Changeset 9883 for code/branches/levelMichael
- Timestamp:
- Dec 9, 2013, 2:28:00 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/levelMichael/data/levels/Spacefight.oxw
r9873 r9883 55 55 targets="simpleNotification" 56 56 size=3 57 displayTime= 5.057 displayTime=4.9 58 58 position="0.2, 0, 0.1, 0" 59 59 fontSize="23" … … 143 143 144 144 <!-- Drone pickup --> 145 <PickupSpawner pickup=dronepickup position="9750, -5350, 5650" triggerDistance=" 20" respawnTime="30" maxSpawnedItems="2" />145 <PickupSpawner pickup=dronepickup position="9750, -5350, 5650" triggerDistance="100" respawnTime="30" maxSpawnedItems="2" /> 146 146 147 147 <!-- QUEST DESCRIPTION -- … … 291 291 </SimpleNotification> 292 292 293 <EventTrigger name="flying1delay" activations="1" stayactive="true" delay= 0.1 >293 <EventTrigger name="flying1delay" activations="1" stayactive="true" delay=5.1 > 294 294 <events> 295 295 <trigger> … … 364 364 </QuestEffectBeacon> 365 365 366 <SimpleNotification message="Well done! Catch the scout!" broadcast="true">367 <events>368 <trigger>369 <EventListener event="flying2" />370 </trigger>371 </events>372 </SimpleNotification>373 374 <EventTrigger name="flying2delay" activations="1" stayactive="true" delay=0.1 >375 <events>376 <trigger>377 <EventListener event="flying2" />378 </trigger>379 </events>380 </EventTrigger>381 382 <SimpleNotification message="Before he reachs the light!" broadcast="true" >383 <events>384 <trigger>385 <EventListener event="flying2delay" />386 </trigger>387 </events>388 </SimpleNotification>389 390 366 <!-- ESCAPE --> 391 367 <SimpleNotification message="A scout is startet to the mainship!" broadcast="true"> … … 510 486 <!-- Trigger to activate the upgrade1-Quest --> 511 487 <DistanceTrigger name="droneTrigger" position="11000, 1000, 7000" target="SpaceShip" distance=2000 stayActive="true" delay=0.1 /> 512 <SimpleNotification message=" Upgrade?" broadcast="true">488 <SimpleNotification message="Need an Upgrade?" broadcast="true"> 513 489 <events> 514 490 <trigger> … … 518 494 </SimpleNotification> 519 495 520 <SimpleNotification message="Search the drone!" broadcast="true" delay=5.0 > 521 <events> 522 <trigger> 523 <EventListener event="droneTrigger" /> 496 <EventTrigger name="droneTriggerDelay" stayactive="true" delay=5 > 497 <events> 498 <trigger> 499 <EventListener event="droneTrigger" /> 500 </trigger> 501 </events> 502 </EventTrigger> 503 504 <SimpleNotification message="Search the drone!" broadcast="true" > 505 <events> 506 <trigger> 507 <EventListener event="droneTriggerDelay" /> 524 508 </trigger> 525 509 </events> … … 528 512 529 513 <!-- Helper-Trigger for the drone(s) --> 530 <DistanceTrigger name="drone1" position="9750, -5350, 5650" target="SpaceShip" distance= 20 stayActive="true" delay=0.1 />514 <DistanceTrigger name="drone1" position="9750, -5350, 5650" target="SpaceShip" distance=100 stayActive="true" delay=0.1 /> 531 515 <SimpleNotification message="Now your are prepared best!" broadcast="true"> 532 516 <events> 533 517 <trigger> 534 518 <EventListener event="drone1" /> 519 </trigger> 520 </events> 521 </SimpleNotification> 522 523 <EventTrigger name="drone1Delay" stayactive="true" delay=5.1 > 524 <events> 525 <trigger> 526 <EventListener event="drone1" /> 527 </trigger> 528 </events> 529 </EventTrigger> 530 531 <SimpleNotification message="Fly back to the light..." broadcast="true"> 532 <events> 533 <trigger> 534 <EventListener event="drone1Delay" /> 535 535 </trigger> 536 536 </events> … … 546 546 </events> 547 547 </EventTrigger> 548 </DistanceTrigger> 548 </DistanceTrigger> 549 550 <SimpleNotification message="Well done!" broadcast="true"> 551 <events> 552 <trigger> 553 <EventListener event="flying2" /> 554 </trigger> 555 </events> 556 </SimpleNotification> 557 558 <Trigger name="guard2withoutSpion" mode="and" stayActive="true" delay=0 > 559 <EventTrigger activations="1" > 560 <events> 561 <trigger> 562 <EventListener event="flying2" /> 563 </trigger> 564 </events> 565 </EventTrigger> 566 <EventTrigger activations="1" invert="true" > 567 <events> 568 <trigger> 569 <EventListener event="spionEnd" /> 570 </trigger> 571 </events> 572 </EventTrigger> 573 </Trigger> 574 575 <EventTrigger name="flying2delay1" activations="1" stayactive="true" delay=5 > 576 <events> 577 <trigger> 578 <EventListener event="guard2withoutSpion" /> 579 </trigger> 580 </events> 581 </EventTrigger> 582 583 <SimpleNotification message="Catch the scout!" broadcast="true" > 584 <events> 585 <trigger> 586 <EventListener event="flying2delay1" /> 587 </trigger> 588 </events> 589 </SimpleNotification> 590 591 <EventTrigger name="flying2delay2" activations="1" stayactive="true" delay=5 > 592 <events> 593 <trigger> 594 <EventListener event="flying2delay1" /> 595 </trigger> 596 </events> 597 </EventTrigger> 598 599 <SimpleNotification message="Before he reachs the light..." broadcast="true" > 600 <events> 601 <trigger> 602 <EventListener event="flying2delay2" /> 603 </trigger> 604 </events> 605 </SimpleNotification> 549 606 550 607 <!-- DistanceTrigger for spion --> 551 <DistanceTrigger name="spionTrigger" position=" 0,-10000,42000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 />608 <DistanceTrigger name="spionTrigger" position="15000, 1000, 25000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 /> 552 609 <SimpleNotification message="Scout is arrived!" broadcast="true"> 553 610 <events> 554 611 <trigger> 555 612 <EventListener event="spionTrigger" /> 613 </trigger> 614 </events> 615 </SimpleNotification> 616 617 <EventTrigger name="spionTriggerDelay" stayactive="true" delay=5 > 618 <events> 619 <trigger> 620 <EventListener event="spionTrigger" /> 621 </trigger> 622 </events> 623 </EventTrigger> 624 625 <SimpleNotification message="Now the mainship is alarmed..." broadcast="true"> 626 <events> 627 <trigger> 628 <EventListener event="spionTriggerDelay" /> 629 </trigger> 630 </events> 631 </SimpleNotification> 632 633 <BlinkingBillboard position="15000, 1000, 25000" color="1.0, 1.0, 0.05" frequency=0.3 amplitude=7 material="Examples/Flare" > 634 <events> 635 <visibility> 636 <EventTrigger> 637 <EventTrigger invert=true> 638 <events> 639 <trigger> 640 <EventListener event="spionEnd" /> 641 </trigger> 642 </events> 643 </EventTrigger> 644 <events> 645 <trigger> 646 <EventListener event="guard2trigger1" /> 647 </trigger> 648 </events> 649 </EventTrigger> 650 </visibility> 651 </events> 652 </BlinkingBillboard> 653 654 <!-- If spion destroyed --> 655 <SimpleNotification message="Scout destroyed!" broadcast="true"> 656 <events> 657 <trigger> 658 <EventListener event="spion5" /> 659 </trigger> 660 </events> 661 </SimpleNotification> 662 663 <!-- Spion end --> 664 <Trigger name="spionEnd" mode="or" stayActive="true" delay=0 > 665 <EventTrigger activations="1" > 666 <events> 667 <trigger> 668 <EventListener event="spion5" /> 669 </trigger> 670 </events> 671 </EventTrigger> 672 <EventTrigger activations="1" > 673 <events> 674 <trigger> 675 <EventListener event="spionTrigger" /> 676 </trigger> 677 </events> 678 </EventTrigger> 679 </Trigger> 680 681 <EventTrigger name="spionEndDelay" activations="1" delay=5> 682 <events> 683 <trigger> 684 <EventListener event="spionEnd" /> 685 </trigger> 686 </events> 687 </EventTrigger> 688 689 <!-- Intro to Captain Hood --> 690 <Trigger name="introHood" mode="and" stayActive="true"> 691 <EventTrigger activations="1" > 692 <events> 693 <trigger> 694 <EventListener event="spionEndDelay" /> 695 </trigger> 696 </events> 697 </EventTrigger> 698 <EventTrigger activations="1" > 699 <events> 700 <trigger> 701 <EventListener event="guard2trigger4" /> 702 </trigger> 703 </events> 704 </EventTrigger> 705 </Trigger> 706 707 <EventTrigger name="introHoodDelay1" activations="1" stayactive="true" delay=5 > 708 <events> 709 <trigger> 710 <EventListener event="introHood" /> 711 </trigger> 712 </events> 713 </EventTrigger> 714 715 <SimpleNotification message="Your friend, Captain Hood, is near by you!" broadcast="true"> 716 <events> 717 <trigger> 718 <EventListener event="introHoodDelay1" /> 719 </trigger> 720 </events> 721 </SimpleNotification> 722 723 <EventTrigger name="introHoodDelay2" activations="1" stayactive="true" delay=5 > 724 <events> 725 <trigger> 726 <EventListener event="introHoodDelay1" /> 727 </trigger> 728 </events> 729 </EventTrigger> 730 731 <SimpleNotification message="He'll show you the way to the mainship!" broadcast="true"> 732 <events> 733 <trigger> 734 <EventListener event="introHoodDelay2" /> 556 735 </trigger> 557 736 </events> … … 576 755 </events> 577 756 </SimpleNotification> 578 579 <!-- If spion destroyed -->580 <SimpleNotification message="Scout destroyed!" broadcast="true">581 <events>582 <trigger>583 <EventListener event="spion5" />584 </trigger>585 </events>586 </SimpleNotification>587 588 <EventTrigger name="spion5delay1" activations="1" stayactive="true" delay=5.0 >589 <events>590 <trigger>591 <EventListener event="spion5" />592 </trigger>593 </events>594 </EventTrigger>595 596 <SimpleNotification message="Your friend, Captain Hood, is near by you!" broadcast="true">597 <events>598 <trigger>599 <EventListener event="spion5delay1" />600 </trigger>601 </events>602 </SimpleNotification>603 604 <EventTrigger name="spion5delay2" activations="1" stayactive="true" delay=5.0 >605 <events>606 <trigger>607 <EventListener event="spion5delay1" />608 </trigger>609 </events>610 </EventTrigger>611 612 <SimpleNotification message="He'll show you the way to the mainship!" broadcast="true">613 <events>614 <trigger>615 <EventListener event="spion5delay2" />616 </trigger>617 </events>618 </SimpleNotification>619 757 620 758 <!-- Trigger for Monologue from Captain Hood --> … … 670 808 </SimpleNotification> 671 809 672 <EventTrigger name="dockdelay1" activations="1" stayactive="true" delay=5 >810 <EventTrigger name="dockdelay1" activations="1" stayactive="true" delay=5.1 > 673 811 <events> 674 812 <trigger> … … 703 841 704 842 <!-- TIMER-EVENTS --> 705 <EventTrigger name="timer1" activations="1" stayactive="true" delay=5 >843 <EventTrigger name="timer1" activations="1" stayactive="true" delay=5.1 > 706 844 <events> 707 845 <trigger> … … 1070 1208 <WaypointController team=1> 1071 1209 <waypoints> 1072 <Model mesh="cube.mesh" scale=100 position="0,-10000,42000" /> 1210 <Model mesh="cube.mesh" scale=0 position="15000, 1000, 25000" /> 1211 <Model mesh="cube.mesh" scale=0 position="0, -10000, 42000" /> 1073 1212 <Model mesh="cube.mesh" scale=0 position="-12000, -22000, 25000" /> 1074 1213 </waypoints> … … 1100 1239 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1101 1240 <waypoints> 1102 <Model mesh="cube.mesh" scale= 0 position="-12000, -21300, 25700" />1103 <Model mesh="cube.mesh" scale= 0 position="-12000, -21000, 25000" />1104 <Model mesh="cube.mesh" scale= 0 position="-12000, -21300, 24300" />1105 <Model mesh="cube.mesh" scale= 0 position="-12000, -22000, 24000" />1106 <Model mesh="cube.mesh" scale= 0 position="-12000, -22700, 24300" />1107 <Model mesh="cube.mesh" scale= 0 position="-12000, -23000, 25000" />1108 <Model mesh="cube.mesh" scale= 0 position="-12000, -22700, 25700" />1109 <Model mesh="cube.mesh" scale= 0 position="-12000, -22000, 25000" />1241 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 25700" /> 1242 <Model mesh="cube.mesh" scale=10 position="-12000, -21000, 25000" /> 1243 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 24300" /> 1244 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 24000" /> 1245 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 24300" /> 1246 <Model mesh="cube.mesh" scale=10 position="-12000, -23000, 25000" /> 1247 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 25700" /> 1248 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 25000" /> 1110 1249 </waypoints> 1111 1250 <events> … … 1130 1269 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1131 1270 <waypoints> 1132 <Model mesh="cube.mesh" scale= 0 position="-12000, -21300, 24300" />1133 <Model mesh="cube.mesh" scale= 0 position="-12000, -22000, 24000" />1134 <Model mesh="cube.mesh" scale= 0 position="-12000, -22700, 24300" />1135 <Model mesh="cube.mesh" scale= 0 position="-12000, -23000, 25000" />1136 <Model mesh="cube.mesh" scale= 0 position="-12000, -22700, 25700" />1137 <Model mesh="cube.mesh" scale= 0 position="-12000, -22000, 25000" />1138 <Model mesh="cube.mesh" scale= 0 position="-12000, -21300, 25700" />1139 <Model mesh="cube.mesh" scale= 0 position="-12000, -21000, 25000" />1271 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 24300" /> 1272 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 24000" /> 1273 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 24300" /> 1274 <Model mesh="cube.mesh" scale=10 position="-12000, -23000, 25000" /> 1275 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 25700" /> 1276 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 25000" /> 1277 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 25700" /> 1278 <Model mesh="cube.mesh" scale=10 position="-12000, -21000, 25000" /> 1140 1279 </waypoints> 1141 1280 <events> … … 1160 1299 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1161 1300 <waypoints> 1162 <Model mesh="cube.mesh" scale= 0 position="-12000, -22700, 24300" />1163 <Model mesh="cube.mesh" scale= 0 position="-12000, -23000, 25000" />1164 <Model mesh="cube.mesh" scale= 0 position="-12000, -22700, 25700" />1165 <Model mesh="cube.mesh" scale= 0 position="-12000, -22000, 25000" />1166 <Model mesh="cube.mesh" scale= 0 position="-12000, -21300, 25700" />1167 <Model mesh="cube.mesh" scale= 0 position="-12000, -21000, 25000" />1168 <Model mesh="cube.mesh" scale= 0 position="-12000, -21300, 24300" />1169 <Model mesh="cube.mesh" scale= 0 position="-12000, -22000, 24000" />1301 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 24300" /> 1302 <Model mesh="cube.mesh" scale=10 position="-12000, -23000, 25000" /> 1303 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 25700" /> 1304 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 25000" /> 1305 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 25700" /> 1306 <Model mesh="cube.mesh" scale=10 position="-12000, -21000, 25000" /> 1307 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 24300" /> 1308 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 24000" /> 1170 1309 </waypoints> 1171 1310 <events> … … 1190 1329 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1191 1330 <waypoints> 1192 <Model mesh="cube.mesh" scale= 0 position="-12000, -22700, 25700" />1193 <Model mesh="cube.mesh" scale= 0 position="-12000, -22000, 25000" />1194 <Model mesh="cube.mesh" scale= 0 position="-12000, -21300, 25700" />1195 <Model mesh="cube.mesh" scale= 0 position="-12000, -21000, 25000" />1196 <Model mesh="cube.mesh" scale= 0 position="-12000, -21300, 24300" />1197 <Model mesh="cube.mesh" scale= 0 position="-12000, -22000, 24000" />1198 <Model mesh="cube.mesh" scale= 0 position="-12000, -22700, 24300" />1199 <Model mesh="cube.mesh" scale= 0 position="-12000, -23000, 25000" />1331 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 25700" /> 1332 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 25000" /> 1333 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 25700" /> 1334 <Model mesh="cube.mesh" scale=10 position="-12000, -21000, 25000" /> 1335 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 24300" /> 1336 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 24000" /> 1337 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 24300" /> 1338 <Model mesh="cube.mesh" scale=10 position="-12000, -23000, 25000" /> 1200 1339 </waypoints> 1201 1340 <events> … … 1324 1463 </SimpleNotification> 1325 1464 1326 <EventTrigger name="frienddelay" activations="1" stayactive="true" delay=5. 0>1465 <EventTrigger name="frienddelay" activations="1" stayactive="true" delay=5.1 > 1327 1466 <events> 1328 1467 <trigger> … … 1352 1491 pitch="-90" 1353 1492 roll="0" 1354 scale=" 300"1493 scale="200" 1355 1494 mesh="asteroid_ice.mesh" /> 1356 1495 … … 1448 1587 radarname = "Mainship" 1449 1588 visible = "true" > 1589 <controller> 1590 <WaypointPatrolController alertnessradius=2000 team=0 active=false> 1591 <waypoints/> 1592 <events> 1593 <activity> 1594 <EventListener event=spawntrigger2 /> 1595 </activity> 1596 </events> 1597 </WaypointPatrolController> 1598 </controller> 1450 1599 <attached> 1451 1600 <Model scale=250 mesh="drone.mesh" position = "0,0,0" lookat="40000, 4000, 27000" />
Note: See TracChangeset
for help on using the changeset viewer.