Changeset 9629 for code/branches/core6/src/modules/pong
- Timestamp:
- Aug 9, 2013, 9:26:46 PM (11 years ago)
- Location:
- code/branches/core6/src/modules/pong
- Files:
-
- 14 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/core6/src/modules/pong/Pong.cc
r9558 r9629 59 59 Constructor. Registers and initializes the object. 60 60 */ 61 Pong::Pong( BaseObject* creator) : Deathmatch(creator)61 Pong::Pong(Context* context) : Deathmatch(context) 62 62 { 63 63 RegisterObject(Pong); … … 129 129 if (this->ball_ == NULL) // If there is no ball, create a new ball. 130 130 { 131 this->ball_ = new PongBall(this->center_ );131 this->ball_ = new PongBall(this->center_->getContext()); 132 132 // Apply the template for the ball specified by the centerpoint. 133 133 this->ball_->addTemplate(this->center_->getBalltemplate()); … … 147 147 if (this->bat_[i] == NULL) 148 148 { 149 this->bat_[i] = new PongBat(this->center_ );149 this->bat_[i] = new PongBat(this->center_->getContext()); 150 150 this->bat_[i]->addTemplate(this->center_->getBattemplate()); 151 151 } -
code/branches/core6/src/modules/pong/Pong.h
r9348 r9629 65 65 { 66 66 public: 67 Pong( BaseObject* creator); //!< Constructor. Registers and initializes the object.67 Pong(Context* context); //!< Constructor. Registers and initializes the object. 68 68 virtual ~Pong(); //!< Destructor. Cleans up, if initialized. 69 69 -
code/branches/core6/src/modules/pong/PongAI.cc
r9558 r9629 53 53 Constructor. Registers and initializes the object. 54 54 */ 55 PongAI::PongAI( BaseObject* creator) : Controller(creator)55 PongAI::PongAI(Context* context) : Controller(context) 56 56 { 57 57 RegisterObject(PongAI); -
code/branches/core6/src/modules/pong/PongAI.h
r9579 r9629 61 61 { 62 62 public: 63 PongAI( BaseObject* creator); //!< Constructor. Registers and initializes the object.63 PongAI(Context* context); //!< Constructor. Registers and initializes the object. 64 64 virtual ~PongAI(); 65 65 -
code/branches/core6/src/modules/pong/PongBall.cc
r8108 r9629 51 51 Constructor. Registers and initializes the object. 52 52 */ 53 PongBall::PongBall( BaseObject* creator)54 : MovableEntity(c reator)53 PongBall::PongBall(Context* context) 54 : MovableEntity(context) 55 55 { 56 56 RegisterObject(PongBall); -
code/branches/core6/src/modules/pong/PongBall.h
r8108 r9629 59 59 { 60 60 public: 61 PongBall( BaseObject* creator);61 PongBall(Context* context); 62 62 virtual ~PongBall(); 63 63 -
code/branches/core6/src/modules/pong/PongBat.cc
r8108 r9629 45 45 Constructor. Registers and initializes the object. 46 46 */ 47 PongBat::PongBat( BaseObject* creator) : ControllableEntity(creator)47 PongBat::PongBat(Context* context) : ControllableEntity(context) 48 48 { 49 49 RegisterObject(PongBat); -
code/branches/core6/src/modules/pong/PongBat.h
r8706 r9629 57 57 { 58 58 public: 59 PongBat( BaseObject* creator); //!< Constructor. Registers and initializes the object.59 PongBat(Context* context); //!< Constructor. Registers and initializes the object. 60 60 virtual ~PongBat() {} 61 61 -
code/branches/core6/src/modules/pong/PongBot.cc
r8108 r9629 45 45 Constructor. Registers the object and creates a PongAI controller. 46 46 */ 47 PongBot::PongBot( BaseObject* creator) : Bot(creator)47 PongBot::PongBot(Context* context) : Bot(context) 48 48 { 49 49 RegisterObject(PongBot); -
code/branches/core6/src/modules/pong/PongBot.h
r8108 r9629 56 56 { 57 57 public: 58 PongBot( BaseObject* creator);58 PongBot(Context* context); 59 59 virtual ~PongBot() {} 60 60 }; -
code/branches/core6/src/modules/pong/PongCenterpoint.cc
r8108 r9629 47 47 Constructor. Registers and initializes the object and checks whether the gametype is actually Pong. 48 48 */ 49 PongCenterpoint::PongCenterpoint( BaseObject* creator) : StaticEntity(creator)49 PongCenterpoint::PongCenterpoint(Context* context) : StaticEntity(context) 50 50 { 51 51 RegisterObject(PongCenterpoint); -
code/branches/core6/src/modules/pong/PongCenterpoint.h
r8108 r9629 121 121 { 122 122 public: 123 PongCenterpoint( BaseObject* creator); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Pong.123 PongCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Pong. 124 124 virtual ~PongCenterpoint() {} 125 125 -
code/branches/core6/src/modules/pong/PongScore.cc
r9264 r9629 50 50 Constructor. Registers and initializes the object. 51 51 */ 52 PongScore::PongScore( BaseObject* creator) : OverlayText(creator)52 PongScore::PongScore(Context* context) : OverlayText(context) 53 53 { 54 54 RegisterObject(PongScore); -
code/branches/core6/src/modules/pong/PongScore.h
r9258 r9629 57 57 { 58 58 public: 59 PongScore( BaseObject* creator);59 PongScore(Context* context); 60 60 virtual ~PongScore(); 61 61
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