Changeset 9809 for code/branches/levelMichael/data
- Timestamp:
- Nov 25, 2013, 3:06:25 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/levelMichael/data/levels/Spacefight.oxw
r9806 r9809 65 65 66 66 <!-- Spawntrigger --> 67 <SpawnPoint team=0 position="0, 0, 0" lookat="100,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow > <!-- pawndesign=spaceshipcollateraldamage --> 68 <EventTrigger invert="true" > 69 <events> 70 <trigger> 71 <EventListener event="flying1" /> 72 </trigger> 73 </events> 74 </EventTrigger> 67 <!-- <SpawnPoint team=0 position="0, 0, 0" lookat="100,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow > <!-- pawndesign=spaceshipcollateraldamage -- 68 <events> 69 <activity> 70 <EventListener event="flying12" /> 71 </activity> 72 </events> 75 73 </SpawnPoint> 76 74 77 78 <SpawnPoint team=0 position="13500, 2500, 11000" lookat="18000,5000,21000" spawnclass=SpaceShip pawndesign=spaceshipswallow delay=0.1><!-- pawndesign=spaceshipcollateraldamage --> 79 <EventTrigger> 80 <events> 81 <trigger> 82 <EventListener event="flying1" /> 83 </trigger> 84 </events> 85 </EventTrigger> 75 <EventTrigger name="flying12" invert="true" > 76 <events> 77 <trigger> 78 <EventListener event="flying1" /> 79 </trigger> 80 </events> 81 </EventTrigger> 82 --> 83 84 <SpawnPoint team=0 position="13500, 2500, 11000" lookat="18000,5000,21000" spawnclass=SpaceShip pawndesign=spaceshipswallow delay=0.1><!-- pawndesign=spaceshipcollateraldamage -- 85 <events> 86 <activity> 87 <EventListener event="flying1" /> 88 </activity> 89 </events> --> 86 90 </SpawnPoint> 91 92 <!-- ZUM TESTEN --> 93 <DistanceTrigger name=spawntrigger2 position="13500, 2500, 11000" target="SpaceShip" distance=10 stayActive="true" delay=0 /> 94 <DistanceTrigger name="flying1" position="13500, 2500, 11000" target="SpaceShip" distance=10 stayActive="true" delay=0 /> 87 95 88 96 <!-- Distance-Spawn-Trigger --> … … 290 298 <events> 291 299 <execute> 292 <EventListener event="flying2 " />300 <EventListener event="flying22" /> 293 301 </execute> 294 302 </events> 295 303 </QuestEffectBeacon> 296 304 <!-- 297 305 <SimpleNotification message="Well done! Catch the spion!" broadcast="true"> 298 306 <events> … … 302 310 </events> 303 311 </SimpleNotification> 304 312 --> 305 313 <!-- ESCAPE --> 306 314 <SimpleNotification message="A spion is startet to the mainship!" broadcast="true"> … … 318 326 <events> 319 327 <execute> 320 <EventListener event="escape " />328 <EventListener event="escape10" /> 321 329 </execute> 322 330 </events> 323 331 </QuestEffectBeacon> 332 333 <BlinkingBillboard position="13500, 2500, 10500" color="1.0, 1.0, 0.05" frequency=0.6 amplitude=10 material="Examples/Flare" > 334 <events> 335 <visibility> 336 <EventTrigger> 337 <EventTrigger invert=true> 338 <events> 339 <trigger> 340 <EventListener event="flying2" /> 341 </trigger> 342 </events> 343 </EventTrigger> 344 <events> 345 <trigger> 346 <EventListener event="flying1" /> 347 </trigger> 348 </events> 349 </EventTrigger> 350 </visibility> 351 </events> 352 </BlinkingBillboard> 324 353 325 354 <!-- ESCAPE ENDING --> … … 337 366 </QuestEffectBeacon> 338 367 368 <!-- TEST --> 369 <QuestEffectBeacon> 370 <effects> 371 <AddQuest questId="spacefight.escape" /> 372 </effects> 373 <events> 374 <execute> 375 <EventListener event=spawntrigger2 /> 376 </execute> 377 </events> 378 </QuestEffectBeacon> 379 339 380 <!-- Spion destroyed --> 340 381 <QuestEffectBeacon> … … 345 386 <events> 346 387 <execute> 347 <EventListener event=" destroyed" />388 <EventListener event="spion5" /> 348 389 </execute> 349 390 </events> … … 412 453 413 454 <!-- Trigger to activate the upgrade1-Quest --> 414 <DistanceTrigger name="droneTrigger" position="13500, 2500, 10500" target="SpaceShip" distance=2000 stayActive="true" delay=0 />455 <DistanceTrigger name="droneTrigger" position="13500, 2500, 10500" target="SpaceShip" distance=2000 stayActive="true" delay=0.1 /> 415 456 <SimpleNotification message="Search the drone!?" broadcast="true"> 416 457 <events> … … 422 463 423 464 <!-- Helper-Trigger for the drone(s) --> 424 <DistanceTrigger name="drone1" position="9750, -5350, 5650" target="SpaceShip" distance=20 stayActive="true" delay=0 />465 <DistanceTrigger name="drone1" position="9750, -5350, 5650" target="SpaceShip" distance=20 stayActive="true" delay=0.1 /> 425 466 <SimpleNotification message="Now your are prepared best!" broadcast="true"> 426 467 <events> … … 432 473 433 474 <!-- Helper-Trigger for second guard --> 434 <DistanceTrigger name="flying2" position="18000,5000,21000" target="SpaceShip" distance=10000 stayActive="true" delay=0.1 > 475 <DistanceTrigger name="flying22" position="18000, 5000, 21000" target="SpaceShip" distance=10000 stayActive="true" delay=0.1> 476 <EventTrigger> 477 <events> 478 <trigger> 479 <EventListener event="flying2" /> 480 </trigger> 481 </events> 482 </EventTrigger> 483 </DistanceTrigger> 484 485 <SimpleNotification message="flying2.2" broadcast="true"> 486 <events> 487 <trigger> 488 <EventListener event="flying22" /> 489 </trigger> 490 </events> 491 </SimpleNotification> 492 493 <DistanceTrigger name="flying2" position="18000, 5000, 21000" target="SpaceShip" distance=10000 stayActive="true" delay=0.1 > 435 494 <EventTrigger> 436 495 <events> … … 441 500 </EventTrigger> 442 501 </DistanceTrigger> 502 503 <SimpleNotification message="flying2" broadcast="true"> 504 <events> 505 <trigger> 506 <EventListener event="flying2" /> 507 </trigger> 508 </events> 509 </SimpleNotification> 443 510 444 511 <!-- Helper-Trigger for the Escape-Quest --> 445 <DistanceTrigger name="escape " position="18000,5000,21000" target="SpaceShip" distance=10000 stayActive="true" delay=0>512 <DistanceTrigger name="escape10" position="18000,5000,21000" target="SpaceShip" distance=10000 stayActive="true" delay=0.1 > 446 513 <EventTrigger> 447 514 <events> 448 449 450 451 515 <trigger> 516 <EventListener event="guard2trigger1" /> 517 </trigger> 518 </events> 452 519 </EventTrigger> 453 520 </DistanceTrigger> 454 521 455 456 457 458 522 <!-- Helper-Trigger for mainship --> 459 <DistanceTrigger name="flying3" position="11000, 3000, 21000" target="SpaceShip" distance=1000 stayActive="true" delay=0 />523 <DistanceTrigger name="flying3" position="11000, 3000, 21000" target="SpaceShip" distance=1000 stayActive="true" delay=0.1 /> 460 524 <SimpleNotification message="Mainship sighted!" broadcast="true"> 461 525 <events> … … 466 530 </SimpleNotification> 467 531 468 <!-- <DistanceTrigger name="drone2" position="9750, -5350, 5650" target="SpaceShip" distance=20 stay Active="true" delay=0 /> -->532 <!-- <DistanceTrigger name="drone2" position="9750, -5350, 5650" target="SpaceShip" distance=20 stay Active="true" delay=0.1 /> --> 469 533 <SimpleNotification message="Now your are prepared best!" broadcast="true"> 470 534 <events> … … 476 540 477 541 <!-- DistanceTrigger for spion --> 478 <DistanceTrigger name="spionTrigger" position="0,-10000,42000" target="SpaceShip" distance=50 stayActive="true" delay=0 />542 <DistanceTrigger name="spionTrigger" position="0,-10000,42000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 /> 479 543 <SimpleNotification message="spion is arrived!" broadcast="true"> 480 544 <events> … … 485 549 </SimpleNotification> 486 550 487 <DistanceTrigger name="destroyed" position="8500,-3000,32000" target="SpaceShip" distance=100000 stayActive="true" delay=0 > 551 <!-- If spion destroyed --> 552 <DistanceTrigger name="destroyed" position="8500,-3000,32000" target="SpaceShip" distance=100000 stayActive="true" delay=0.1 > 488 553 <EventTrigger> 489 554 <events> … … 574 639 </EventTrigger> 575 640 576 <SimpleNotification message="first" broadcast="true"> 577 <events> 578 <trigger> 579 <EventListener event="guard2trigger1" /> 580 </trigger> 581 </events> 582 </SimpleNotification> 641 583 642 584 643 <!-- For Escape --> … … 589 648 </trigger> 590 649 </events> 591 </EventTrigger> 650 </EventTrigger> 651 652 <SimpleNotification message="spion5" broadcast="true"> 653 <events> 654 <trigger> 655 <EventListener event="spion5" /> 656 </trigger> 657 </events> 658 </SimpleNotification> 592 659 593 660 <!-- For last fight --> … … 732 799 <events> 733 800 <visibility> 734 <EventListener event= "guard1trigger4" />801 <EventListener event=spawntrigger2 /> <!-- guard1trigger4 --> 735 802 </visibility> 736 803 </events> … … 762 829 <events> 763 830 <visibility> 764 <EventListener event= "guard1trigger4" />831 <EventListener event=spawntrigger2 /> <!-- guard1trigger4 --> 765 832 </visibility> 766 833 </events> … … 792 859 <events> 793 860 <visibility> 794 <EventListener event= "guard1trigger4" />861 <EventListener event=spawntrigger2 /> <!-- guard1trigger4 --> 795 862 </visibility> 796 863 </events> … … 822 889 <events> 823 890 <visibility> 824 <EventListener event= "guard1trigger4" />891 <EventListener event=spawntrigger2 /> <!-- guard1trigger4 --> 825 892 </visibility> 826 893 </events>
Note: See TracChangeset
for help on using the changeset viewer.