14 14 </links> 15 15 <Weapon> 16 <attached> 17 <!--Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,0,0" /> 18 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /> 19 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /--> 20 </attached> 21 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam.mesh" /> 22 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam.mesh" /> 23 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 16 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam.mesh" /> 17 <!--HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam.mesh" /--> 24 18 </Weapon> 25 19 <Weapon> 26 <attached> 27 <!--Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,0,0" /> 28 <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /> 29 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /--> 30 </attached> 31 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam.mesh" /> 32 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam.mesh" /> 33 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 20 <HsW01 mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam.mesh" /> 21 <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam.mesh" /--> 34 22 </Weapon> 35 23 </WeaponPack> -
code/branches/presentationHS12/data/levels/templates/bigship.oxt
r9501 r9518 2 2 <SpaceShip 3 3 hudtemplate = spaceshiphud 4 camerapositiontemplate = spaceshipassffcameras4 camerapositiontemplate = bigshipcameras 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 … … 25 25 stallSpeed = 220; 26 26 27 boostPower = 1528 boostPowerRate = 1 29 boostRate = 527 boostPower = 30 28 boostPowerRate = 1.5 29 boostRate = 4 30 30 boostCooldownDuration = 10 31 31 … … 39 39 > 40 40 <engines> 41 <MultiStateEngine position=" 15, 0, 0" template= spaceshipassffengine />42 <MultiStateEngine position="-15, 0, 0" template= spaceshipassffengine />41 <MultiStateEngine position=" 15, 0, 0" template=bigshipengine /> 42 <MultiStateEngine position="-15, 0, 0" template=bigshipengine /> 43 43 </engines> 44 44 <attached> … … 89 89 </Template> 90 90 91 <Template name= spaceshipassffcameras defaults=0>91 <Template name=bigshipcameras defaults=0> 92 92 <SpaceShip> 93 93 <camerapositions> 94 94 <CameraPosition position="0,30, 50" drag=true mouselook=true /> 95 <CameraPosition position="0,40, 80" drag=true mouselook=true />96 95 <CameraPosition position="0,10,80" drag=true mouselook=true /> 96 <CameraPosition position="0,40,120" drag=true mouselook=true /> 97 97 </camerapositions> 98 98 </SpaceShip> 99 99 </Template> 100 100 101 <Template name= spaceshipassffengine baseclass=MultiStateEngine>101 <Template name=bigshipengine baseclass=MultiStateEngine> 102 102 <MultiStateEngine 103 103 boostfactor = 2 -
code/branches/presentationHS12/data/levels/templates/spaceshipCollateralDamage.oxt
r9516 r9518 3 3 <SpaceShip 4 4 hudtemplate = spaceshiphud 5 camerapositiontemplate = spaceship assffcameras5 camerapositiontemplate = spaceshipCDcameras 6 6 spawnparticlesource = "Orxonox/fairytwirl" 7 7 spawnparticleduration = 3 8 8 explosionchunks = 6 9 9 10 health = 10011 maxhealth = 20012 initialhealth = 10010 health = 200 11 maxhealth = 400 12 initialhealth = 200 13 13 14 14 shieldhealth = 30 … … 40 40 > 41 41 <engines> 42 <MultiStateEngine position=" 7.6, 0, 6" template=spaceship assffengine />43 <MultiStateEngine position="-7.6, 0, 0" template=spaceship assffengine />42 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipCDengine /> 43 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipCDengine /> 44 44 </engines> 45 45 <attached> … … 71 71 </Template> 72 72 73 <Template name=spaceship assffcameras defaults=0>73 <Template name=spaceshipCDcameras defaults=0> 74 74 <SpaceShip> 75 75 <camerapositions> … … 82 82 </Template> 83 83 84 <Template name=spaceship assffengine baseclass=MultiStateEngine>84 <Template name=spaceshipCDengine baseclass=MultiStateEngine> 85 85 <MultiStateEngine 86 86 boostfactor = 5 … … 118 118 119 119 <EffectContainer condition="normal or boost"> 120 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare 2" />121 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare 2" />120 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare1" /> 121 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare1" /> 122 122 123 123 <FadingBillboard mainstate=activity active=false scale=0.05 position="8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 /> -
code/branches/presentationHS12/data/levels/templates/spaceshipEscort.oxt
r9416 r9518 2 2 <SpaceShip 3 3 hudtemplate = spaceshiphud 4 camerapositiontemplate = spaceship assffcameras4 camerapositiontemplate = spaceshipescortcameras 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 … … 39 39 > 40 40 <engines> 41 <MultiStateEngine position=" 7.6, 0, 6" template=spaceship assffengine />42 <MultiStateEngine position="-7.6, 0, 0" template=spaceship assffengine />41 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine /> 42 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine /> 43 43 </engines> 44 44 <attached> … … 62 62 </Template> 63 63 64 <Template name=spaceship assffcameras defaults=0>64 <Template name=spaceshipescortcameras defaults=0> 65 65 <SpaceShip> 66 66 <camerapositions> 67 <CameraPosition position="0,1 3, 40" drag=true mouselook=true />68 <CameraPosition position="0,20, 80" drag=true mouselook=true />67 <CameraPosition position="0,15, 60" drag=true mouselook=true /> 68 <CameraPosition position="0,20, 90" drag=true mouselook=true /> 69 69 <CameraPosition position="0,30,120" drag=true mouselook=true /> 70 70 </camerapositions> … … 72 72 </Template> 73 73 74 <Template name=spaceship assffengine baseclass=MultiStateEngine>74 <Template name=spaceshipescortengine baseclass=MultiStateEngine> 75 75 <MultiStateEngine 76 76 boostfactor = 2.2 -
code/branches/presentationHS12/data/levels/templates/spaceshipTurret.oxt
r9503 r9518 2 2 <SpaceShip 3 3 hudtemplate = spaceshiphud 4 camerapositiontemplate = spaceship assffcameras4 camerapositiontemplate = spaceshipturretcameras 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 … … 49 49 </SpaceShip> 50 50 </Template> 51 52 <Template name=spaceshipturretcameras defaults=0> 53 <SpaceShip> 54 <camerapositions> 55 <CameraPosition position="0,10, 40" drag=true mouselook=true /> 56 <CameraPosition position="0,20, 80" drag=true mouselook=true /> 57 <CameraPosition position="0,30,120" drag=true mouselook=true /> 58 </camerapositions> 59 </SpaceShip> 60 </Template>
Note: See TracChangeset
for help on using the changeset viewer.