Changeset 9823 for code/branches/levelMichael/data
- Timestamp:
- Nov 25, 2013, 4:10:21 PM (11 years ago)
- Location:
- code/branches/levelMichael
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/levelMichael
- Property svn:mergeinfo changed
/code/trunk merged: 9756,9759,9763,9765,9782
- Property svn:mergeinfo changed
-
code/branches/levelMichael/data/gui/layouts/SingleplayerMenu.layout
r9016 r9823 31 31 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 32 32 <Property Name="VertScrollbar" Value="True" /> 33 <Property Name="HorzScrollbar" Value=" True" />33 <Property Name="HorzScrollbar" Value="False" /> 34 34 <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.725,0},{0.9,0},{0.875,0}}" /> 35 <Property Name="HorzFormatting" Value="WordWrapLeftAligned" /> 35 36 </Window> 36 37 </Window> -
code/branches/levelMichael/data/levels/gallery.oxw
r9664 r9823 74 74 <Model position="0, 20,-40" yaw="90" pitch="-90" roll="0" scale="2" mesh="LightningGun.mesh" /> 75 75 <Model position="0, 40,-40" yaw="90" pitch="-90" roll="0" scale="2" mesh="LightningGun-s.mesh" /> 76 <Model position="0, 60,-40" yaw="90" pitch="-90" roll="0" scale="1.5" mesh="LaserBeam .mesh" />76 <Model position="0, 60,-40" yaw="90" pitch="-90" roll="0" scale="1.5" mesh="LaserBeam2.mesh" /> 77 77 <Model position="0, 80,-40" yaw="90" pitch="-90" roll="0" scale="2" mesh="rocket.mesh" /> 78 78 <Model position="0,-20,-40" yaw="90" pitch="-90" roll="0" scale="5" mesh="hs-w01.mesh" /> -
code/branches/levelMichael/data/levels/includes/weaponSettingsEscort.oxi
r9664 r9823 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam .mesh" />17 <!--HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam .mesh" /-->16 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 17 <!--HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam2.mesh" /--> 18 18 </Weapon> 19 19 <Weapon> 20 <HsW01 mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam .mesh" />21 <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam .mesh" /-->20 <HsW01 mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" /> 21 <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam2.mesh" /--> 22 22 </Weapon> 23 23 </WeaponPack> -
code/branches/levelMichael/data/levels/templates/lodInformation.oxt
r9526 r9823 16 16 <MeshLodInformation mesh=HydroHarvester.mesh enabled=false /> 17 17 <MeshLodInformation mesh=turretHead.mesh enabled=false /> 18 <MeshLodInformation mesh=LaserBeam .mesh enabled=false/>18 <MeshLodInformation mesh=LaserBeam2.mesh enabled=false/> 19 19 20 20 <!-- disable LOD for some debris meshes which caused a crash (fixed in Ogre 1.7.3) -->
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