Changeset 9528 for code/branches/tutorial3/data
- Timestamp:
- Feb 19, 2013, 11:12:52 AM (12 years ago)
- File:
-
- 1 edited
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code/branches/tutorial3/data/levels/tutorial.oxw
r9348 r9528 2 2 name = "Coding Tutorial" 3 3 description = "Level for the coding tutorial." 4 tags = "tutorial , shipselection"4 tags = "tutorial" 5 5 screenshot = "codingtutorial.png" 6 startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser"7 6 /> 8 7 … … 11 10 include("stats.oxo") 12 11 include("templates/spaceshipAssff.oxt") 13 include("templates/spaceshipGhost.oxt")14 include("templates/spaceshipSpacecruiser.oxt")15 12 include("templates/lodInformation.oxt") 16 13 ?> … … 24 21 <Scene 25 22 ambientlight = "0.5, 0.5, 0.5" 26 skybox = "Orxonox/ skyBoxBasic"23 skybox = "Orxonox/Starbox" 27 24 > 28 <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">29 <attached>30 <Model scale="1" mesh="drone.mesh"/>31 </attached>32 <collisionShapes>33 <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />34 </collisionShapes>35 </Drone>36 25 37 <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">38 <attached>39 <Model scale="1" mesh="rocket.mesh"/>40 </attached>41 <collisionShapes>42 <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />43 </collisionShapes>44 </Drone>45 26 46 27 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 47 28 48 <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" />49 <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" />50 29 51 30 <?lua 52 31 for i = 1, 10, 1 do 53 32 ?> 54 <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=s hipselection/>33 <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 55 34 <?lua end ?> 56 35 57 <GlobalShader compositor="Bloom" visible=false> 58 <events> 59 <visibility> 60 <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> 61 </visibility> 62 </events> 63 </GlobalShader> 64 <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> 65 <StaticEntity position="0,0,0" collisionType=static> 66 <collisionShapes> 67 <SphereCollisionShape radius="20" /> 68 </collisionShapes> 69 </StaticEntity> 36 37 <!-- TODO: Insert drone here. --> 70 38 71 <!--72 <?lua73 for i = 1, 70, 1 do74 ?>75 <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">76 <attached>77 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />78 </attached>79 </MovableEntity>80 <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">81 <attached>82 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />83 </attached>84 </MovableEntity>85 86 <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">87 <attached>88 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />89 </attached>90 </MovableEntity>91 <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">92 <attached>93 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />94 </attached>95 </MovableEntity>96 97 <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">98 <attached>99 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />100 </attached>101 </MovableEntity>102 <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">103 <attached>104 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />105 </attached>106 </MovableEntity>107 <?lua end ?>108 -->109 39 110 40 </Scene>
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