- Timestamp:
- Mar 12, 2013, 3:41:50 PM (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/orxonox/worldentities/pawns/Pawn.cc
r9348 r9546 98 98 99 99 this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition 100 101 /* sewper awesome optimization. This loads all the files required for 102 * the big explosion once in the beginning to make sure the game does 103 * not start lagging at the first in-action explosion. 104 */ 105 BigExplosion *chunk = new BigExplosion(this->getCreator()); 100 106 } 101 107
Note: See TracChangeset
for help on using the changeset viewer.