Changeset 9716 in orxonox.OLD for branches/new_class_id/src
- Timestamp:
- Sep 1, 2006, 8:16:15 PM (18 years ago)
- Location:
- branches/new_class_id/src
- Files:
-
- 94 edited
- 5 moved
Legend:
- Unmodified
- Added
- Removed
-
branches/new_class_id/src/Makefile.am
r9006 r9716 72 72 defs/globals.h \ 73 73 defs/compiler.h \ 74 defs/class_id .h \74 defs/class_id_DEPRECATED.h \ 75 75 subprojects/benchmark.h 76 76 -
branches/new_class_id/src/defs/class_id_DEPRECATED.h
r9715 r9716 18 18 19 19 /*! 20 * @file class_id .h20 * @file class_id_DEPRECATED.h 21 21 * @brief contains a list of orxonox ClassID's (identities to register classes and their SuperClasses) 22 22 * … … 31 31 */ 32 32 33 #ifndef _CLASS_ID_ H34 #define _CLASS_ID_ H33 #ifndef _CLASS_ID___DEPRECATED___H 34 #define _CLASS_ID___DEPRECATED___H 35 35 36 36 //! list of all classes to be loadable in via the ObjectManager … … 463 463 464 464 465 #endif /* _CLASS_ID_ H */465 #endif /* _CLASS_ID___DEPRECATED___H */ -
branches/new_class_id/src/lib/graphics/effects/cloud_effect.cc
r9715 r9716 29 29 #include "script_class.h" 30 30 31 #include "class_id .h"31 #include "class_id_DEPRECATED.h" 32 32 33 33 Vector CloudEffect::cloudColor; -
branches/new_class_id/src/lib/graphics/effects/fog_effect.cc
r9715 r9716 29 29 SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); 30 30 31 #include "class_id .h"31 #include "class_id_DEPRECATED.h" 32 32 33 33 CREATE_SCRIPTABLE_CLASS(FogEffect, FogEffect::classID(), -
branches/new_class_id/src/lib/graphics/effects/lense_flare.cc
r9715 r9716 33 33 #include "camera.h" 34 34 35 #include "class_id .h"35 #include "class_id_DEPRECATED.h" 36 36 37 37 ObjectListDefinitionID(LenseFlare, CL_LENSE_FLARE); -
branches/new_class_id/src/lib/graphics/effects/lightning_effect.cc
r9715 r9716 27 27 #include "cloud_effect.h" 28 28 #include "script_class.h" 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 31 31 ObjectListDefinitionID(LightningEffect, CL_LIGHTNING_EFFECT); -
branches/new_class_id/src/lib/graphics/effects/rain_effect.cc
r9715 r9716 31 31 #include "script_class.h" 32 32 33 #include "class_id .h"33 #include "class_id_DEPRECATED.h" 34 34 35 35 ObjectListDefinitionID(RainEffect, CL_RAIN_EFFECT); -
branches/new_class_id/src/lib/graphics/effects/snow_effect.cc
r9715 r9716 30 30 #include "cloud_effect.h" 31 31 32 #include "class_id .h"32 #include "class_id_DEPRECATED.h" 33 33 34 34 ObjectListDefinitionID(SnowEffect, CL_SNOW_EFFECT); -
branches/new_class_id/src/lib/graphics/effects/volfog_effect.cc
r9715 r9716 47 47 48 48 49 #include "class_id .h"49 #include "class_id_DEPRECATED.h" 50 50 ObjectListDefinitionID(VolFogEffect, CL_VOLFOG_EFFECT); 51 51 CREATE_FACTORY(VolFogEffect); -
branches/new_class_id/src/lib/graphics/light.cc
r9715 r9716 27 27 #include "debug.h" 28 28 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 31 31 ObjectListDefinitionID(Light, CL_LIGHT); -
branches/new_class_id/src/lib/graphics/render2D/image_plane.cc
r9715 r9716 24 24 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 28 28 ObjectListDefinitionID(ImagePlane, CL_IMAGE_PLANE); -
branches/new_class_id/src/lib/gui/gl/glmenu/glmenu_imagescreen.cc
r9715 r9716 25 25 #include "util/loading/load_param.h" 26 26 27 #include "class_id .h"27 #include "class_id_DEPRECATED.h" 28 28 ObjectListDefinitionID(GLMenuImageScreen, CL_GLMENU_IMAGE_SCREEN); 29 29 CREATE_FACTORY(GLMenuImageScreen); -
branches/new_class_id/src/lib/lang/Makefile.am
r9684 r9716 9 9 libORXlang_a_SOURCES = \ 10 10 base_object.cc \ 11 new_class_id.cc \12 new_object_list.cc11 class_id.cc \ 12 object_list.cc 13 13 14 14 noinst_HEADERS = \ 15 15 base_object.h \ 16 new_class_id.h \17 new_object_list.h16 class_id.h \ 17 object_list.h 18 18 19 19 -
branches/new_class_id/src/lib/lang/base_object.h
r9715 r9716 14 14 #define __BASE_OBJECT_H_ 15 15 16 #include " new_object_list.h"16 #include "object_list.h" 17 17 #include "sigslot/slot.h" 18 18 -
branches/new_class_id/src/lib/lang/class_id.cc
r9715 r9716 16 16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ 17 17 18 #include " new_class_id.h"19 #include " new_object_list.h"18 #include "class_id.h" 19 #include "object_list.h" 20 20 21 21 /** -
branches/new_class_id/src/lib/lang/class_id.h
r9715 r9716 1 1 /*! 2 * @file new_class_id.h2 * @file class_id.h 3 3 * @brief Definition of a dynamically allocating ClassID 4 4 * 5 5 */ 6 6 7 #ifndef _ NEW_CLASS_ID_H8 #define _ NEW_CLASS_ID_H7 #ifndef _CLASS_ID_H 8 #define _CLASS_ID_H 9 9 10 10 #include <string> … … 74 74 }; 75 75 76 #endif /* _ NEW_CLASS_ID_H */76 #endif /* _CLASS_ID_H */ -
branches/new_class_id/src/lib/lang/object_list.cc
r9715 r9716 16 16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ 17 17 18 #include " new_object_list.h"18 #include "object_list.h" 19 19 #include <cassert> 20 20 -
branches/new_class_id/src/lib/lang/object_list.h
r9715 r9716 1 1 /*! 2 * @file new_object_list.h2 * @file object_list.h 3 3 * @brief Definition of a dynamically allocating ClassID 4 4 * 5 5 */ 6 6 7 #ifndef _ NEW_OBJECT_LIST_H8 #define _ NEW_OBJECT_LIST_H9 10 #include " new_class_id.h"7 #ifndef _OBJECT_LIST_H 8 #define _OBJECT_LIST_H 9 10 #include "class_id.h" 11 11 #include <cassert> 12 12 #include <map> … … 331 331 } 332 332 333 #endif /* _ NEW_OBJECT_LIST_H */333 #endif /* _OBJECT_LIST_H */ -
branches/new_class_id/src/lib/lang/test_object_list.cc
r9715 r9716 1 #include " new_class_id.h"2 #include " new_object_list.h"1 #include "class_id.h" 2 #include "object_list.h" 3 3 #include <iostream> 4 4 -
branches/new_class_id/src/lib/network/network_stream.cc
r9715 r9716 1194 1194 } 1195 1195 else 1196 ; /// FIXME NEW_CLASS_ID :: b = Factory::fabricate( leafClassId );1196 ; /// FIXME CLASS_ID :: b = Factory::fabricate( leafClassId ); 1197 1197 1198 1198 if ( !b ) -
branches/new_class_id/src/lib/network/player_stats.cc
r9715 r9716 30 30 #include "shell_command.h" 31 31 32 #include "class_id .h"32 #include "class_id_DEPRECATED.h" 33 33 34 34 ObjectListDefinitionID(PlayerStats, CL_PLAYER_STATS); -
branches/new_class_id/src/lib/particles/box_emitter.cc
r9715 r9716 24 24 #include "debug.h" 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 28 28 ObjectListDefinitionID(BoxEmitter, CL_BOX_EMITTER); -
branches/new_class_id/src/lib/particles/dot_emitter.cc
r9715 r9716 26 26 27 27 28 #include "class_id .h"28 #include "class_id_DEPRECATED.h" 29 29 ObjectListDefinitionID(DotEmitter, CL_DOT_EMITTER); 30 30 CREATE_FACTORY(DotEmitter); -
branches/new_class_id/src/lib/particles/dot_particles.cc
r9715 r9716 24 24 #include "shell_command.h" 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 28 28 ObjectListDefinitionID(DotParticles, CL_DOT_PARTICLES); -
branches/new_class_id/src/lib/particles/model_particles.cc
r9715 r9716 24 24 #include "shell_command.h" 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 28 28 ObjectListDefinitionID(ModelParticles, CL_MODEL_PARTICLES); -
branches/new_class_id/src/lib/particles/plane_emitter.cc
r9715 r9716 24 24 #include "debug.h" 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 28 28 ObjectListDefinitionID(PlaneEmitter, CL_PLANE_EMITTER); -
branches/new_class_id/src/lib/particles/spark_particles.cc
r9715 r9716 24 24 #include "shell_command.h" 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 28 28 ObjectListDefinitionID(SparkParticles, CL_SPARK_PARTICLES); -
branches/new_class_id/src/lib/particles/sprite_particles.cc
r9715 r9716 24 24 #include "shell_command.h" 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 28 28 ObjectListDefinitionID(SpriteParticles, CL_SPRITE_PARTICLES); -
branches/new_class_id/src/lib/physics/fields/gravity.cc
r9715 r9716 21 21 #include "util/loading/factory.h" 22 22 23 #include "class_id .h"23 #include "class_id_DEPRECATED.h" 24 24 ObjectListDefinitionID(Gravity, CL_FIELD_GRAVITY); 25 25 -
branches/new_class_id/src/lib/physics/fields/point_gravity.cc
r9715 r9716 20 20 21 21 22 #include "class_id .h"22 #include "class_id_DEPRECATED.h" 23 23 ObjectListDefinitionID(PointGravity, CL_FIELD_POINT_GRAVITY); 24 24 -
branches/new_class_id/src/lib/physics/fields/twirl.cc
r9715 r9716 20 20 21 21 22 #include "class_id .h"22 #include "class_id_DEPRECATED.h" 23 23 ObjectListDefinitionID(Twirl, CL_FIELD_TWIRL); 24 24 -
branches/new_class_id/src/lib/physics/physics_connection.cc
r9715 r9716 27 27 #include "util/loading/load_param.h" 28 28 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 ObjectListDefinition(PhysicsConnection); 31 31 CREATE_FACTORY(PhysicsConnection); -
branches/new_class_id/src/lib/util/loading/fast_factory.h
r9715 r9716 33 33 * Creates a FastFactory for a Class' static function named ClassName::fastFactory. 34 34 * @param CLASS_NAME the name of the Class to create the fast-factory for. 35 * @param CLASS_ID the ID of the class to create the fast-factory for @see "class_id .h"35 * @param CLASS_ID the ID of the class to create the fast-factory for @see "class_id_DEPRECATED.h" 36 36 * 37 37 * notice, that the Class to be called, must implement: -
branches/new_class_id/src/story_entities/menu/game_menu.cc
r9715 r9716 42 42 #include "preferences.h" 43 43 44 #include "class_id .h"44 #include "class_id_DEPRECATED.h" 45 45 //! This creates a Factory to fabricate a GameMenu 46 46 ObjectListDefinitionID(GameMenu, CL_GAME_MENU); -
branches/new_class_id/src/story_entities/movie_loader.cc
r9715 r9716 25 25 26 26 27 #include "class_id .h"27 #include "class_id_DEPRECATED.h" 28 28 ObjectListDefinitionID(MovieLoader, CL_MOVIE_LOADER); 29 29 CREATE_FACTORY(MovieLoader); -
branches/new_class_id/src/story_entities/multi_player_world.cc
r9715 r9716 36 36 SHELL_COMMAND(debug, MultiPlayerWorld, debug); 37 37 38 #include "class_id .h"38 #include "class_id_DEPRECATED.h" 39 39 //! This creates a Factory to fabricate a MultiPlayerWorld 40 40 ObjectListDefinitionID(MultiPlayerWorld, CL_MULTI_PLAYER_WORLD); -
branches/new_class_id/src/story_entities/single_player_world.cc
r9715 r9716 29 29 30 30 31 #include "class_id .h"31 #include "class_id_DEPRECATED.h" 32 32 //! This creates a Factory to fabricate a SinglePlayerWorld 33 33 ObjectListDefinitionID(SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD); -
branches/new_class_id/src/subprojects/network/simple_sync.cc
r9709 r9716 22 22 #include "simple_sync.h" 23 23 24 #include "class_id .h"24 #include "class_id_DEPRECATED.h" 25 25 #include "loading/fast_factory.h" 26 26 #include "lib/util/loading/factory.h" -
branches/new_class_id/src/util/kill_target.cc
r9715 r9716 22 22 23 23 24 #include "class_id .h"24 #include "class_id_DEPRECATED.h" 25 25 ObjectListDefinitionID(KillTarget, CL_KILL_TARGET); 26 26 CREATE_FACTORY(KillTarget); -
branches/new_class_id/src/util/multiplayer_team_deathmatch.cc
r9715 r9716 48 48 49 49 50 #include "class_id .h"50 #include "class_id_DEPRECATED.h" 51 51 52 52 ObjectListDefinitionID(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); -
branches/new_class_id/src/util/singleplayer_shootemup.cc
r9715 r9716 25 25 26 26 27 #include "class_id .h"27 #include "class_id_DEPRECATED.h" 28 28 ObjectListDefinitionID(SingleplayerShootemup, CL_SINGLEPLAYER_SHOOTEMUP); 29 29 CREATE_FACTORY(SingleplayerShootemup); -
branches/new_class_id/src/world_entities/bsp_entity.cc
r9715 r9716 18 18 #include "util/loading/resource_manager.h" 19 19 20 #include "class_id .h"20 #include "class_id_DEPRECATED.h" 21 21 ObjectListDefinitionID(BspEntity, CL_BSP_ENTITY); 22 22 CREATE_FACTORY(BspEntity); -
branches/new_class_id/src/world_entities/creatures/fps_player.cc
r9715 r9716 41 41 42 42 43 #include "class_id .h"43 #include "class_id_DEPRECATED.h" 44 44 ObjectListDefinitionID(FPSPlayer, CL_FPS_PLAYER); 45 45 CREATE_FACTORY(FPSPlayer); -
branches/new_class_id/src/world_entities/creatures/md2_creature.cc
r9715 r9716 37 37 #include "debug.h" 38 38 39 #include "class_id .h"39 #include "class_id_DEPRECATED.h" 40 40 ObjectListDefinitionID(MD2Creature, CL_MD2_CREATURE); 41 41 CREATE_FACTORY(MD2Creature); -
branches/new_class_id/src/world_entities/effects/billboard.cc
r9715 r9716 26 26 27 27 28 #include "class_id .h"28 #include "class_id_DEPRECATED.h" 29 29 ObjectListDefinitionID(Billboard, CL_BILLBOARD); 30 30 CREATE_FACTORY(Billboard); -
branches/new_class_id/src/world_entities/effects/explosion.cc
r9715 r9716 27 27 28 28 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 ObjectListDefinitionID(Explosion, CL_EXPLOSION); 31 31 CREATE_FAST_FACTORY_STATIC(Explosion); -
branches/new_class_id/src/world_entities/effects/lightning_bolt.cc
r9715 r9716 25 25 26 26 27 #include "class_id .h"27 #include "class_id_DEPRECATED.h" 28 28 ObjectListDefinitionID(LightningBolt, CL_LIGHTNING_BOLT); 29 29 CREATE_FACTORY(LightningBolt); -
branches/new_class_id/src/world_entities/elements/image_entity.cc
r9715 r9716 30 30 31 31 32 #include "class_id .h"32 #include "class_id_DEPRECATED.h" 33 33 ObjectListDefinitionID(ImageEntity, CL_IMAGE_ENTITY); 34 34 CREATE_FACTORY(ImageEntity); -
branches/new_class_id/src/world_entities/elements/text_element.cc
r9715 r9716 27 27 28 28 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 ObjectListDefinitionID(TextElement, CL_TEXT_ELEMENT); 31 31 CREATE_FACTORY(TextElement); -
branches/new_class_id/src/world_entities/environment.cc
r9715 r9716 26 26 #include "util/loading/factory.h" 27 27 28 #include "class_id .h"28 #include "class_id_DEPRECATED.h" 29 29 ObjectListDefinitionID(Environment, CL_ENVIRONMENT); 30 30 CREATE_FACTORY(Environment); -
branches/new_class_id/src/world_entities/environments/building.cc
r9715 r9716 23 23 24 24 25 #include "class_id .h"25 #include "class_id_DEPRECATED.h" 26 26 ObjectListDefinitionID(Building, CL_BUILDING); 27 27 CREATE_FACTORY(Building); -
branches/new_class_id/src/world_entities/environments/mapped_water.cc
r9715 r9716 25 25 #include "script_class.h" 26 26 27 #include "class_id .h"27 #include "class_id_DEPRECATED.h" 28 28 ObjectListDefinitionID(MappedWater, CL_MAPPED_WATER); 29 29 CREATE_FACTORY(MappedWater); -
branches/new_class_id/src/world_entities/environments/model_entity.cc
r9715 r9716 23 23 24 24 25 #include "class_id .h"25 #include "class_id_DEPRECATED.h" 26 26 ObjectListDefinitionID(ModelEntity, CL_MODEL_ENTITY); 27 27 CREATE_FACTORY(ModelEntity); -
branches/new_class_id/src/world_entities/environments/water.cc
r9715 r9716 33 33 34 34 35 #include "class_id .h"35 #include "class_id_DEPRECATED.h" 36 36 ObjectListDefinitionID(Water, CL_WATER); 37 37 CREATE_FACTORY(Water); -
branches/new_class_id/src/world_entities/movie_entity.cc
r9715 r9716 21 21 22 22 23 #include "class_id .h"23 #include "class_id_DEPRECATED.h" 24 24 ObjectListDefinitionID(MovieEntity, CL_MOVIE_ENTITY); 25 25 CREATE_FACTORY(MovieEntity); -
branches/new_class_id/src/world_entities/npcs/attractor_mine.cc
r9715 r9716 33 33 #include "effects/explosion.h" 34 34 35 #include "class_id .h"35 #include "class_id_DEPRECATED.h" 36 36 ObjectListDefinitionID(AttractorMine, CL_ATTRACTOR_MINE); 37 37 CREATE_FACTORY(AttractorMine); -
branches/new_class_id/src/world_entities/npcs/door.cc
r9715 r9716 26 26 #include "door.h" 27 27 28 #include "class_id .h"28 #include "class_id_DEPRECATED.h" 29 29 ObjectListDefinitionID(Door, CL_DOOR); 30 30 CREATE_FACTORY(Door); -
branches/new_class_id/src/world_entities/npcs/gate.cc
r9715 r9716 31 31 32 32 33 #include "class_id .h"33 #include "class_id_DEPRECATED.h" 34 34 ObjectListDefinitionID(Gate, CL_GATE); 35 35 CREATE_FACTORY(Gate); -
branches/new_class_id/src/world_entities/npcs/generic_npc.cc
r9715 r9716 32 32 #include "bsp_entity.h" 33 33 34 #include "class_id .h"34 #include "class_id_DEPRECATED.h" 35 35 ObjectListDefinitionID(GenericNPC, CL_GENERIC_NPC); 36 36 CREATE_FACTORY(GenericNPC); -
branches/new_class_id/src/world_entities/npcs/ground_turret.cc
r9715 r9716 29 29 #include "effects/explosion.h" 30 30 31 #include "class_id .h"31 #include "class_id_DEPRECATED.h" 32 32 33 33 ObjectListDefinitionID(GroundTurret, CL_GROUND_TURRET); -
branches/new_class_id/src/world_entities/npcs/network_turret.cc
r9715 r9716 31 31 #include "weapons/aiming_turret.h" 32 32 33 #include "class_id .h"33 #include "class_id_DEPRECATED.h" 34 34 ObjectListDefinitionID(NetworkTurret, CL_NETWORK_TURRET); 35 35 CREATE_FACTORY(NetworkTurret); -
branches/new_class_id/src/world_entities/npcs/npc_test.cc
r9715 r9716 30 30 #include "effects/explosion.h" 31 31 32 #include "class_id .h"32 #include "class_id_DEPRECATED.h" 33 33 ObjectListDefinitionID(NPC2, CL_NPC_TEST2); 34 34 CREATE_FACTORY(NPC2); -
branches/new_class_id/src/world_entities/npcs/repair_station.cc
r9715 r9716 26 26 #include "repair_station.h" 27 27 28 #include "class_id .h"28 #include "class_id_DEPRECATED.h" 29 29 ObjectListDefinitionID(RepairStation, CL_DOOR +1 ); 30 30 CREATE_FACTORY(RepairStation); -
branches/new_class_id/src/world_entities/npcs/space_turret.cc
r9715 r9716 29 29 #include "effects/explosion.h" 30 30 31 #include "class_id .h"31 #include "class_id_DEPRECATED.h" 32 32 ObjectListDefinitionID(SpaceTurret, CL_SPACE_TURRET); 33 33 CREATE_FACTORY(SpaceTurret); -
branches/new_class_id/src/world_entities/planet.cc
r9715 r9716 32 32 33 33 34 #include "class_id .h"34 #include "class_id_DEPRECATED.h" 35 35 ObjectListDefinitionID(Planet, CL_PLANET); 36 36 CREATE_FACTORY(Planet); -
branches/new_class_id/src/world_entities/power_ups/laser_power_up.cc
r9715 r9716 24 24 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 ObjectListDefinitionID(LaserPowerUp, CL_LASER_POWER_UP); 28 28 CREATE_FACTORY(LaserPowerUp); -
branches/new_class_id/src/world_entities/power_ups/param_power_up.cc
r9715 r9716 27 27 28 28 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 ObjectListDefinitionID(ParamPowerUp, CL_PARAM_POWER_UP); 31 31 CREATE_FACTORY(ParamPowerUp); -
branches/new_class_id/src/world_entities/power_ups/turret_power_up.cc
r9715 r9716 24 24 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 ObjectListDefinitionID(TurretPowerUp, CL_TURRET_POWER_UP); 28 28 CREATE_FACTORY(TurretPowerUp); -
branches/new_class_id/src/world_entities/power_ups/weapon_power_up.cc
r9715 r9716 27 27 28 28 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 ObjectListDefinitionID(WeaponPowerUp, CL_WEAPON_POWER_UP); 31 31 CREATE_FACTORY(WeaponPowerUp); -
branches/new_class_id/src/world_entities/projectiles/bomb.cc
r9715 r9716 25 25 #include "debug.h" 26 26 27 #include "class_id .h"27 #include "class_id_DEPRECATED.h" 28 28 ObjectListDefinitionID(Bomb, CL_BOMB); 29 29 CREATE_FAST_FACTORY_STATIC(Bomb); -
branches/new_class_id/src/world_entities/projectiles/boomerang_projectile.cc
r9715 r9716 26 26 #include "debug.h" 27 27 28 #include "class_id .h"28 #include "class_id_DEPRECATED.h" 29 29 ObjectListDefinitionID(BoomerangProjectile, CL_BOOMERANG_PROJECTILE); 30 30 CREATE_FAST_FACTORY_STATIC(BoomerangProjectile); -
branches/new_class_id/src/world_entities/projectiles/guided_missile.cc
r9715 r9716 25 25 #include "debug.h" 26 26 27 #include "class_id .h"27 #include "class_id_DEPRECATED.h" 28 28 ObjectListDefinitionID(GuidedMissile, CL_GUIDED_MISSILE); 29 29 CREATE_FAST_FACTORY_STATIC(GuidedMissile); -
branches/new_class_id/src/world_entities/projectiles/hyperblast.cc
r9715 r9716 25 25 #include "debug.h" 26 26 27 #include "class_id .h"27 #include "class_id_DEPRECATED.h" 28 28 ObjectListDefinitionID(Hyperblast, CL_HYPERBLAST); 29 29 CREATE_FAST_FACTORY_STATIC(Hyperblast); -
branches/new_class_id/src/world_entities/projectiles/laser.cc
r9715 r9716 28 28 29 29 30 #include "class_id .h"30 #include "class_id_DEPRECATED.h" 31 31 ObjectListDefinition(Laser); 32 32 CREATE_FAST_FACTORY_STATIC(Laser); -
branches/new_class_id/src/world_entities/projectiles/rail_projectile.cc
r9715 r9716 28 28 29 29 30 #include "class_id .h"30 #include "class_id_DEPRECATED.h" 31 31 ObjectListDefinitionID(RailProjectile, CL_RAIL_PROJECTILE); 32 32 CREATE_FAST_FACTORY_STATIC(RailProjectile); -
branches/new_class_id/src/world_entities/projectiles/rocket.cc
r9715 r9716 25 25 #include "debug.h" 26 26 27 #include "class_id .h"27 #include "class_id_DEPRECATED.h" 28 28 ObjectListDefinitionID(Rocket, CL_ROCKET); 29 29 CREATE_FAST_FACTORY_STATIC(Rocket); -
branches/new_class_id/src/world_entities/projectiles/test_bullet.cc
r9715 r9716 24 24 #include "debug.h" 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 ObjectListDefinitionID(TestBullet, CL_TEST_BULLET); 28 28 CREATE_FAST_FACTORY_STATIC(TestBullet); -
branches/new_class_id/src/world_entities/recorder.cc
r9715 r9716 22 22 23 23 24 #include "class_id .h"24 #include "class_id_DEPRECATED.h" 25 25 ObjectListDefinitionID(Recorder, CL_RECORDER); 26 26 CREATE_FACTORY(Recorder); -
branches/new_class_id/src/world_entities/skybox.cc
r9715 r9716 31 31 32 32 33 #include "class_id .h"33 #include "class_id_DEPRECATED.h" 34 34 ObjectListDefinitionID(SkyBox, CL_SKYBOX); 35 35 CREATE_FACTORY(SkyBox); -
branches/new_class_id/src/world_entities/space_ships/collision_probe.cc
r9715 r9716 24 24 25 25 26 #include "class_id .h"26 #include "class_id_DEPRECATED.h" 27 27 ObjectListDefinitionID(CollisionProbe, CL_COLLISION_PROBE); 28 28 -
branches/new_class_id/src/world_entities/space_ships/cruizer.cc
r9715 r9716 34 34 #include "debug.h" 35 35 36 #include "class_id .h"36 #include "class_id_DEPRECATED.h" 37 37 ObjectListDefinitionID(Cruizer, CL_CRUIZER); 38 38 CREATE_FACTORY(Cruizer); -
branches/new_class_id/src/world_entities/space_ships/helicopter.cc
r9715 r9716 34 34 #include "debug.h" 35 35 36 #include "class_id .h"36 #include "class_id_DEPRECATED.h" 37 37 ObjectListDefinitionID(Helicopter, CL_HELICOPTER); 38 38 CREATE_FACTORY(Helicopter); -
branches/new_class_id/src/world_entities/space_ships/hover.cc
r9715 r9716 34 34 #include "debug.h" 35 35 36 #include "class_id .h"36 #include "class_id_DEPRECATED.h" 37 37 ObjectListDefinitionID(Hover, CL_HOVER); 38 38 CREATE_FACTORY(Hover); -
branches/new_class_id/src/world_entities/space_ships/space_ship.cc
r9715 r9716 53 53 54 54 55 #include "class_id .h"55 #include "class_id_DEPRECATED.h" 56 56 ObjectListDefinitionID(SpaceShip, CL_SPACE_SHIP); 57 57 CREATE_FACTORY(SpaceShip); -
branches/new_class_id/src/world_entities/space_ships/spacecraft_2d.cc
r9715 r9716 38 38 39 39 40 #include "class_id .h"40 #include "class_id_DEPRECATED.h" 41 41 ObjectListDefinitionID(Spacecraft2D, CL_SPACECRAFT_2D); 42 42 CREATE_FACTORY(Spacecraft2D); -
branches/new_class_id/src/world_entities/space_ships/turbine_hover.cc
r9715 r9716 34 34 #include "debug.h" 35 35 36 #include "class_id .h"36 #include "class_id_DEPRECATED.h" 37 37 ObjectListDefinitionID(TurbineHover, CL_TURBINE_HOVER); 38 38 CREATE_FACTORY(TurbineHover); -
branches/new_class_id/src/world_entities/spawning_point.cc
r9715 r9716 33 33 #include "converter.h" 34 34 35 #include "class_id .h"35 #include "class_id_DEPRECATED.h" 36 36 ObjectListDefinitionID(SpawningPoint, CL_SPAWNING_POINT); 37 37 CREATE_FACTORY( SpawningPoint); -
branches/new_class_id/src/world_entities/spectator.cc
r9715 r9716 22 22 #include "shared_network_data.h" 23 23 24 #include "class_id .h"24 #include "class_id_DEPRECATED.h" 25 25 ObjectListDefinitionID(Spectator, CL_SPECTATOR); 26 26 CREATE_FACTORY(Spectator); -
branches/new_class_id/src/world_entities/terrain.cc
r9715 r9716 34 34 35 35 36 #include "class_id .h"36 #include "class_id_DEPRECATED.h" 37 37 ObjectListDefinitionID(Terrain, CL_TERRAIN); 38 38 CREATE_FACTORY(Terrain); -
branches/new_class_id/src/world_entities/test_entity.cc
r9715 r9716 35 35 36 36 37 #include "class_id .h"37 #include "class_id_DEPRECATED.h" 38 38 ObjectListDefinition(TestEntity); 39 39 CREATE_FACTORY(TestEntity); -
branches/new_class_id/src/world_entities/weapons/aiming_turret.cc
r9715 r9716 27 27 #include "util/loading/factory.h" 28 28 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 ObjectListDefinitionID(AimingTurret, CL_AIMING_TURRET); 31 31 CREATE_FACTORY(AimingTurret); -
branches/new_class_id/src/world_entities/weapons/boomerang_gun.cc
r9715 r9716 27 27 #include "util/loading/factory.h" 28 28 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 ObjectListDefinitionID(BoomerangGun, CL_BOOMERANG_GUN); 31 31 CREATE_FACTORY(BoomerangGun); -
branches/new_class_id/src/world_entities/weapons/cannon.cc
r9715 r9716 36 36 37 37 38 #include "class_id .h"38 #include "class_id_DEPRECATED.h" 39 39 ObjectListDefinitionID(Cannon, CL_CANNON); 40 40 CREATE_FACTORY(Cannon); -
branches/new_class_id/src/world_entities/weapons/fps_sniper_rifle.cc
r9715 r9716 39 39 40 40 41 #include "class_id .h"41 #include "class_id_DEPRECATED.h" 42 42 ObjectListDefinitionID(FPSSniperRifle, CL_FPS_SNIPER_RIFLE); 43 43 CREATE_FACTORY(FPSSniperRifle); -
branches/new_class_id/src/world_entities/weapons/hyperblaster.cc
r9715 r9716 35 35 36 36 37 #include "class_id .h"37 #include "class_id_DEPRECATED.h" 38 38 ObjectListDefinitionID(Hyperblaster, CL_HYPERBLASTER); 39 39 CREATE_FACTORY(Hyperblaster); -
branches/new_class_id/src/world_entities/weapons/laser_cannon.cc
r9715 r9716 31 31 #include "loading/fast_factory.h" 32 32 33 #include "class_id .h"33 #include "class_id_DEPRECATED.h" 34 34 ObjectListDefinitionID(LaserCannon, CL_LASER_CANNON); 35 35 CREATE_FACTORY(LaserCannon); -
branches/new_class_id/src/world_entities/weapons/targeting_turret.cc
r9715 r9716 26 26 #include "util/loading/factory.h" 27 27 28 #include "class_id .h"28 #include "class_id_DEPRECATED.h" 29 29 ObjectListDefinitionID(TargetingTurret, CL_TARGETING_TURRET); 30 30 CREATE_FACTORY(TargetingTurret); -
branches/new_class_id/src/world_entities/weapons/test_gun.cc
r9715 r9716 33 33 #include "loading/fast_factory.h" 34 34 35 #include "class_id .h"35 #include "class_id_DEPRECATED.h" 36 36 ObjectListDefinitionID(TestGun, CL_TEST_GUN); 37 37 CREATE_FACTORY(TestGun); -
branches/new_class_id/src/world_entities/weapons/turret.cc
r9715 r9716 27 27 #include "util/loading/factory.h" 28 28 29 #include "class_id .h"29 #include "class_id_DEPRECATED.h" 30 30 ObjectListDefinitionID(Turret, CL_TURRET); 31 31 CREATE_FACTORY(Turret);
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