- Timestamp:
- Sep 19, 2006, 3:44:38 PM (18 years ago)
- Location:
- branches/new_class_id/src
- Files:
-
- 8 edited
- 22 copied
- 1 moved
Legend:
- Unmodified
- Added
- Removed
-
branches/new_class_id/src/Makefile.am
r9758 r9760 36 36 lib/shell/some_shell_commands.cc \ 37 37 orxonox.cc \ 38 \39 lib/graphics/effects/fog_effect.cc \40 lib/graphics/effects/volfog_effect.cc \41 lib/graphics/effects/rain_effect.cc \42 lib/graphics/effects/snow_effect.cc \43 lib/graphics/effects/cloud_effect.cc \44 lib/graphics/effects/lightning_effect.cc \45 lib/graphics/effects/lense_flare.cc \46 38 \ 47 39 util/multiplayer_team_deathmatch.cc \ -
branches/new_class_id/src/lib/graphics/Makefile.am
r9006 r9760 18 18 text_engine/limited_width_text.cc \ 19 19 text_engine/font.cc \ 20 text_engine/font_data.cc \ 21 \ 22 effects/graphics_effect.cc \ 23 effects/atmospheric_engine.cc \ 24 effects/weather_effect.cc \ 25 effects/sun_effect.cc \ 26 effects/fog_effect.cc \ 27 effects/volfog_effect.cc \ 28 effects/rain_effect.cc \ 29 effects/snow_effect.cc \ 30 effects/cloud_effect.cc \ 31 effects/lightning_effect.cc \ 32 effects/lense_flare.cc 20 text_engine/font_data.cc 33 21 34 22 noinst_HEADERS =\ … … 47 35 text_engine/font.h \ 48 36 text_engine/font_data.h \ 49 text_engine/default_font.xpm \ 50 \ 51 effects/graphics_effect.h \ 52 effects/atmospheric_engine.h \ 53 effects/weather_effect.h \ 54 effects/sun_effect.h \ 55 effects/fog_effect.h \ 56 effects/volfog_effect.h \ 57 effects/rain_effect.h \ 58 effects/snow_effect.h \ 59 effects/cloud_effect.h \ 60 effects/lightning_effect.h \ 61 effects/lense_flare.h 37 text_engine/default_font.xpm 62 38 63 39 -
branches/new_class_id/src/lib/graphics/graphics_engine.cc
r9727 r9760 35 35 #include "texture.h" 36 36 37 #include "effects/graphics_effect.h" 38 #include "effects/fog_effect.h" 39 #include "effects/lense_flare.h" 37 #include "weather_effects/graphics_effect.h" 40 38 41 39 #include "shell_command.h" -
branches/new_class_id/src/story_entities/game_world.cc
r9757 r9760 43 43 44 44 #include "graphics_engine.h" 45 #include " effects/atmospheric_engine.h"45 #include "weather_effects/atmospheric_engine.h" 46 46 #include "event_handler.h" 47 47 #include "sound_engine.h" -
branches/new_class_id/src/story_entities/game_world_data.cc
r9757 r9760 44 44 45 45 #include "graphics_engine.h" 46 #include " effects/graphics_effect.h"47 #include " effects/atmospheric_engine.h"46 #include "weather_effects/graphics_effect.h" 47 #include "weather_effects/atmospheric_engine.h" 48 48 #include "event_handler.h" 49 49 #include "sound_engine.h" -
branches/new_class_id/src/world_entities/WorldEntities.am
r9758 r9760 86 86 world_entities/particles/dot_particles.cc \ 87 87 \ 88 world_entities/particles/quick_animation.cc 88 world_entities/particles/quick_animation.cc \ 89 \ 90 \ 91 world_entities/weather_effects/graphics_effect.cc \ 92 world_entities/weather_effects/atmospheric_engine.cc \ 93 world_entities/weather_effects/weather_effect.cc \ 94 world_entities/weather_effects/sun_effect.cc \ 95 world_entities/weather_effects/fog_effect.cc \ 96 world_entities/weather_effects/volfog_effect.cc \ 97 world_entities/weather_effects/rain_effect.cc \ 98 world_entities/weather_effects/snow_effect.cc \ 99 world_entities/weather_effects/cloud_effect.cc \ 100 world_entities/weather_effects/lightning_effect.cc \ 101 world_entities/weather_effects/lense_flare.cc 102 89 103 90 104 … … 175 189 particles/dot_particles.h \ 176 190 \ 177 particles/quick_animation.h 178 191 particles/quick_animation.h \ 192 \ 193 \ 194 weather_effects/graphics_effect.h \ 195 weather_effects/atmospheric_engine.h \ 196 weather_effects/weather_effect.h \ 197 weather_effects/sun_effect.h \ 198 weather_effects/fog_effect.h \ 199 weather_effects/volfog_effect.h \ 200 weather_effects/rain_effect.h \ 201 weather_effects/snow_effect.h \ 202 weather_effects/cloud_effect.h \ 203 weather_effects/lightning_effect.h \ 204 weather_effects/lense_flare.h 205 -
branches/new_class_id/src/world_entities/particles/dot_particles.cc
r9716 r9760 22 22 #include "material.h" 23 23 #include "state.h" 24 #include "shell_command.h"25 24 26 25 #include "class_id_DEPRECATED.h" … … 28 27 ObjectListDefinitionID(DotParticles, CL_DOT_PARTICLES); 29 28 CREATE_FACTORY(DotParticles); 30 31 SHELL_COMMAND(texture, DotParticles, setMaterialTexture)32 ->defaultValues("maps/evil-flower.png");33 34 29 35 30 … … 80 75 { 81 76 ParticleSystem::loadParams(root); 82 83 LoadParam(root, "texture", this, DotParticles, setMaterialTexture);84 77 } 85 78 -
branches/new_class_id/src/world_entities/particles/dot_particles.h
r9715 r9760 22 22 virtual void loadParams(const TiXmlElement* root); 23 23 24 void setMaterialTexture(const std::string& textureFile);25 26 24 /** @returns the Material that lies on this particles */ 27 25 inline const Material* getMaterial() const { return &this->material; }; -
branches/new_class_id/src/world_entities/weather_effects/atmospheric_engine.cc
r9759 r9760 18 18 #include "util/loading/resource_manager.h" 19 19 20 #include " effects/fog_effect.h"20 #include "weather_effects/fog_effect.h" 21 21 22 22 #include "util/loading/load_param_xml.h"
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