- Timestamp:
- Sep 19, 2006, 3:25:46 PM (18 years ago)
- Location:
- branches/new_class_id
- Files:
-
- 26 edited
- 1 moved
Legend:
- Unmodified
- Added
- Removed
-
branches/new_class_id/configure.ac
r9668 r9758 624 624 src/lib/event/Makefile 625 625 src/lib/physics/Makefile 626 src/lib/particles/Makefile627 626 src/lib/collision_detection/Makefile 628 627 src/lib/collision_reaction/Makefile -
branches/new_class_id/src/Makefile.am
r9716 r9758 37 37 orxonox.cc \ 38 38 \ 39 lib/particles/model_particles.cc \40 lib/particles/spark_particles.cc \41 lib/particles/sprite_particles.cc \42 lib/particles/plane_emitter.cc \43 39 lib/graphics/effects/fog_effect.cc \ 44 40 lib/graphics/effects/volfog_effect.cc \ -
branches/new_class_id/src/defs/include_paths.am
r8490 r9758 13 13 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/graphics/spatial_separation 14 14 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/graphics/render2D 15 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/particles16 15 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/gui/gl 17 16 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/gui/gl/glmenu -
branches/new_class_id/src/lib/BuildLibs.am
r9709 r9758 6 6 $(LIB_PREFIX)/gui/libORXbasegui.a \ 7 7 $(LIB_PREFIX)/graphics/libORXgraphics.a \ 8 $(LIB_PREFIX)/particles/libORXparticles.a \9 8 $(LIB_PREFIX)/collision_detection/libORXcd.a \ 10 9 $(LIB_PREFIX)/collision_reaction/libORXcr.a \ -
branches/new_class_id/src/lib/Makefile.am
r9709 r9758 25 25 event \ 26 26 physics \ 27 particles \28 27 collision_detection \ 29 28 collision_reaction \ -
branches/new_class_id/src/lib/graphics/effects/rain_effect.cc
r9757 r9758 24 24 #include "p_node.h" 25 25 #include "state.h" 26 #include " spark_particles.h"27 #include "p lane_emitter.h"26 #include "particles/spark_particles.h" 27 #include "particles/plane_emitter.h" 28 28 #include "shell_command.h" 29 29 #include "light.h" -
branches/new_class_id/src/lib/graphics/effects/rain_effect.h
r9715 r9758 13 13 #include <string> 14 14 15 #include "particle _system.h"15 #include "particles/particle_system.h" 16 16 17 17 class SparkParticles; -
branches/new_class_id/src/lib/graphics/effects/snow_effect.cc
r9757 r9758 24 24 #include "p_node.h" 25 25 #include "state.h" 26 #include " sprite_particles.h"27 #include "p lane_emitter.h"26 #include "particles/sprite_particles.h" 27 #include "particles/plane_emitter.h" 28 28 #include "shell_command.h" 29 29 #include "script_class.h" -
branches/new_class_id/src/lib/graphics/effects/snow_effect.h
r9715 r9758 7 7 8 8 #include "vector.h" 9 #include "particle _system.h"9 #include "particles/particle_system.h" 10 10 #include "material.h" 11 11 #include "vector2D.h" -
branches/new_class_id/src/lib/physics/physics_connection.cc
r9727 r9758 22 22 23 23 #include "field.h" 24 #include "particle _system.h"24 #include "particles/particle_system.h" 25 25 #include "physics_interface.h" 26 26 -
branches/new_class_id/src/lib/util/loading/resource.h
r9718 r9758 49 49 }; 50 50 51 52 51 53 public: 52 54 Resource(const std::string& fileName); -
branches/new_class_id/src/world_entities/WorldEntities.am
r9656 r9758 72 72 world_entities/effects/lightning_bolt.cc \ 73 73 \ 74 world_entities/script_trigger.cc 74 world_entities/script_trigger.cc \ 75 \ 76 \ 77 world_entities/particles/particle_emitter.cc \ 78 world_entities/particles/dot_emitter.cc \ 79 world_entities/particles/box_emitter.cc \ 80 world_entities/particles/plane_emitter.cc \ 81 \ 82 world_entities/particles/particle_system.cc \ 83 world_entities/particles/sprite_particles.cc \ 84 world_entities/particles/spark_particles.cc \ 85 world_entities/particles/model_particles.cc \ 86 world_entities/particles/dot_particles.cc \ 87 \ 88 world_entities/particles/quick_animation.cc 89 90 91 75 92 76 93 … … 144 161 effects/lightning_bolt.h \ 145 162 \ 146 script_trigger.h 163 script_trigger.h \ 164 \ 165 \ 166 particles/particle_emitter.h \ 167 particles/dot_emitter.h \ 168 particles/box_emitter.h \ 169 particles/plane_emitter.h \ 170 \ 171 particles/particle_system.h \ 172 particles/sprite_particles.h \ 173 particles/spark_particles.h \ 174 particles/model_particles.h \ 175 particles/dot_particles.h \ 176 \ 177 particles/quick_animation.h 178 -
branches/new_class_id/src/world_entities/effects/explosion.cc
r9716 r9758 22 22 #include "state.h" 23 23 24 #include " box_emitter.h"25 #include " sprite_particles.h"24 #include "particles/box_emitter.h" 25 #include "particles/sprite_particles.h" 26 26 27 27 -
branches/new_class_id/src/world_entities/playable.cc
r9757 r9758 30 30 #include "game_rules.h" 31 31 32 #include " dot_emitter.h"33 #include " sprite_particles.h"32 #include "particles/dot_emitter.h" 33 #include "particles/sprite_particles.h" 34 34 35 35 #include "shared_network_data.h" -
branches/new_class_id/src/world_entities/projectiles/bomb.cc
r9716 r9758 20 20 #include "primitive_model.h" 21 21 22 #include " dot_emitter.h"23 #include "particle _system.h"22 #include "particles/dot_emitter.h" 23 #include "particles/particle_system.h" 24 24 25 25 #include "debug.h" -
branches/new_class_id/src/world_entities/projectiles/boomerang_projectile.cc
r9716 r9758 21 21 #include "state.h" 22 22 23 #include " dot_emitter.h"24 #include " sprite_particles.h"23 #include "particles/dot_emitter.h" 24 #include "particles/sprite_particles.h" 25 25 26 26 #include "debug.h" -
branches/new_class_id/src/world_entities/projectiles/guided_missile.cc
r9716 r9758 20 20 #include "state.h" 21 21 22 #include " dot_emitter.h"23 #include " sprite_particles.h"22 #include "particles/dot_emitter.h" 23 #include "particles/sprite_particles.h" 24 24 25 25 #include "debug.h" -
branches/new_class_id/src/world_entities/projectiles/hyperblast.cc
r9716 r9758 20 20 #include "state.h" 21 21 22 #include " box_emitter.h"23 #include " spark_particles.h"22 #include "particles/box_emitter.h" 23 #include "particles/spark_particles.h" 24 24 25 25 #include "debug.h" -
branches/new_class_id/src/world_entities/projectiles/laser.cc
r9716 r9758 21 21 #include "model.h" 22 22 23 #include " dot_emitter.h"24 #include " sprite_particles.h"23 #include "particles/dot_emitter.h" 24 #include "particles/sprite_particles.h" 25 25 26 26 #include <cassert> -
branches/new_class_id/src/world_entities/projectiles/rail_projectile.cc
r9716 r9758 21 21 #include "model.h" 22 22 23 #include " dot_emitter.h"24 #include " sprite_particles.h"23 #include "particles/dot_emitter.h" 24 #include "particles/sprite_particles.h" 25 25 26 26 #include <cassert> -
branches/new_class_id/src/world_entities/projectiles/rocket.cc
r9716 r9758 20 20 #include "state.h" 21 21 22 #include " dot_emitter.h"23 #include " sprite_particles.h"22 #include "particles/dot_emitter.h" 23 #include "particles/sprite_particles.h" 24 24 25 25 #include "debug.h" -
branches/new_class_id/src/world_entities/projectiles/test_bullet.cc
r9716 r9758 20 20 #include "state.h" 21 21 22 #include " dot_emitter.h"23 #include " sprite_particles.h"22 #include "particles/dot_emitter.h" 23 #include "particles/sprite_particles.h" 24 24 #include "debug.h" 25 25 -
branches/new_class_id/src/world_entities/space_ships/cruizer.cc
r9716 r9758 29 29 30 30 #include "graphics_engine.h" 31 #include " dot_emitter.h"32 #include " sprite_particles.h"31 #include "particles/dot_emitter.h" 32 #include "particles/sprite_particles.h" 33 33 34 34 #include "debug.h" -
branches/new_class_id/src/world_entities/space_ships/space_ship.cc
r9757 r9758 26 26 #include "weapons/cannon.h" 27 27 28 #include " dot_emitter.h"29 #include " sprite_particles.h"28 #include "particles/dot_emitter.h" 29 #include "particles/sprite_particles.h" 30 30 31 31 #include "util/loading/factory.h" -
branches/new_class_id/src/world_entities/space_ships/spacecraft_2d.cc
r9757 r9758 30 30 31 31 #include "graphics_engine.h" 32 #include " dot_emitter.h"33 #include " sprite_particles.h"32 #include "particles/dot_emitter.h" 33 #include "particles/sprite_particles.h" 34 34 35 35 #include "debug.h" -
branches/new_class_id/src/world_entities/space_ships/turbine_hover.cc
r9716 r9758 29 29 30 30 #include "graphics_engine.h" 31 #include " dot_emitter.h"32 #include " sprite_particles.h"31 #include "particles/dot_emitter.h" 32 #include "particles/sprite_particles.h" 33 33 34 34 #include "debug.h"
Note: See TracChangeset
for help on using the changeset viewer.