Changeset 9789 for code/branches/spacestationentry/data
- Timestamp:
- Nov 18, 2013, 4:05:55 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/spacestationentry/data/levels/dockingToASpaceStation.oxw
r9776 r9789 83 83 <EventListener event="dockMe" /> 84 84 </execute> 85 85 86 <activity> 86 87 <EventListener event=notGameEnd /> … … 88 89 </events> 89 90 <attached> 90 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 91 <BlinkingBillboard position="10,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 92 <BlinkingBillboard position="20,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 93 <BlinkingBillboard position="30,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 94 <BlinkingBillboard position="0,10,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 95 <BlinkingBillboard position="0,20,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 96 <BlinkingBillboard position="0,30,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 97 <BlinkingBillboard position="0,0,10" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 98 <BlinkingBillboard position="0,0,20" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 99 <BlinkingBillboard position="0,0,30" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 91 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 100 92 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 101 93 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" … … 105 97 </Dock> 106 98 99 <!-- Docking (Ausdocken)--> 100 <Dock position="100,-1950,100" roll=0 yaw=0 > 101 <animations> 102 <MoveToDockingTarget target="spaceShip" /> 103 </animations> 104 <effects> 105 <DockToShip target="destroyer" /> 106 </effects> 107 <events> 108 <execute> 109 <EventListener event="undockMe" /> 110 </execute> 111 112 <activity> 113 <EventListener event=notGameEnd /> 114 </activity> 115 </events> 116 <attached> 117 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 118 <DistanceTrigger position="0,0,0" distance="5" target="Pawn" 119 beaconMode="exclude" targetname="bcnDestroyer" name="undockMe" 120 /> 121 </attached> 122 123 </Dock> 124 125 107 126 108 127 … … 145 164 <!-- Schwerkraftfeld --> 146 165 147 <ForceField position="2500,-92000,2500" mode="sphere" diameter="18 2000" velocity="-5000" />148 <ForceField position="2500,-92000,-2500" mode="sphere" diameter="18 2000" velocity="-5000" />149 <ForceField position="-2500,-92000,2500" mode="sphere" diameter="18 2000" velocity="-5000" />150 <ForceField position="-2500,-92000,-2500" mode="sphere" diameter="18 2000" velocity="-5000" />151 152 <!-- Ausgang -->153 154 <StaticEntity position="1 20,-1950,120" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >166 <ForceField position="2500,-92000,2500" mode="sphere" diameter="184000" velocity="-5000" /> 167 <ForceField position="2500,-92000,-2500" mode="sphere" diameter="184000" velocity="-5000" /> 168 <ForceField position="-2500,-92000,2500" mode="sphere" diameter="184000" velocity="-5000" /> 169 <ForceField position="-2500,-92000,-2500" mode="sphere" diameter="184000" velocity="-5000" /> 170 171 <!-- Ausgang Trigger Falsch 172 173 <StaticEntity position="100,-1950,100" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > 155 174 <attached> 156 175 <Model position="0,0,0" mesh="cube.mesh" scale3D="4,4,4" /> … … 161 180 </StaticEntity> 162 181 163 <DistanceTrigger name="ausgang" position="1 20,-1950,120" target="Pawn" distance=50 stayActive="false" delay=0 />182 <DistanceTrigger name="ausgang" position="100,-1950,100" target="Pawn" distance=50 stayActive="false" delay=0 /> 164 183 <Script code="undock" onLoad="false"> 165 184 <events> … … 169 188 </events> 170 189 </Script> 190 --> 171 191 172 192
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