Changeset 9826 for code/branches
- Timestamp:
- Nov 25, 2013, 4:43:47 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/levelMichael/data/levels/Spacefight.oxw
r9822 r9826 6 6 - visibility of light only for a little time 7 7 - If possible, do the spion with DistanceTriggerBeacon 8 - More health for spacestations 8 9 --> 9 10 <LevelInfo … … 65 66 66 67 <!-- Spawntrigger --> 67 <!-- <SpawnPoint team=0 position="0, 0, 0" lookat="100,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow > <!-- pawndesign=spaceshipcollateraldamage -- 68 <SpawnPoint team=0 position="0, 0, 0" lookat="100,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow > <!-- pawndesign=spaceshipcollateraldamage --> 68 69 <events> 69 70 <activity> … … 80 81 </events> 81 82 </EventTrigger> 82 --> 83 84 <SpawnPoint team=0 position=" 13500, 2500, 11000" lookat="18000,5000,21000" spawnclass=SpaceShip pawndesign=spaceshipswallow delay=0.1><!-- pawndesign=spaceshipcollateraldamage --83 84 85 <SpawnPoint team=0 position="-10000, -22000, 25000" lookat="18000,5000,21000" spawnclass=SpaceShip pawndesign=spaceshipswallow delay=0.1><!-- pawndesign=spaceshipcollateraldamage --> 85 86 <events> 86 87 <activity> … … 90 91 </SpawnPoint> 91 92 92 <!-- ZUM TESTEN -->93 <DistanceTrigger name=spawntrigger2 position=" 13500, 2500, 11000" target="SpaceShip" distance=10 stayActive="true" delay=0 />94 <DistanceTrigger name="flying1" position=" 13500, 2500, 11000" target="SpaceShip" distance=10 stayActive="true" delay=0 />95 93 <!-- ZUM TESTEN ("-12000, -22000, 25000") 13500, 2500, 11000-- 94 <DistanceTrigger name=spawntrigger2 position="-10000, -22000, 25000" target="SpaceShip" distance=10 stayActive="true" delay=0 /> 95 <DistanceTrigger name="flying1" position="-10000, -22000, 25000" target="SpaceShip" distance=10 stayActive="true" delay=0 /> 96 --> 96 97 <!-- Distance-Spawn-Trigger --> 97 98 <DistanceTrigger name=spawntrigger2 position="0, 0, 0" target="SpaceShip" distance=10 stayActive="true" delay=0 /> … … 100 101 <PickupSpawner pickup=dronepickup position="9750, -5350, 5650" triggerDistance="20" respawnTime="30" maxSpawnedItems="2" /> 101 102 102 <!-- QUEST DESCRIPTION -->103 <!-- QUEST DESCRIPTION -- 103 104 <LocalQuest id="spacefight.guard1"> 104 105 <QuestDescription … … 147 148 </LocalQuest> 148 149 149 <!-- 2 different possibilitys -- >150 <!-- Spion is destroyed -- >150 <!-- 2 different possibilitys -- 151 <!-- Spion is destroyed -- 151 152 <LocalQuest id="spacefight.mainfight(min)" > 152 153 <QuestDescription … … 164 165 <!-- 165 166 <BlinkingBillboard position="-12100, -22000, 25000" color="1.0,1.0,1.0" frequency=0.6 amplitude=2 material="Examples/Flare" visibility="true" /> 166 -- >167 -- 167 168 </complete-effects> 168 169 </LocalQuest> 169 170 170 <!-- Spion isn't destroyed -- >171 <!-- Spion isn't destroyed -- 171 172 <LocalQuest id="spacefight.mainfight(max)" > 172 173 <QuestDescription … … 184 185 <!-- 185 186 <BlinkingBillboard position="-12100, -22000, 25000" color="1.0,1.0,1.0" frequency=0.6 amplitude=2 material="Examples/Flare" visibility="true" /> 186 -- >187 -- 187 188 </complete-effects> 188 189 </LocalQuest> 189 <!-- -- >190 <!-- -- 190 191 191 192 <LocalQuest id="spacefight.rescue" > … … 210 211 <!-- GRAND EXPLOSION IF POSSIBLE --> 211 212 <!-- Next Part --> 212 213 --> 213 214 214 215 <!-- ---------------------------------------------------------------------- --> … … 451 452 </EventTrigger> 452 453 </DistanceTrigger> 454 <SimpleNotification message="flying1" broadcast="true"> 455 <events> 456 <trigger> 457 <EventListener event="flying1" /> 458 </trigger> 459 </events> 460 </SimpleNotification> 453 461 454 462 <!-- Trigger to activate the upgrade1-Quest --> … … 460 468 </trigger> 461 469 </events> 462 </SimpleNotification> 470 </SimpleNotification> 471 463 472 464 473 <!-- Helper-Trigger for the drone(s) --> … … 473 482 474 483 <!-- Helper-Trigger for second guard --> 475 <DistanceTrigger name="flying22" position="18000, 5000, 21000" target="SpaceShip" distance=10000 stayActive="true" delay=0.1>476 <EventTrigger>477 <events>478 <trigger>479 <EventListener event="flying2" />480 </trigger>481 </events>482 </EventTrigger>483 </DistanceTrigger>484 485 <SimpleNotification message="flying2.2" broadcast="true">486 <events>487 <trigger>488 <EventListener event="flying22" />489 </trigger>490 </events>491 </SimpleNotification>492 493 484 <DistanceTrigger name="flying2" position="18000, 5000, 21000" target="SpaceShip" distance=10000 stayActive="true" delay=0.1 > 494 485 <EventTrigger> … … 519 510 </EventTrigger> 520 511 </DistanceTrigger> 512 <SimpleNotification message="escape10" broadcast="true"> 513 <events> 514 <trigger> 515 <EventListener event="escape10" /> 516 </trigger> 517 </events> 518 </SimpleNotification> 519 520 521 522 <!-- DistanceTrigger for spion --> 523 <DistanceTrigger name="spionTrigger" position="15000,4000,19000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 /> 524 <SimpleNotification message="spion is arrived!" broadcast="true"> 525 <events> 526 <trigger> 527 <EventListener event="spionTrigger" /> 528 </trigger> 529 </events> 530 </SimpleNotification> 521 531 522 532 <!-- Helper-Trigger for mainship --> … … 526 536 <trigger> 527 537 <EventListener event="flying3" /> 528 </trigger>529 </events>530 </SimpleNotification>531 532 <!-- <DistanceTrigger name="drone2" position="9750, -5350, 5650" target="SpaceShip" distance=20 stay Active="true" delay=0.1 /> -->533 <SimpleNotification message="Now your are prepared best!" broadcast="true">534 <events>535 <trigger>536 <EventListener event="drone2" />537 </trigger>538 </events>539 </SimpleNotification>540 541 <!-- DistanceTrigger for spion -->542 <DistanceTrigger name="spionTrigger" position="15000,4000,19000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 />543 <SimpleNotification message="spion is arrived!" broadcast="true">544 <events>545 <trigger>546 <EventListener event="spionTrigger" />547 538 </trigger> 548 539 </events> … … 799 790 <events> 800 791 <visibility> 801 <EventListener event= spawntrigger2/> <!-- guard1trigger4 -->792 <EventListener event="guard1trigger4" /> <!-- guard1trigger4 --> 802 793 </visibility> 803 794 </events> … … 829 820 <events> 830 821 <visibility> 831 <EventListener event= spawntrigger2/> <!-- guard1trigger4 -->822 <EventListener event="guard1trigger4" /> <!-- guard1trigger4 --> 832 823 </visibility> 833 824 </events> … … 859 850 <events> 860 851 <visibility> 861 <EventListener event= spawntrigger2/> <!-- guard1trigger4 -->852 <EventListener event="guard1trigger4" /> <!-- guard1trigger4 --> 862 853 </visibility> 863 854 </events> … … 889 880 <events> 890 881 <visibility> 891 <EventListener event= spawntrigger2/> <!-- guard1trigger4 -->882 <EventListener event="guard1trigger4" /> <!-- guard1trigger4 --> 892 883 </visibility> 893 884 </events> … … 951 942 <events> 952 943 <visibility> 953 <EventListener event= "guard2trigger4" />944 <EventListener event=spawntrigger2 /> <!-- "guard2trigger4" --> 954 945 </visibility> 955 946 </events> … … 971 962 <events> 972 963 <activity> 973 <EventListener event= "guard2trigger4" />964 <EventListener event=spawntrigger2 /> <!-- "guard2trigger4" --> 974 965 </activity> 975 966 </events> … … 981 972 <events> 982 973 <visibility> 983 <EventListener event= "guard2trigger4" />974 <EventListener event=spawntrigger2 /> <!-- "guard2trigger4" --> 984 975 </visibility> 985 976 </events> … … 1001 992 <events> 1002 993 <activity> 1003 <EventListener event= "guard2trigger4" />994 <EventListener event=spawntrigger2 /> <!-- "guard2trigger4" --> 1004 995 </activity> 1005 996 </events> … … 1011 1002 <events> 1012 1003 <visibility> 1013 <EventListener event= "guard2trigger4" />1004 <EventListener event=spawntrigger2 /> <!-- "guard2trigger4" --> 1014 1005 </visibility> 1015 1006 </events> … … 1031 1022 <events> 1032 1023 <activity> 1033 <EventListener event= "guard2trigger4" />1024 <EventListener event=spawntrigger2 /> <!-- "guard2trigger4" --> 1034 1025 </activity> 1035 1026 </events> … … 1041 1032 <events> 1042 1033 <visibility> 1043 <EventListener event= "guard2trigger4" />1034 <EventListener event=spawntrigger2 /> <!-- "guard2trigger4" --> 1044 1035 </visibility> 1045 1036 </events> … … 1061 1052 <events> 1062 1053 <activity> 1063 <EventListener event= "guard2trigger4" />1054 <EventListener event=spawntrigger2 /> <!-- "guard2trigger4" --> 1064 1055 </activity> 1065 1056 </events> … … 1072 1063 <events> 1073 1064 <visibility> 1074 <EventListener event= "escaped" />1065 <EventListener event=spawntrigger2 /> <!-- escaped --> 1075 1066 </visibility> 1076 1067 </events> … … 1092 1083 <events> 1093 1084 <activity> 1094 <EventListener event= "escaped" />1085 <EventListener event=spawntrigger2 /> <!-- escaped --> 1095 1086 </activity> 1096 1087 </events> … … 1102 1093 <events> 1103 1094 <visibility> 1104 <EventListener event= "escaped" />1095 <EventListener event=spawntrigger2 /> <!-- escaped --> 1105 1096 </visibility> 1106 1097 </events> … … 1122 1113 <events> 1123 1114 <activity> 1124 <EventListener event= "escaped" />1115 <EventListener event=spawntrigger2 /> <!-- escaped --> 1125 1116 </activity> 1126 1117 </events> … … 1230 1221 1231 1222 <!-- first guard --> 1232 <Pawn team=1 health=50000 position="9000,0,0" direction="0,-1,0" yaw=112 pitch=67 collisionType=dynamic mass=100000 name=station1 radarname="Guard 1" > 1223 <StaticEntity position="9000,0,0" collisionType=static yaw=112 pitch=67 > 1224 <attached> 1225 <?lua 1226 createSpaceStationPar(0,2,1,2,1,4,1,50) 1227 ?> 1228 </attached> 1229 </StaticEntity> 1230 1231 <!-- second guard --> 1232 <StaticEntity position="18000,5000,18000" collisionType=static yaw=12 pitch=75 > 1233 <attached> 1234 <?lua 1235 createSpaceStationPar(0,2,1,2,1,4,1,50) 1236 ?> 1237 </attached> 1238 </StaticEntity> 1239 1240 <!-- ------------------------- Mainship ------------------ --> 1241 <Pawn team=1 health=50000 position="-12000, -22000, 25000" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Mainship" yaw=112 pitch=67> 1233 1242 <events> 1234 1243 <visibility> … … 1246 1255 </Pawn> 1247 1256 1248 <!-- second guard -->1249 <StaticEntity position="18000,5000,18000" yaw=12 pitch=75>1250 <attached>1251 <?lua1252 createSpaceStationPar(0,2,1,2,1,4,1,50)1253 ?>1254 </attached>1255 </StaticEntity>1256 1257 <!-- ------------------------- Mainship ------------------ -->1258 <Pawn team=1 health=50000 position="13500, 2500, 13000" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Mainship" yaw=112 pitch=67>1259 <events>1260 <visibility>1261 <EventListener event=spawntrigger2 />1262 </visibility>1263 </events>1264 <attached>1265 <?lua1266 createSpaceStationPar(0,2,1,2,1,4,1,50)1267 ?>1268 </attached>1269 <collisionShapes>1270 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />1271 </collisionShapes>1272 </Pawn>1273 1274 1257 1275 1258 <!-- "-12000, -22000, 25000" -->
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