Changeset 9843 for code/branches/levelMichael/data/levels
- Timestamp:
- Dec 2, 2013, 2:48:29 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/levelMichael/data/levels/Spacefight.oxw
r9826 r9843 83 83 84 84 85 <SpawnPoint team=0 position=" -10000, -22000, 25000" lookat="18000,5000,21000" spawnclass=SpaceShip pawndesign=spaceshipswallow delay=0.1><!-- pawndesign=spaceshipcollateraldamage -->85 <SpawnPoint team=0 position="13500, 2500, 10500" lookat="18000,5000,18000" spawnclass=SpaceShip pawndesign=spaceshipswallow delay=0.1><!-- pawndesign=spaceshipcollateraldamage --> 86 86 <events> 87 87 <activity> … … 91 91 </SpawnPoint> 92 92 93 <!-- ZUM TESTEN ("-12000, -22000, 25000") 13500, 2500, 11000--94 <DistanceTrigger name=spawntrigger2 position="-10000, -22000, 25000" target="SpaceShip" distance=10 stayActive="true" delay=0 />95 <DistanceTrigger name="flying1" position="-10000, -22000, 25000" target="SpaceShip" distance=10 stayActive="true" delay=0 />96 -->97 93 <!-- Distance-Spawn-Trigger --> 98 94 <DistanceTrigger name=spawntrigger2 position="0, 0, 0" target="SpaceShip" distance=10 stayActive="true" delay=0 /> … … 239 235 </QuestEffectBeacon> 240 236 241 <SimpleNotification message=" The blinking light shows you the way!" broadcast="true">237 <SimpleNotification message="Well done!" broadcast="true"> 242 238 <events> 243 239 <trigger> … … 247 243 </SimpleNotification> 248 244 249 250 <BlinkingBillboard position="13500, 2500, 10500" color="1.0, 1.0, 0.05" frequency=0.6 amplitude=10 material="Examples/Flare" > 245 <SimpleNotification message="The blinking light shows you the way!" broadcast="true" > 246 <events> 247 <trigger> 248 <EventListener event="flying1" /> 249 </trigger> 250 </events> 251 </SimpleNotification> 252 253 254 <BlinkingBillboard position="11000, 1000, 7000" color="1.0, 1.0, 0.05" frequency=0.5 amplitude=10 material="Examples/Flare" > 251 255 <events> 252 256 <visibility> … … 303 307 </events> 304 308 </QuestEffectBeacon> 305 <!-- 306 <SimpleNotification message="Well done! Catch the s pion!" broadcast="true">309 310 <SimpleNotification message="Well done! Catch the scout!" broadcast="true"> 307 311 <events> 308 312 <trigger> … … 311 315 </events> 312 316 </SimpleNotification> 313 --> 317 318 <SimpleNotification message="before he reachs the light!" broadcast="true" delay=5.0 > 319 <events> 320 <trigger> 321 <EventListener event="flying2" /> 322 </trigger> 323 </events> 324 </SimpleNotification> 325 314 326 <!-- ESCAPE --> 315 <SimpleNotification message="A s pionis startet to the mainship!" broadcast="true">327 <SimpleNotification message="A scout is startet to the mainship!" broadcast="true"> 316 328 <events> 317 329 <trigger> … … 332 344 </QuestEffectBeacon> 333 345 334 <BlinkingBillboard position="13500, 2500, 10500" color="1.0, 1.0, 0.05" frequency=0.6 amplitude=10 material="Examples/Flare" >335 <events>336 <visibility>337 <EventTrigger>338 <EventTrigger invert=true>339 <events>340 <trigger>341 <EventListener event="flying2" />342 </trigger>343 </events>344 </EventTrigger>345 <events>346 <trigger>347 <EventListener event="flying1" />348 </trigger>349 </events>350 </EventTrigger>351 </visibility>352 </events>353 </BlinkingBillboard>354 355 346 <!-- ESCAPE ENDING --> 356 347 <!-- Spion escaped --> … … 452 443 </EventTrigger> 453 444 </DistanceTrigger> 454 <SimpleNotification message="flying1" broadcast="true">455 <events>456 <trigger>457 <EventListener event="flying1" />458 </trigger>459 </events>460 </SimpleNotification>461 445 462 446 <!-- Trigger to activate the upgrade1-Quest --> 463 <DistanceTrigger name="droneTrigger" position="13500, 2500, 10500" target="SpaceShip" distance=2000 stayActive="true" delay=0.1 /> 464 <SimpleNotification message="Search the drone!?" broadcast="true"> 447 <DistanceTrigger name="droneTrigger" position="11000, 1000, 7000" target="SpaceShip" distance=2000 stayActive="true" delay=0.1 /> 448 <SimpleNotification message="Upgrade?" broadcast="true"> 449 <events> 450 <trigger> 451 <EventListener event="droneTrigger" /> 452 </trigger> 453 </events> 454 </SimpleNotification> 455 456 <SimpleNotification message="Search the drone!" broadcast="true" delay=5.0 > 465 457 <events> 466 458 <trigger> … … 491 483 </EventTrigger> 492 484 </DistanceTrigger> 493 494 <SimpleNotification message="flying2" broadcast="true">495 <events>496 <trigger>497 <EventListener event="flying2" />498 </trigger>499 </events>500 </SimpleNotification>501 485 502 486 <!-- Helper-Trigger for the Escape-Quest --> … … 510 494 </EventTrigger> 511 495 </DistanceTrigger> 512 <SimpleNotification message="escape10" broadcast="true">513 <events>514 <trigger>515 <EventListener event="escape10" />516 </trigger>517 </events>518 </SimpleNotification>519 520 521 496 522 497 <!-- DistanceTrigger for spion --> … … 526 501 <trigger> 527 502 <EventListener event="spionTrigger" /> 503 </trigger> 504 </events> 505 </SimpleNotification> 506 507 <!-- Helper-Trigger for Captain Hood --> 508 <DistanceTrigger name="reached" position="10000, 2000, 17000" target="SpaceShip" distance=1000 stayActive="true" delay=0.1 /> 509 <SimpleNotification message="Follow Captain Hood!" broadcast="true"> 510 <events> 511 <trigger> 512 <EventListener event="reached" /> 528 513 </trigger> 529 514 </events> … … 550 535 </EventTrigger> 551 536 </DistanceTrigger> 552 <SimpleNotification message="Spion destroyed!" broadcast="true"> 553 <events> 554 <trigger> 555 <EventListener event="destroyed" /> 537 538 <SimpleNotification message="Scout destroyed!" broadcast="true"> 539 <events> 540 <trigger> 541 <EventListener event="spion5" /> 556 542 </trigger> 557 543 </events> 558 544 </SimpleNotification> 559 545 560 <BlinkingBillboard position="0,-10000,42000" frequency=0.5 color="1.0,1.0,1.0" amplitude=10 material="Examples/Flare" /> 561 546 <EventTrigger name="spion5delay1" activations="1" stayactive="true" delay=5.0 > 547 <events> 548 <trigger> 549 <EventListener event="spion5" /> 550 </trigger> 551 </events> 552 </EventTrigger> 553 554 <SimpleNotification message="Your friend, Captain Hood, is near by you!" broadcast="true"> 555 <events> 556 <trigger> 557 <EventListener event="spion5delay1" /> 558 </trigger> 559 </events> 560 </SimpleNotification> 561 562 <EventTrigger name="spion5delay2" activations="1" stayactive="true" delay=5.0 > 563 <events> 564 <trigger> 565 <EventListener event="spion5delay1" /> 566 </trigger> 567 </events> 568 </EventTrigger> 569 570 <SimpleNotification message="He'll show you the way to the mainship!" broadcast="true"> 571 <events> 572 <trigger> 573 <EventListener event="spion5delay2" /> 574 </trigger> 575 </events> 576 </SimpleNotification> 562 577 563 578 <!-- Rescue the commander --> … … 640 655 </events> 641 656 </EventTrigger> 642 643 <SimpleNotification message="spion5" broadcast="true">644 <events>645 <trigger>646 <EventListener event="spion5" />647 </trigger>648 </events>649 </SimpleNotification>650 657 651 658 <!-- For last fight --> … … 908 915 909 916 <!-- Escape-Ship (Spion) --> 910 <SpaceShip position="17000,4000,19000" lookat="-12000, -22000, 25000" name="spion" visible="true" radarname="S pion" >917 <SpaceShip position="17000,4000,19000" lookat="-12000, -22000, 25000" name="spion" visible="true" radarname="Scout" > 911 918 <events> 912 919 <visibility> … … 920 927 <WaypointController team=1> 921 928 <waypoints> 922 <Model mesh="cube.mesh" scale= 0 position="15000,4000,19000" /> <!-- "-7000,-10000,42000" -->929 <Model mesh="cube.mesh" scale=100 position="-7000,-10000,42000" /> <!-- "-7000,-10000,42000" --> 923 930 <Model mesh="cube.mesh" scale=0 position="-12000, -22000, 25000" /> 924 931 </waypoints> … … 938 945 939 946 <!-- Mainship - Pirates --> 940 941 947 <SpaceShip position="-12000, -22000, 26000" lookat="-12000, -21300, 25700" name="lastGuard" visible="true" radarname="Pirate" > 942 948 <events> 943 949 <visibility> 944 <EventListener event= spawntrigger2/> <!-- "guard2trigger4" -->945 </visibility> 946 </events> 947 <templates> 948 <Template link=spaceshippirate /> 949 </templates> 950 <controller> 951 <Waypoint Controller team=1>950 <EventListener event="guard2trigger4" /> <!-- "guard2trigger4" --> 951 </visibility> 952 </events> 953 <templates> 954 <Template link=spaceshippirate /> 955 </templates> 956 <controller> 957 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 952 958 <waypoints> 953 959 <Model mesh="cube.mesh" scale=0 position="-12000, -21300, 25700" /> … … 962 968 <events> 963 969 <activity> 964 <EventListener event= spawntrigger2/> <!-- "guard2trigger4" -->970 <EventListener event="guard2trigger4" /> <!-- "guard2trigger4" --> 965 971 </activity> 966 972 </events> 967 </Waypoint Controller>973 </WaypointPatrolController> 968 974 </controller> 969 975 </SpaceShip> … … 972 978 <events> 973 979 <visibility> 974 <EventListener event= spawntrigger2/> <!-- "guard2trigger4" -->975 </visibility> 976 </events> 977 <templates> 978 <Template link=spaceshippirate /> 979 </templates> 980 <controller> 981 <Waypoint Controller team=1>980 <EventListener event="guard2trigger4" /> <!-- "guard2trigger4" --> 981 </visibility> 982 </events> 983 <templates> 984 <Template link=spaceshippirate /> 985 </templates> 986 <controller> 987 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 982 988 <waypoints> 983 989 <Model mesh="cube.mesh" scale=0 position="-12000, -21300, 24300" /> … … 992 998 <events> 993 999 <activity> 994 <EventListener event= spawntrigger2/> <!-- "guard2trigger4" -->1000 <EventListener event="guard2trigger4" /> <!-- "guard2trigger4" --> 995 1001 </activity> 996 1002 </events> 997 </Waypoint Controller>1003 </WaypointPatrolController> 998 1004 </controller> 999 1005 </SpaceShip> … … 1002 1008 <events> 1003 1009 <visibility> 1004 <EventListener event= spawntrigger2/> <!-- "guard2trigger4" -->1005 </visibility> 1006 </events> 1007 <templates> 1008 <Template link=spaceshippirate /> 1009 </templates> 1010 <controller> 1011 <Waypoint Controller team=1>1010 <EventListener event="guard2trigger4" /> <!-- "guard2trigger4" --> 1011 </visibility> 1012 </events> 1013 <templates> 1014 <Template link=spaceshippirate /> 1015 </templates> 1016 <controller> 1017 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1012 1018 <waypoints> 1013 1019 <Model mesh="cube.mesh" scale=0 position="-12000, -22700, 24300" /> … … 1022 1028 <events> 1023 1029 <activity> 1024 <EventListener event= spawntrigger2/> <!-- "guard2trigger4" -->1030 <EventListener event="guard2trigger4" /> <!-- "guard2trigger4" --> 1025 1031 </activity> 1026 1032 </events> 1027 </Waypoint Controller>1033 </WaypointPatrolController> 1028 1034 </controller> 1029 1035 </SpaceShip> … … 1032 1038 <events> 1033 1039 <visibility> 1034 <EventListener event= spawntrigger2/> <!-- "guard2trigger4" -->1035 </visibility> 1036 </events> 1037 <templates> 1038 <Template link=spaceshippirate /> 1039 </templates> 1040 <controller> 1041 <Waypoint Controller team=1>1040 <EventListener event="guard2trigger4" /> <!-- "guard2trigger4" --> 1041 </visibility> 1042 </events> 1043 <templates> 1044 <Template link=spaceshippirate /> 1045 </templates> 1046 <controller> 1047 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1042 1048 <waypoints> 1043 1049 <Model mesh="cube.mesh" scale=0 position="-12000, -22700, 25700" /> … … 1052 1058 <events> 1053 1059 <activity> 1054 <EventListener event= spawntrigger2/> <!-- "guard2trigger4" -->1060 <EventListener event="guard2trigger4" /> <!-- "guard2trigger4" --> 1055 1061 </activity> 1056 1062 </events> 1057 </Waypoint Controller>1063 </WaypointPatrolController> 1058 1064 </controller> 1059 1065 </SpaceShip> … … 1063 1069 <events> 1064 1070 <visibility> 1065 <EventListener event= spawntrigger2/> <!-- escaped -->1066 </visibility> 1067 </events> 1068 <templates> 1069 <Template link=spaceshippirate /> 1070 </templates> 1071 <controller> 1072 <Waypoint Controller team=1>1071 <EventListener event="escaped" /> <!-- escaped --> 1072 </visibility> 1073 </events> 1074 <templates> 1075 <Template link=spaceshippirate /> 1076 </templates> 1077 <controller> 1078 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1073 1079 <waypoints> 1074 1080 <Model mesh="cube.mesh" scale=0 position="-11000, -22000, 25000" /> … … 1083 1089 <events> 1084 1090 <activity> 1085 <EventListener event= spawntrigger2/> <!-- escaped -->1091 <EventListener event="escaped" /> <!-- escaped --> 1086 1092 </activity> 1087 1093 </events> 1088 </Waypoint Controller>1094 </WaypointPatrolController> 1089 1095 </controller> 1090 1096 </SpaceShip> … … 1093 1099 <events> 1094 1100 <visibility> 1095 <EventListener event= spawntrigger2/> <!-- escaped -->1096 </visibility> 1097 </events> 1098 <templates> 1099 <Template link=spaceshippirate /> 1100 </templates> 1101 <controller> 1102 <Waypoint Controller team=1>1101 <EventListener event="escaped" /> <!-- escaped --> 1102 </visibility> 1103 </events> 1104 <templates> 1105 <Template link=spaceshippirate /> 1106 </templates> 1107 <controller> 1108 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1103 1109 <waypoints> 1104 1110 <Model mesh="cube.mesh" scale=0 position="-13000, -22000, 25000" /> … … 1113 1119 <events> 1114 1120 <activity> 1115 <EventListener event= spawntrigger2/> <!-- escaped -->1121 <EventListener event="escaped" /> <!-- escaped --> 1116 1122 </activity> 1117 1123 </events> 1118 </WaypointController> 1119 </controller> 1120 </SpaceShip> 1124 </WaypointPatrolController> 1125 </controller> 1126 </SpaceShip> 1127 1128 <!-- FRIEND-SHIPS --> 1129 <SpaceShip position="8500, 2000, 17000" lookat="0, 0, 18000" name="friend" visible="true" radarname="Hood" > 1130 <events> 1131 <visibility> 1132 <EventListener event="guard2trigger4" /> 1133 </visibility> 1134 </events> 1135 <templates> 1136 <Template link=spaceshipswallow /> 1137 </templates> 1138 <controller> 1139 <WaypointPatrolController alertnessradius=2000 team=0 active=false> 1140 <waypoints> 1141 <Model mesh="cube.mesh" scale=100 position="0, -5000, 18000" /> 1142 <Model mesh="cube.mesh" scale=100 position="-11500, -22000, 25000" /> 1143 </waypoints> 1144 <events> 1145 <activity> 1146 <EventListener event="reached" /> 1147 </activity> 1148 </events> 1149 </WaypointPatrolController> 1150 </controller> 1151 </SpaceShip> 1152 1153 <BlinkingBillboard position="10000, 2000, 17000" color="1.0, 1.0, 0.05" frequency=0.5 amplitude=20 material="Examples/Flare" > 1154 <events> 1155 <visibility> 1156 <EventTrigger> 1157 <EventTrigger invert=true> 1158 <events> 1159 <trigger> 1160 <EventListener event="reached" /> 1161 </trigger> 1162 </events> 1163 </EventTrigger> 1164 <events> 1165 <trigger> 1166 <EventListener event="spion5" /> 1167 </trigger> 1168 </events> 1169 </EventTrigger> 1170 </visibility> 1171 </events> 1172 </BlinkingBillboard> 1121 1173 1122 1174 … … 1201 1253 enablecollisiondamage=true 1202 1254 collisionType="dynamic" /> 1203 1204 1205 <BlinkingBillboard position="-7000,-10000,42000" color="1,1,1" frequency=0.6 amplitude=100 material="Examples/Flare" >1206 <events>1207 <visibility>1208 <EventTrigger>1209 <events>1210 <trigger>1211 <EventListener event="spion" />1212 </trigger>1213 </events>1214 </EventTrigger>1215 </visibility>1216 </events>1217 </BlinkingBillboard>1218 1255 1219 1256 … … 1255 1292 </Pawn> 1256 1293 1257 1258 <!-- "-12000, -22000, 25000" -->1259 1260 1261 1294 </Scene> 1262 1295 </Level>
Note: See TracChangeset
for help on using the changeset viewer.