Changeset 9555
- Timestamp:
- Mar 19, 2013, 4:12:17 PM (12 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/lastManStanding.oxw
r9348 r9555 133 133 </StaticEntity> 134 134 135 <!-- top explosion, this is instantiated here so it does not load all resources 136 later when the first kill happens. Far away since we don't want to see it --> 137 <BigExplosion position="1e12,0,0" collisionType=static visible=false > 138 </BigExplosion> 139 140 135 141 136 142 <?lua end ?><!-- ---------------asteroid dome END-------------------> -
code/trunk/src/orxonox/worldentities/pawns/Pawn.cc
r9546 r9555 98 98 99 99 this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition 100 101 /* sewper awesome optimization. This loads all the files required for102 * the big explosion once in the beginning to make sure the game does103 * not start lagging at the first in-action explosion.104 */105 BigExplosion *chunk = new BigExplosion(this->getCreator());106 100 } 107 101
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