Changeset 9857 for code/branches/spacestationentry/data
- Timestamp:
- Dec 2, 2013, 4:05:10 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/spacestationentry/data/levels/dockingToASpaceStation.oxw
r9820 r9857 71 71 </StaticEntity> 72 72 73 <!-- Docking (Andocken)-->73 <!-- Docking --> 74 74 <Dock position="2830,20,50" roll=0 yaw=0 > 75 75 <animations> … … 83 83 <EventListener event="dockMe" /> 84 84 </execute> 85 86 <undocking> 87 <EventListener event="undockMe" /> 88 </undocking> 85 89 86 90 <activity> … … 93 97 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 94 98 /> 99 100 <Billboard position="-2730,-19970,50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 101 <DistanceTrigger position="-2730,-19970,50" distance="50" target="Pawn" 102 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" 103 /> 95 104 </attached> 96 105 97 106 </Dock> 98 99 100 101 102 107 103 <!--SpaceShip 104 template = "spaceshipcollateraldamage" 105 team = "0" 106 position = "2890,-40,6" 107 orientation = "-0.14, 0.68, 0.68, 0.223" 108 lookat = "0,0,0" 109 roll = "180" 110 name = "collateralDamage" 111 radarname = "Collateral Damage" > 112 <attached> 113 <DockingTarget name="spaceShip" /> 114 <DistanceTriggerBeacon name="bcnDestroyer" /> 115 <DockingTarget name="destroyer" /> 116 </attached> 117 </SpaceShip--> 118 119 <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-1900,0" > 108 <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" > 120 109 <attached> 121 110 <DockingTarget name="spaceShip" /> … … 127 116 <!-- Wuerfel --> 128 117 129 <StaticEntity position="0,-2000 ,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >118 <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > 130 119 <attached> 131 <Model position="0,0,0" mesh="crate.mesh" scale3D="66,15,5" /> 132 120 <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" /> 133 121 </attached> 134 122 <collisionShapes> 135 <BoxCollisionShape position="0,0,0" halfExtents=" 330,330,10" />123 <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" /> 136 124 </collisionShapes> 137 125 </StaticEntity> … … 139 127 <!-- Schwerkraftfeld --> 140 128 141 <ForceField position="2500,-92000,2500" mode="sphere" diameter="184000" velocity="-5000" /> 142 <ForceField position="2500,-92000,-2500" mode="sphere" diameter="184000" velocity="-5000" /> 143 <ForceField position="-2500,-92000,2500" mode="sphere" diameter="184000" velocity="-5000" /> 144 <ForceField position="-2500,-92000,-2500" mode="sphere" diameter="184000" velocity="-5000" /> 145 146 <!-- Ausgang - Trigger --> 147 148 <Billboard position="150,-1950,150" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 149 150 <DistanceTrigger name="ausgang" position="100,-1950,100" target="Pawn" distance=50 stayActive="false" delay=0 /> 151 <Script code="undock" onLoad="false"> 152 <events> 153 <trigger> 154 <EventListener event=ausgang /> 155 </trigger> 156 </events> 157 </Script> 158 129 <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-400,0" /> 159 130 160 131 <!-- Rest -->
Note: See TracChangeset
for help on using the changeset viewer.