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Ignore:
Timestamp:
Mar 26, 2013, 11:33:01 PM (12 years ago)
Author:
landauf
Message:

I decided that Synchronisable and Tickable should also be OrxonoxInterfaces; even though they're not part of the game logic they're specifically targeted towards game classes

Location:
code/branches/core6/src/libraries
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core6/src/libraries/network/synchronisable/Synchronisable.h

    r9579 r9587  
    4141#include "util/mbool.h"
    4242#include "util/Output.h"
    43 #include "core/class/OrxonoxClass.h"
     43#include "core/class/OrxonoxInterface.h"
    4444#include "SynchronisableVariable.h"
    4545#include "NetworkCallback.h"
     
    144144  * @author Oliver Scheuss
    145145  */
    146   class _NetworkExport Synchronisable : virtual public OrxonoxClass{
     146  class _NetworkExport Synchronisable : virtual public OrxonoxInterface {
    147147  public:
    148148    friend class packet::Gamestate;
  • code/branches/core6/src/libraries/tools/interfaces/Tickable.h

    r9563 r9587  
    4444#include "tools/ToolsPrereqs.h"
    4545
    46 #include "core/class/OrxonoxClass.h"
     46#include "core/class/OrxonoxInterface.h"
    4747#include "core/class/Super.h"
    4848
     
    5050{
    5151    //! The Tickable interface provides a tick(dt) function, that gets called every frame.
    52     class _ToolsExport Tickable : virtual public OrxonoxClass
     52    class _ToolsExport Tickable : virtual public OrxonoxInterface
    5353    {
    5454        public:
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